Cleaned up the parallel port emulation, added IRQ support, and made enabling/disabling per port; Added the Award 430NX and the Intel Classic/PCI (Alfredo, 420TX); Finished the 586MC1; Added 8087 emulation; Moved Cyrix 6x86'es to the Dev branch; Sanitized/cleaned up memregs.c/h and intel.c/h; Split the chipsets from machines and sanitized Port 92 emulation; Added support for the 15bpp mode to the Compaq ATI 28800; Moved the MR 386DX and 486 machines to the Dev branch; Ported the new dynamic recompiler from PCem, but it remains in Dev branch until after v2.00; Ported the new timer code from PCem; Cleaned up the CPU table of unused stuff and better optimized its structure; Ported the Open-XT and Open-AT from VARCem, the Open-AT is in the Dev branch; Ported the XT MFM controller rewrite and adding of more controllers (incl. two RLL ones), from VARCem; Added the AHA-1540A and the BusTek BT-542B; Moved the Sumo SCSI-AT to the Dev branch; Minor IDE, FDC, and floppy drive code clean-ups; Made NCR 5380/53C400-based cards' BIOS address configurable; Got rid of the legacy romset variable; Unified (video) buffer and buffer32 into one and make the unified buffer 32-bit; Added the Amstead PPC512 per PCem patch by John Elliott; Switched memory mapping granularity from 16k to 4k (less than 1k not possible due to internal pages); Rewrote the CL-GD 54xx blitter, fixes Win-OS/2 on the 54x6 among other thing; