Files
86Box/src/win/win_d3d_fs.cc
OBattler 45204350b4 IDE hard disks and ATAPI CD-ROMS with DMA support now report as supporting UDMA modes, for the sake of future-proofing things;
Changed the CD-ROM capabilities MODE SENSE page a bit;
Applied the S3 Trio and SVGA changes from PCem;
Fixed saving of the video renderer settings;
Fixed DirectDraw full screen;
Fixed crashes on soft reset in full screen.
2017-10-25 02:17:27 +02:00

431 lines
14 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Direct3D 9 full-screen rendererer.
*
* Version: @(#)win_d3d_fs.cc 1.0.7 2017/10/22
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
*
* Copyright 2008-2017 Sarah Walker.
* Copyright 2016,2017 Miran Grca.
*/
#include <stdint.h>
#include <stdio.h>
#include "../86box.h"
#include "../video/video.h"
#include "win.h"
#include "win_d3d.h"
extern "C" void fatal(const char *format, ...);
extern "C" void pclog(const char *format, ...);
extern "C" void device_force_redraw(void);
extern "C" void video_blit_complete(void);
extern "C" void d3d_fs_take_screenshot(wchar_t *fn);
static void d3d_fs_init_objects(void);
static void d3d_fs_close_objects(void);
static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
static LPDIRECT3D9 d3d = NULL;
static LPDIRECT3DDEVICE9 d3ddev = NULL;
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
static D3DPRESENT_PARAMETERS d3dpp;
static HWND d3d_hwnd;
static HWND d3d_device_window;
static int d3d_fs_w, d3d_fs_h;
struct CUSTOMVERTEX
{
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
DWORD color;
FLOAT tu, tv;
};
static CUSTOMVERTEX d3d_verts[] =
{
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
};
int d3d_fs_init(HWND h)
{
int c;
WCHAR emulator_title[200];
d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
d3d_hwnd = h;
for (c = 0; c < 256; c++)
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
/*FIXME: should be done once, in win.c */
_swprintf(emulator_title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
d3d_device_window = CreateWindowEx (
0,
SUB_CLASS_NAME,
emulator_title,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
HWND_DESKTOP,
NULL,
NULL,
NULL
);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_fs_w;
d3dpp.BackBufferHeight = d3d_fs_h;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_fs_init_objects();
video_setblit(blit_memtoscreen);
return 1;
}
static void d3d_fs_close_objects()
{
if (d3dTexture)
{
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer)
{
v_buffer->Release();
v_buffer = NULL;
}
}
static void d3d_fs_init_objects()
{
D3DLOCKED_RECT dr;
int y;
RECT r;
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL)))
fatal("CreateVertexBuffer failed\n");
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
fatal("CreateTexture failed\n");
r.top = r.left = 0;
r.bottom = r.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
fatal("LockRect failed\n");
for (y = 0; y < 2048; y++)
{
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
memset(p, 0, 2048 * 4);
}
d3dTexture->UnlockRect(0);
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
/*void d3d_resize(int x, int y)
{
HRESULT hr;
d3dpp.BackBufferWidth = x;
d3dpp.BackBufferHeight = y;
d3d_reset();
}*/
void d3d_fs_reset()
{
HRESULT hr;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_fs_w;
d3dpp.BackBufferHeight = d3d_fs_h;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST)
return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void d3d_fs_close()
{
d3d_fs_close_objects();
if (d3ddev)
{
d3ddev->Release();
d3ddev = NULL;
}
if (d3d)
{
d3d->Release();
d3d = NULL;
}
DestroyWindow(d3d_device_window);
}
int d3d_fs_pause(void)
{
return(0);
}
static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, double *b, int w, int h)
{
int ratio_w, ratio_h;
switch (video_fullscreen_scale)
{
case FULLSCR_SCALE_FULL:
*l = -0.5;
*t = -0.5;
*r = (window_rect.right - window_rect.left) - 0.5;
*b = (window_rect.bottom - window_rect.top) - 0.5;
break;
case FULLSCR_SCALE_43:
*t = -0.5;
*b = (window_rect.bottom - window_rect.top) - 0.5;
*l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5;
*r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5;
if (*l < -0.5)
{
*l = -0.5;
*r = (window_rect.right - window_rect.left) - 0.5;
*t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5;
*b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_SQ:
*t = -0.5;
*b = (window_rect.bottom - window_rect.top) - 0.5;
*l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5;
*r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5;
if (*l < -0.5)
{
*l = -0.5;
*r = (window_rect.right - window_rect.left) - 0.5;
*t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5;
*b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_INT:
ratio_w = (window_rect.right - window_rect.left) / w;
ratio_h = (window_rect.bottom - window_rect.top) / h;
if (ratio_h < ratio_w)
ratio_w = ratio_h;
*l = ((window_rect.right - window_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
*r = ((window_rect.right - window_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
*t = ((window_rect.bottom - window_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
*b = ((window_rect.bottom - window_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
break;
}
}
static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
int yy;
double l = 0, t = 0, r = 0, b = 0;
if ((y1 == y2) || (h <= 0))
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
{
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK)
{
for (yy = y1; yy < y2; yy++)
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
{
video_blit_complete();
return;
}
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &window_rect);
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hr = d3ddev->BeginScene();
if (hr == D3D_OK)
{
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
if (hr == D3D_OK)
hr = d3ddev->EndScene();
}
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
}
void d3d_fs_take_screenshot(wchar_t *fn)
{
LPDIRECT3DSURFACE9 d3dSurface = NULL;
if (!d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
}