586 lines
12 KiB
C
586 lines
12 KiB
C
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Rendering module for libSDL2
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*
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* NOTE: Given all the problems reported with FULLSCREEN use of SDL,
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* we will not use that, but, instead, use a new window which
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* coverrs the entire desktop.
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*
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*
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Michael Dr<44>ing, <michael@drueing.de>
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*
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* Copyright 2018-2020 Fred N. van Kempen.
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* Copyright 2018-2020 Michael Dr<44>ing.
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*
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* Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that the
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* following conditions are met:
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*
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* 1. Redistributions of source code must retain the entire
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* above notice, this list of conditions and the following
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* disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names
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* of its contributors may be used to endorse or promote
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* products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define UNICODE
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <SDL2/SDL.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
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#undef HAVE_STDARG_H
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#define HAVE_STDARG_H
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#include <86box/86box.h>
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#include <86box/device.h>
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#include <86box/plat.h>
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#include <86box/plat_dynld.h>
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#include <86box/video.h>
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#include <86box/ui.h>
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#include <86box/win.h>
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#include <86box/win_sdl.h>
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#include <86box/version.h>
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#define RENDERER_FULL_SCREEN 1
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#define RENDERER_HARDWARE 2
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#define RENDERER_OPENGL 4
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static SDL_Window *sdl_win = NULL;
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static SDL_Renderer *sdl_render = NULL;
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static SDL_Texture *sdl_tex = NULL;
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static HWND sdl_parent_hwnd = NULL;
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static int sdl_w, sdl_h;
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static int sdl_fs, sdl_flags = -1;
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static int cur_w, cur_h;
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static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0;
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static volatile int sdl_enabled = 0;
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static SDL_mutex* sdl_mutex = NULL;
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typedef struct
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{
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const void *magic;
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Uint32 id;
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char *title;
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SDL_Surface *icon;
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int x, y;
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int w, h;
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int min_w, min_h;
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int max_w, max_h;
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Uint32 flags;
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Uint32 last_fullscreen_flags;
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/* Stored position and size for windowed mode */
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SDL_Rect windowed;
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SDL_DisplayMode fullscreen_mode;
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float brightness;
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Uint16 *gamma;
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Uint16 *saved_gamma; /* (just offset into gamma) */
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SDL_Surface *surface;
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SDL_bool surface_valid;
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SDL_bool is_hiding;
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SDL_bool is_destroying;
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void *shaper;
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SDL_HitTest hit_test;
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void *hit_test_data;
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void *data;
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void *driverdata;
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SDL_Window *prev;
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SDL_Window *next;
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} SDL_Window_Ex;
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#ifdef ENABLE_SDL_LOG
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int sdl_do_log = ENABLE_SDL_LOG;
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static void
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sdl_log(const char *fmt, ...)
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{
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va_list ap;
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if (sdl_do_log) {
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va_start(ap, fmt);
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pclog_ex(fmt, ap);
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va_end(ap);
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}
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}
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#else
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#define sdl_log(fmt, ...)
