168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
// Lifted from wx-sdl2-joystick.c in PCem
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#include <SDL2/SDL.h>
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#include <algorithm>
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extern "C" {
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#include <86box/device.h>
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#include <86box/gameport.h>
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int joysticks_present;
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joystick_t joystick_state[MAX_JOYSTICKS];
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plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
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static SDL_Joystick *sdl_joy[MAX_PLAT_JOYSTICKS];
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}
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#include <algorithm>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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void joystick_init() {
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
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return;
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}
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joysticks_present = SDL_NumJoysticks();
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memset(sdl_joy, 0, sizeof(sdl_joy));
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for (int c = 0; c < joysticks_present; c++)
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{
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sdl_joy[c] = SDL_JoystickOpen(c);
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if (sdl_joy[c])
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{
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int d;
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strncpy(plat_joystick_state[c].name, SDL_JoystickNameForIndex(c), 64);
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plat_joystick_state[c].nr_axes = SDL_JoystickNumAxes(sdl_joy[c]);
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plat_joystick_state[c].nr_buttons = SDL_JoystickNumButtons(sdl_joy[c]);
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plat_joystick_state[c].nr_povs = SDL_JoystickNumHats(sdl_joy[c]);
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for (d = 0; d < std::min(plat_joystick_state[c].nr_axes, 8); d++)
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{
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sprintf(plat_joystick_state[c].axis[d].name, "Axis %i", d);
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plat_joystick_state[c].axis[d].id = d;
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}
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for (d = 0; d < std::min(plat_joystick_state[c].nr_buttons, 8); d++)
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{
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sprintf(plat_joystick_state[c].button[d].name, "Button %i", d);
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plat_joystick_state[c].button[d].id = d;
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}
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for (d = 0; d < std::min(plat_joystick_state[c].nr_povs, 4); d++)
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{
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sprintf(plat_joystick_state[c].pov[d].name, "POV %i", d);
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plat_joystick_state[c].pov[d].id = d;
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}
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}
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}
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}
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void joystick_close()
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{
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int c;
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for (c = 0; c < joysticks_present; c++)
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{
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if (sdl_joy[c])
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SDL_JoystickClose(sdl_joy[c]);
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}
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}
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static int joystick_get_axis(int joystick_nr, int mapping)
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{
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if (mapping & POV_X)
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{
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switch (plat_joystick_state[joystick_nr].p[mapping & 3])
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{
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case SDL_HAT_LEFTUP: case SDL_HAT_LEFT: case SDL_HAT_LEFTDOWN:
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return -32767;
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case SDL_HAT_RIGHTUP: case SDL_HAT_RIGHT: case SDL_HAT_RIGHTDOWN:
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return 32767;
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default:
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return 0;
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}
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}
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else if (mapping & POV_Y)
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{
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switch (plat_joystick_state[joystick_nr].p[mapping & 3])
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{
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case SDL_HAT_LEFTUP: case SDL_HAT_UP: case SDL_HAT_RIGHTUP:
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return -32767;
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case SDL_HAT_LEFTDOWN: case SDL_HAT_DOWN: case SDL_HAT_RIGHTDOWN:
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return 32767;
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default:
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return 0;
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}
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}
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else
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return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
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}
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void joystick_process()
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{
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int c, d;
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SDL_JoystickUpdate();
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for (c = 0; c < joysticks_present; c++)
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{
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int b;
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plat_joystick_state[c].a[0] = SDL_JoystickGetAxis(sdl_joy[c], 0);
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plat_joystick_state[c].a[1] = SDL_JoystickGetAxis(sdl_joy[c], 1);
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plat_joystick_state[c].a[2] = SDL_JoystickGetAxis(sdl_joy[c], 2);
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plat_joystick_state[c].a[3] = SDL_JoystickGetAxis(sdl_joy[c], 3);
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plat_joystick_state[c].a[4] = SDL_JoystickGetAxis(sdl_joy[c], 4);
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plat_joystick_state[c].a[5] = SDL_JoystickGetAxis(sdl_joy[c], 5);
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for (b = 0; b < 16; b++)
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plat_joystick_state[c].b[b] = SDL_JoystickGetButton(sdl_joy[c], b);
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for (b = 0; b < 4; b++)
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plat_joystick_state[c].p[b] = SDL_JoystickGetHat(sdl_joy[c], b);
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// pclog("joystick %i - x=%i y=%i b[0]=%i b[1]=%i %i\n", c, joystick_state[c].x, joystick_state[c].y, joystick_state[c].b[0], joystick_state[c].b[1], joysticks_present);
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}
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for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++)
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{
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if (joystick_state[c].plat_joystick_nr)
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{
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int joystick_nr = joystick_state[c].plat_joystick_nr - 1;
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for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
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joystick_state[c].axis[d] = joystick_get_axis(joystick_nr, joystick_state[c].axis_mapping[d]);
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for (d = 0; d < joystick_get_button_count(joystick_type); d++)
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joystick_state[c].button[d] = plat_joystick_state[joystick_nr].b[joystick_state[c].button_mapping[d]];
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for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
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{
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int x, y;
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double angle, magnitude;
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x = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][0]);
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y = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][1]);
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angle = (atan2((double)y, (double)x) * 360.0) / (2*M_PI);
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magnitude = sqrt((double)x*(double)x + (double)y*(double)y);
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if (magnitude < 16384)
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joystick_state[c].pov[d] = -1;
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else
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joystick_state[c].pov[d] = ((int)angle + 90 + 360) % 360;
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}
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}
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else
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{
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for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
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joystick_state[c].axis[d] = 0;
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for (d = 0; d < joystick_get_button_count(joystick_type); d++)
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joystick_state[c].button[d] = 0;
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for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
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joystick_state[c].pov[d] = -1;
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}
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}
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}
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