Files
86Box/src/game/gameport.c
OBattler 552a87ea3d Added the IBM 5161 ISA expansion for PC and XT;
Cleaned up the parallel port emulation, added IRQ support, and made enabling/disabling per port;
Added the Award 430NX and the Intel Classic/PCI (Alfredo, 420TX);
Finished the 586MC1;
Added 8087 emulation;
Moved Cyrix 6x86'es to the Dev branch;
Sanitized/cleaned up memregs.c/h and intel.c/h;
Split the chipsets from machines and sanitized Port 92 emulation;
Added support for the 15bpp mode to the Compaq ATI 28800;
Moved the MR 386DX and 486 machines to the Dev branch;
Ported the new dynamic recompiler from PCem, but it remains in Dev branch until after v2.00;
Ported the new timer code from PCem;
Cleaned up the CPU table of unused stuff and better optimized its structure;
Ported the Open-XT and Open-AT from VARCem, the Open-AT is in the Dev branch;
Ported the XT MFM controller rewrite and adding of more controllers (incl. two RLL ones), from VARCem;
Added the AHA-1540A and the BusTek BT-542B;
Moved the Sumo SCSI-AT to the Dev branch;
Minor IDE, FDC, and floppy drive code clean-ups;
Made NCR 5380/53C400-based cards' BIOS address configurable;
Got rid of the legacy romset variable;
Unified (video) buffer and buffer32 into one and make the unified buffer 32-bit;
Added the Amstead PPC512 per PCem patch by John Elliott;
Switched memory mapping granularity from 16k to 4k (less than 1k not possible due to internal pages);
Rewrote the CL-GD 54xx blitter, fixes Win-OS/2 on the 54x6 among other thing;
Added the Image Manager 1024 and Professional Graphics Controller per PCem patch by John Elliott and work done on VARCem;
Added Headland HT-216, GC-205 and Video 7 VGA 1024i emulation based on PCem commit;
Implemented the fuction keys for the Toshiba T1000/T1200/T3100 enhancement;
Amstrad MegaPC does now works correctly with non-internal graphics card;
The SLiRP code no longer casts a packed struct type to a non-packed struct type;
The Xi8088 and PB410a no longer hang on 86Box when PS/2 mouse is not present;
The S3 Virge on BeOS is no longer broken (was broken by build #1591);
OS/2 2.0 build 6.167 now sees key presses again;
Xi8088 now work on CGA again;
86F images converted from either the old or new variants of the HxC MFM format now work correctly;
Hardware interrupts with a vector of 0xFF are now handled correctly;
OPTi 495SX boards no longer incorrectly have 64 MB maximum RAM when 32 MB is correct;
Fixed VNC keyboard input bugs;
Fixed AT RTC periodic interrupt - Chicago 58s / 73f / 73g  / 81 MIDI play no longer hangs with the build's own VTD driver;
Fixed mouse polling with internal mice - Amstrad and Olivetti mice now work correctly;
Triones ATAPI DMA driver now correctly reads a file at the end of a CD image with a sectors number not divisible by 4;
Compaq Portable now works with all graphics cards;
Fixed various MDSI Genius bugs;
Added segment limit checks and improved page fault checks for several CPU instructions - Memphis 15xx WINSETUP and Chicago 58s WINDISK.CPL no longer issue a GPF, and some S3 drivers that used to have glitches, now work correctly;
Further improved the 808x emulation, also fixes the noticably choppy sound when using 808x CPU's, also fixes #355;
OS/2 installer no logner locks up on splash screen on PS/2 Model 70 and 80, fixes #400.
Fixed several Amstead bugs, GEM no longer crashes on the Amstrad 1640, fixes #391.
Ported John Elliott's Amstrad fixes and improvement from PCem, and fixed the default language so it's correctly Engliish, fixes #278, fixes #389.
Fixed a minor IDE timing bug, fixes #388.
Fixed Toshiba T1000 RAM issues, fixes #379.
Fixed EGA/(S)VGA overscan border handling, fixes #378;
Got rid of the now long useless IDE channel 2 auto-removal, fixes #370;
Fixed the BIOS files used by the AMSTRAD PC1512, fixes #366;
Ported the Unicode CD image file name fix from VARCem, fixes #365;
Fixed high density floppy disks on the Xi8088, fixes #359;
Fixed some bugs in the Hercules emulation, fixes #346, fixes #358;
Fixed the SCSI hard disk mode sense pages, fixes #356;
Removed the AMI Unknown 386SX because of impossibility to identify the chipset, closes #349;
Fixed bugs in the serial mouse emulation, fixes #344;
Compiled 86Box binaries now include all the required .DLL's, fixes #341;
Made some combo boxes in the Settings dialog slightly wider, fixes #276.
2019-09-20 14:02:30 +02:00

333 lines
6.4 KiB
C

/*
* VARCem Virtual ARchaeological Computer EMulator.
* An emulator of (mostly) x86-based PC systems and devices,
* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
* spanning the era between 1981 and 1995.
*
* This file is part of the VARCem Project.
*
* Implementation of a generic Game Port.
