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86Box/src/win/win_sdl.c

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/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for libSDL2
*
* NOTE: Given all the problems reported with FULLSCREEN use of SDL,
* we will not use that, but, instead, use a new window which
* coverrs the entire desktop.
*
*
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Michael Dr<44>ing, <michael@drueing.de>
*
* Copyright 2018-2020 Fred N. van Kempen.
* Copyright 2018-2020 Michael Dr<44>ing.
*
* Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that the
* following conditions are met:
*
* 1. Redistributions of source code must retain the entire
* above notice, this list of conditions and the following
* disclaimer.
*
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names
* of its contributors may be used to endorse or promote
* products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <SDL2/SDL.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/plat.h>
#include <86box/plat_dynld.h>
#include <86box/video.h>
#include <86box/ui.h>
#include <86box/win.h>
#include <86box/win_sdl.h>
#include <86box/version.h>
#define RENDERER_FULL_SCREEN 1
#define RENDERER_HARDWARE 2
static SDL_Window *sdl_win = NULL;
static SDL_Renderer *sdl_render = NULL;
static SDL_Texture *sdl_tex = NULL;
static HWND sdl_parent_hwnd = NULL;
static HWND sdl_hwnd = NULL;
static int sdl_w, sdl_h;
static int sdl_fs;
static int cur_w, cur_h;
static volatile int sdl_enabled = 0;
static SDL_mutex* sdl_mutex = NULL;
#ifdef ENABLE_SDL_LOG
int sdl_do_log = ENABLE_SDL_LOG;
static void
sdl_log(const char *fmt, ...)
{
va_list ap;
if (sdl_do_log) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
}
#else
#define sdl_log(fmt, ...)
#endif
static void
sdl_integer_scale(double *d, double *g)
{
double ratio;
if (*d > *g) {
ratio = floor(*d / *g);
*d = *g * ratio;
} else {
ratio = ceil(*d / *g);
*d = *g / ratio;
}
}
static void
sdl_stretch(int *w, int *h, int *x, int *y)
{
double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
hw = (double) sdl_w;
hh = (double) sdl_h;
gw = (double) *w;
gh = (double) *h;
hsr = hw / hh;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
*w = sdl_w;
*h = sdl_h;
*x = 0;
*y = 0;
break;
case FULLSCR_SCALE_43:
case FULLSCR_SCALE_KEEPRATIO:
if (video_fullscreen_scale == FULLSCR_SCALE_43)
gsr = 4.0 / 3.0;
else
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
case FULLSCR_SCALE_INT:
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
sdl_integer_scale(&dw, &gw);
sdl_integer_scale(&dh, &gh);
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
}
sdl_reinit_texture();
}
static void
sdl_blit(int x, int y, int y1, int y2, int w, int h)
{
SDL_Rect r_src;
void *pixeldata;
int pitch;
int yy, ret;
if (!sdl_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return;
}
if (render_buffer == NULL) {
video_blit_complete();
return;
}
SDL_LockMutex(sdl_mutex);
/*
* TODO:
* SDL_UpdateTexture() might be better here, as it is
* (reportedly) slightly faster.
*/
SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
for (yy = y1; yy < y2; yy++) {
if ((y + yy) >= 0 && (y + yy) < render_buffer->h)
memcpy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(render_buffer->line[y + yy][x]), w * 4);
}
video_blit_complete();
SDL_UnlockTexture(sdl_tex);
if (sdl_fs) {
sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y);
if (w == unscaled_size_x)
sdl_resize(w, h);
sdl_log("(%08X, %08X, %08X)\n", sdl_win, sdl_render, sdl_tex);
}
r_src.x = 0;
r_src.y = 0;
r_src.w = w;
r_src.h = h;
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
if (ret)
sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
SDL_RenderPresent(sdl_render);
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_close(void)
{
/* Unregister our renderer! */
video_setblit(NULL);
if (sdl_enabled)
sdl_enabled = 0;
if (sdl_mutex != NULL) {
SDL_DestroyMutex(sdl_mutex);
sdl_mutex = NULL;
}
if (sdl_tex != NULL) {
SDL_DestroyTexture(sdl_tex);
sdl_tex = NULL;
}
if (sdl_render != NULL) {
SDL_DestroyRenderer(sdl_render);
sdl_render = NULL;
}
if (sdl_win != NULL) {
SDL_DestroyWindow(sdl_win);
sdl_win = NULL;
}
if (sdl_hwnd != NULL) {
plat_set_input(hwndMain);
ShowWindow(hwndRender, TRUE);
SetFocus(hwndMain);
if (sdl_fs)
DestroyWindow(sdl_hwnd);
sdl_hwnd = NULL;
}
if (sdl_parent_hwnd != NULL) {
DestroyWindow(sdl_parent_hwnd);
sdl_parent_hwnd = NULL;
}
/* Quit. */
SDL_Quit();
}
static int old_capture = 0;
static void
sdl_select_best_hw_driver(void)
{
int i;
SDL_RendererInfo renderInfo;
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i)
{
SDL_GetRenderDriverInfo(i, &renderInfo);
if (renderInfo.flags & SDL_RENDERER_ACCELERATED) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name);
return;
}
}
}
static int
sdl_init_common(int flags)
{
wchar_t temp[128];
SDL_version ver;
int w = 0, h = 0, x = 0, y = 0;
RECT rect;
sdl_log("SDL: init (fs=%d)\n", fs);
/* Get and log the version of the DLL we are using. */
SDL_GetVersion(&ver);
sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
/* Initialize the SDL system. */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
return(0);
}
if (flags & RENDERER_HARDWARE)
sdl_select_best_hw_driver();
if (flags & RENDERER_FULL_SCREEN) {
/* Get the size of the (current) desktop. */
sdl_w = GetSystemMetrics(SM_CXSCREEN);
sdl_h = GetSystemMetrics(SM_CYSCREEN);
/* Create the desktop-covering window. */
_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
sdl_parent_hwnd = CreateWindow(SUB_CLASS_NAME,
temp,
WS_POPUP,
0, 0, sdl_w, sdl_h,
HWND_DESKTOP,
NULL,
hinstance,
NULL);
SetWindowPos(sdl_parent_hwnd, HWND_TOPMOST,
0, 0, sdl_w, sdl_h, SWP_SHOWWINDOW);
/* Create the actual rendering window. */
_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
sdl_hwnd = CreateWindow(SUB_CLASS_NAME,
temp,
WS_POPUP,
0, 0, sdl_w, sdl_h,
sdl_parent_hwnd,
NULL,
hinstance,
NULL);
sdl_log("SDL: FS %dx%d window at %08lx\n", sdl_w, sdl_h, sdl_hwnd);
/* Redirect RawInput to this new window. */
plat_set_input(sdl_hwnd);
SetFocus(sdl_hwnd);
/* Show the window, make it topmost, and give it focus. */
w = unscaled_size_x;
h = efscrnsz_y;
sdl_stretch(&w, &h, &x, &y);
SetWindowPos(sdl_hwnd, sdl_parent_hwnd,
x, y, w, h, SWP_SHOWWINDOW);
/* Now create the SDL window from that. */
sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
old_capture = mouse_capture;
GetWindowRect(sdl_hwnd, &rect);
ClipCursor(&rect);
mouse_capture = 1;
} else {
/* Create the SDL window from the render window. */
sdl_win = SDL_CreateWindowFrom((void *)hwndRender);
mouse_capture = old_capture;
if (mouse_capture) {
GetWindowRect(hwndRender, &rect);
ClipCursor(&rect);
}
}
if (sdl_win == NULL) {
sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/*
* TODO:
* SDL_RENDERER_SOFTWARE, because SDL tries to do funky stuff
* otherwise (it turns off Win7 Aero and it looks like it's
* trying to switch to fullscreen even though the window is
* not a fullscreen window?)
*/
if (flags & RENDERER_HARDWARE) {
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
} else
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
if (sdl_render == NULL) {
sdl_log("SDL: unable to create renderer (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/*
* TODO:
* Actually the source is (apparently) XRGB8888, but the alpha
* channel seems to be set to 255 everywhere, so ARGB8888 works
* just as well.
*/
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
if (sdl_tex == NULL) {
sdl_log("SDL: unable to create texture (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/* Make sure we get a clean exit. */
atexit(sdl_close);
/* Register our renderer! */
video_setblit(sdl_blit);
sdl_fs = !!(flags & RENDERER_FULL_SCREEN);
sdl_enabled = 1;
sdl_mutex = SDL_CreateMutex();
return(1);
}
int
sdl_inits(HWND h)
{
return sdl_init_common(0);
}
int
sdl_inith(HWND h)
{
return sdl_init_common(RENDERER_HARDWARE);
}
int
sdl_inits_fs(HWND h)
{
return sdl_init_common(RENDERER_FULL_SCREEN);
}
int
sdl_inith_fs(HWND h)
{
return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE);
}
void
sdl_reinit_texture()
{
if (sdl_render == NULL)
return;
SDL_DestroyTexture(sdl_tex);
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
}
int
sdl_pause(void)
{
return(0);
}
void
sdl_resize(int x, int y)
{
int ww = 0, wh = 0, wx = 0, wy = 0;
if ((x == cur_w) && (y == cur_h))
return;
ww = x;
wh = y;
if (sdl_fs) {
sdl_stretch(&ww, &wh, &wx, &wy);
MoveWindow(sdl_hwnd, wx, wy, ww, wh, TRUE);
}
cur_w = x;
cur_h = y;
sdl_reinit_texture();
}
void
sdl_enable(int enable)
{
sdl_enabled = enable;
}