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#endif
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static void
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sdl_integer_scale(double *d, double *g)
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{
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double ratio;
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if (*d > *g) {
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ratio = floor(*d / *g);
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*d = *g * ratio;
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} else {
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ratio = ceil(*d / *g);
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*d = *g / ratio;
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}
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}
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static void
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sdl_stretch(int *w, int *h, int *x, int *y)
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{
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double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
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hw = (double) sdl_w;
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hh = (double) sdl_h;
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gw = (double) *w;
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gh = (double) *h;
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hsr = hw / hh;
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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default:
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*w = sdl_w;
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*h = sdl_h;
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*x = 0;
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*y = 0;
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break;
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case FULLSCR_SCALE_43:
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case FULLSCR_SCALE_KEEPRATIO:
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if (video_fullscreen_scale == FULLSCR_SCALE_43)
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gsr = 4.0 / 3.0;
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else
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gsr = gw / gh;
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if (gsr <= hsr) {
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dw = hh * gsr;
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dh = hh;
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} else {
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dw = hw;
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dh = hw / gsr;
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}
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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case FULLSCR_SCALE_INT:
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gsr = gw / gh;
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if (gsr <= hsr) {
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dw = hh * gsr;
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dh = hh;
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} else {
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dw = hw;
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dh = hw / gsr;
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}
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sdl_integer_scale(&dw, &gw);
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sdl_integer_scale(&dh, &gh);
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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}
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}
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static void
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sdl_blit(int x, int y, int w, int h)
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{
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SDL_Rect r_src;
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void *pixeldata;
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int pitch, ret;
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if (!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
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video_blit_complete();
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return;
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}
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SDL_LockMutex(sdl_mutex);
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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if (screenshots)
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048 + 64));
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SDL_UnlockTexture(sdl_tex);
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video_blit_complete();
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SDL_RenderClear(sdl_render);
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r_src.x = 0;
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r_src.y = 0;
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r_src.w = w;
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r_src.h = h;
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ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
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if (ret)
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sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
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SDL_RenderPresent(sdl_render);
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SDL_UnlockMutex(sdl_mutex);
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}
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static void
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sdl_destroy_window(void)
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{
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if (sdl_win != NULL) {
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SDL_DestroyWindow(sdl_win);
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sdl_win = NULL;
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}
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}
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static void
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sdl_destroy_texture(void)
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{
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if (sdl_tex != NULL) {
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SDL_DestroyTexture(sdl_tex);
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sdl_tex = NULL;
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}
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/* SDL_DestroyRenderer also automatically destroys all associated textures. */
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if (sdl_render != NULL) {
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SDL_DestroyRenderer(sdl_render);
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sdl_render = NULL;
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}
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}
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void
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sdl_close(void)
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{
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if (sdl_mutex != NULL)
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SDL_LockMutex(sdl_mutex);
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/* Unregister our renderer! */
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video_setblit(NULL);
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if (sdl_enabled)
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sdl_enabled = 0;
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if (sdl_mutex != NULL) {
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SDL_DestroyMutex(sdl_mutex);
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sdl_mutex = NULL;
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}
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sdl_destroy_texture();
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sdl_destroy_window();
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ImmAssociateContext(hwndMain, NULL);
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SetFocus(hwndMain);
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if (sdl_parent_hwnd != NULL) {
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DestroyWindow(sdl_parent_hwnd);
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sdl_parent_hwnd = NULL;
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}
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/* Quit. */
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SDL_Quit();
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sdl_flags = -1;
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}
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static int old_capture = 0;
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static void
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sdl_select_best_hw_driver(void)
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{
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int i;
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SDL_RendererInfo renderInfo;
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for (i = 0; i < SDL_GetNumRenderDrivers(); ++i)
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{
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SDL_GetRenderDriverInfo(i, &renderInfo);
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if (renderInfo.flags & SDL_RENDERER_ACCELERATED) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name);
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return;
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}
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}
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}
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static void
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sdl_init_texture(void)
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{
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if (sdl_flags & RENDERER_HARDWARE) {
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
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} else
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, (2048 + 64), (2048 + 64));
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}
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static void
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sdl_reinit_texture(void)
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{
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if (sdl_flags == -1)
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return;
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sdl_destroy_texture();
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sdl_init_texture();
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}
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void
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sdl_set_fs(int fs)
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{
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int w = 0, h = 0, x = 0, y = 0;
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RECT rect;
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SDL_LockMutex(sdl_mutex);
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sdl_enabled = 0;
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if (fs) {
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ShowWindow(sdl_parent_hwnd, TRUE);
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SetParent(hwndRender, sdl_parent_hwnd);
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ShowWindow(hwndRender, TRUE);
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MoveWindow(sdl_parent_hwnd, 0, 0, sdl_w, sdl_h, TRUE);
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/* Show the window, make it topmost, and give it focus. */
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w = unscaled_size_x;
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h = efscrnsz_y;
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sdl_stretch(&w, &h, &x, &y);
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MoveWindow(hwndRender, x, y, w, h, TRUE);
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ImmAssociateContext(sdl_parent_hwnd, NULL);
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SetFocus(sdl_parent_hwnd);
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/* Redirect RawInput to this new window. */
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old_capture = mouse_capture;
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GetWindowRect(hwndRender, &rect);
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ClipCursor(&rect);
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mouse_capture = 1;
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} else {
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SetParent(hwndRender, hwndMain);
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ShowWindow(sdl_parent_hwnd, FALSE);
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ShowWindow(hwndRender, TRUE);
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ImmAssociateContext(hwndMain, NULL);
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SetFocus(hwndMain);
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mouse_capture = old_capture;
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if (mouse_capture) {
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GetWindowRect(hwndRender, &rect);
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ClipCursor(&rect);
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} else
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ClipCursor(&oldclip);
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}
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sdl_fs = fs;
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if (fs)
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sdl_flags |= RENDERER_FULL_SCREEN;
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else
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sdl_flags &= ~RENDERER_FULL_SCREEN;
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// sdl_reinit_texture();
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sdl_enabled = 1;
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SDL_UnlockMutex(sdl_mutex);
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}
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static int
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sdl_init_common(int flags)
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{
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wchar_t temp[128];
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SDL_version ver;
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sdl_log("SDL: init (fs=%d)\n", fs);
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/* Get and log the version of the DLL we are using. */
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SDL_GetVersion(&ver);
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sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
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/* Initialize the SDL system. */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
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return(0);
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}
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if (flags & RENDERER_HARDWARE) {
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if (flags & RENDERER_OPENGL)
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL");
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else
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sdl_select_best_hw_driver();
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}
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/* Get the size of the (current) desktop. */
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sdl_w = GetSystemMetrics(SM_CXSCREEN);
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sdl_h = GetSystemMetrics(SM_CYSCREEN);
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/* Create the desktop-covering window. */
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_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
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sdl_parent_hwnd = CreateWindow(SDL_CLASS_NAME, temp, WS_POPUP, 0, 0, sdl_w, sdl_h,
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HWND_DESKTOP, NULL, hinstance, NULL);
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ShowWindow(sdl_parent_hwnd, FALSE);
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sdl_flags = flags;
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if (sdl_win == NULL) {
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sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError());
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}
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sdl_win = SDL_CreateWindowFrom((void *)hwndRender);
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sdl_init_texture();
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sdl_set_fs(video_fullscreen & 1);
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/* Make sure we get a clean exit. */
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atexit(sdl_close);
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/* Register our renderer! */
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video_setblit(sdl_blit);
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sdl_enabled = 1;
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sdl_mutex = SDL_CreateMutex();
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return(1);
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}
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int
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sdl_inits(HWND h)
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{
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return sdl_init_common(0);
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}
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int
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sdl_inith(HWND h)
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{
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return sdl_init_common(RENDERER_HARDWARE);
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}
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int
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sdl_initho(HWND h)
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{
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return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL);
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}
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int
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sdl_pause(void)
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{
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return(0);
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}
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void
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sdl_resize(int x, int y)
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{
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int ww = 0, wh = 0, wx = 0, wy = 0;
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if (video_fullscreen & 2)
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return;
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if ((x == cur_w) && (y == cur_h))
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return;
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SDL_LockMutex(sdl_mutex);
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ww = x;
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wh = y;
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if (sdl_fs) {
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sdl_stretch(&ww, &wh, &wx, &wy);
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MoveWindow(hwndRender, wx, wy, ww, wh, TRUE);
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}
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cur_w = x;
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cur_h = y;
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cur_wx = wx;
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cur_wy = wy;
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cur_ww = ww;
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cur_wh = wh;
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SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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SDL_SetWindowPosition(sdl_win, cur_wx, cur_wy);
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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void
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sdl_enable(int enable)
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{
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if (sdl_flags == -1)
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return;
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SDL_LockMutex(sdl_mutex);
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sdl_enabled = !!enable;
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if (enable == 1) {
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SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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sdl_reinit_texture();
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}
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SDL_UnlockMutex(sdl_mutex);
|
||
}
|
||
|
||
|
||
void
|
||
sdl_reload(void)
|
||
{
|
||
if (sdl_flags & RENDERER_HARDWARE) {
|
||
SDL_LockMutex(sdl_mutex);
|
||
|
||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
|
||
sdl_reinit_texture();
|
||
|
||
SDL_UnlockMutex(sdl_mutex);
|
||
}
|
||
}
|