*
* Version: @(#)gameport.c 1.0.6 2018/04/29
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <tommowalker@tommowalker.co.uk>
*
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../86box.h"
#include "../machine/machine.h"
#include "../cpu/cpu.h"
#include "../device.h"
#include "../io.h"
#include "../timer.h"
#include "gameport.h"
#include "joystick_ch_flightstick_pro.h"
#include "joystick_standard.h"
#include "joystick_sw_pad.h"
#include "joystick_tm_fcs.h"
typedef struct {
pc_timer_t timer;
int axis_nr;
struct _gameport_ *gameport;
} g_axis_t;
typedef struct _gameport_ {
uint8_t state;
g_axis_t axis[4];
const joystick_if_t *joystick;
void *joystick_dat;
} gameport_t;
int joystick_type;
static const joystick_if_t joystick_none = {
"No joystick",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
0,
0
};
static const joystick_if_t *joystick_list[] = {
&joystick_standard,
&joystick_standard_4button,
&joystick_standard_6button,
&joystick_standard_8button,
&joystick_ch_flightstick_pro,
&joystick_sw_pad,
&joystick_tm_fcs,
&joystick_none,
NULL
};
static gameport_t *gameport_global = NULL;
char *
joystick_get_name(int js)
{
if (! joystick_list[js])
return(NULL);
return((char *)joystick_list[js]->name);
}
int
joystick_get_max_joysticks(int js)
{
return(joystick_list[js]->max_joysticks);
}
int
joystick_get_axis_count(int js)
{
return(joystick_list[js]->axis_count);
}
int
joystick_get_button_count(int js)
{
return(joystick_list[js]->button_count);
}
int
joystick_get_pov_count(int js)
{
return(joystick_list[js]->pov_count);
}
char *
joystick_get_axis_name(int js, int id)
{
return((char *)joystick_list[js]->axis_names[id]);
}
char *
joystick_get_button_name(int js, int id)
{
return((char *)joystick_list[js]->button_names[id]);
}
char *
joystick_get_pov_name(int js, int id)
{
return (char *)joystick_list[js]->pov_names[id];
}
static void
gameport_time(gameport_t *gameport, int nr, int axis)
{
if (axis == AXIS_NOT_PRESENT)
timer_disable(&gameport->axis[nr].timer);
else {
axis += 32768;
axis = (axis * 100) / 65; /*Axis now in ohms*/
axis = (axis * 11) / 1000;
timer_set_delay_u64(&gameport->axis[nr].timer, TIMER_USEC * (axis + 24)); /*max = 11.115 ms*/
}
}
static void
gameport_write(uint16_t addr, uint8_t val, void *priv)
{
gameport_t *p = (gameport_t *)priv;
p->state |= 0x0f;
gameport_time(p, 0, p->joystick->read_axis(p->joystick_dat, 0));
gameport_time(p, 1, p->joystick->read_axis(p->joystick_dat, 1));
gameport_time(p, 2, p->joystick->read_axis(p->joystick_dat, 2));
gameport_time(p, 3, p->joystick->read_axis(p->joystick_dat, 3));
p->joystick->write(p->joystick_dat);
sub_cycles(ISA_CYCLES(8));
}
static uint8_t
gameport_read(uint16_t addr, void *priv)
{
gameport_t *p = (gameport_t *)priv;
uint8_t ret;
ret = p->state | p->joystick->read(p->joystick_dat);
sub_cycles(ISA_CYCLES(8));
return(ret);
}
static void
timer_over(void *priv)
{
g_axis_t *axis = (g_axis_t *)priv;
gameport_t *p = axis->gameport;
p->state &= ~(1 << axis->axis_nr);
if (axis == &p->axis[0])
p->joystick->a0_over(p->joystick_dat);
}
static void *
init_common(void)
{
gameport_t *p = malloc(sizeof(gameport_t));
memset(p, 0x00, sizeof(gameport_t));
p->axis[0].gameport = p;
p->axis[1].gameport = p;
p->axis[2].gameport = p;
p->axis[3].gameport = p;
p->axis[0].axis_nr = 0;
p->axis[1].axis_nr = 1;
p->axis[2].axis_nr = 2;
p->axis[3].axis_nr = 3;
timer_add(&p->axis[0].timer, timer_over, &p->axis[0], 0);
timer_add(&p->axis[1].timer, timer_over, &p->axis[1], 0);
timer_add(&p->axis[2].timer, timer_over, &p->axis[2], 0);
timer_add(&p->axis[3].timer, timer_over, &p->axis[3], 0);
p->joystick = joystick_list[joystick_type];
p->joystick_dat = p->joystick->init();
gameport_global = p;
return(p);
}
void
gameport_update_joystick_type(void)
{
gameport_t *p = gameport_global;
if (p != NULL) {
p->joystick->close(p->joystick_dat);
p->joystick = joystick_list[joystick_type];
p->joystick_dat = p->joystick->init();
}
}
static void *
gameport_init(const device_t *info)
{
gameport_t *p = NULL;
if (joystick_type == 7) {
p = NULL;
return(p);
}
p = init_common();
io_sethandler(0x0200, 8,
gameport_read,NULL,NULL, gameport_write,NULL,NULL, p);
return(p);
}
static void *
gameport_201_init(const device_t *info)
{
gameport_t *p;
if (joystick_type == 7) {
p = NULL;
return(p);
}
p = init_common();
io_sethandler(0x0201, 1,
gameport_read,NULL,NULL, gameport_write,NULL,NULL, p);
return(p);
}
static void
gameport_close(void *priv)
{
gameport_t *p = (gameport_t *)priv;
if (p == NULL) return;
p->joystick->close(p->joystick_dat);
gameport_global = NULL;
free(p);
}
const device_t gameport_device = {
"Game port",
0, 0,
gameport_init,
gameport_close,
NULL, NULL, NULL,
NULL
};
const device_t gameport_201_device = {
"Game port (port 201h only)",
0, 0,
gameport_201_init,
gameport_close,
NULL, NULL, NULL,
NULL
};