94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
#include <stdlib.h>
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#include "ibm.h"
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#include "device.h"
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#include "timer.h"
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#include "gameport.h"
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#include "joystick_standard.h"
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#include "plat_joystick.h"
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static void *ch_flightstick_pro_init()
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{
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return NULL;
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}
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static void ch_flightstick_pro_close(void *p)
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{
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}
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static uint8_t ch_flightstick_pro_read(void *p)
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{
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uint8_t ret = 0xf0;
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if (JOYSTICK_PRESENT(0))
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{
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if (joystick_state[0].button[0])
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ret &= ~0x10;
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if (joystick_state[0].button[1])
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ret &= ~0x20;
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if (joystick_state[0].button[2])
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ret &= ~0x40;
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if (joystick_state[0].button[3])
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ret &= ~0x80;
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if (joystick_state[0].pov[0] != -1)
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{
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if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45)
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ret &= ~0xf0;
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else if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135)
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ret &= ~0xb0;
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else if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225)
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ret &= ~0x70;
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else if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315)
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ret &= ~0x30;
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}
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}
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return ret;
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}
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static void ch_flightstick_pro_write(void *p)
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{
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}
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static int ch_flightstick_pro_read_axis(void *p, int axis)
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{
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if (!JOYSTICK_PRESENT(0))
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return AXIS_NOT_PRESENT;
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switch (axis)
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{
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case 0:
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return joystick_state[0].axis[0];
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case 1:
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return joystick_state[0].axis[1];
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case 2:
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return 0;
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case 3:
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return joystick_state[0].axis[2];
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default:
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return 0;
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}
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}
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static void ch_flightstick_pro_a0_over(void *p)
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{
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}
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joystick_if_t joystick_ch_flightstick_pro =
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{
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"CH Flightstick Pro",
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ch_flightstick_pro_init,
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ch_flightstick_pro_close,
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ch_flightstick_pro_read,
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ch_flightstick_pro_write,
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ch_flightstick_pro_read_axis,
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ch_flightstick_pro_a0_over,
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1,
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3,
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4,
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1,
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{"X axis", "Y axis", "Throttle"},
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{"Button 1", "Button 2", "Button 3", "Button 4"},
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{"POV"}
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};
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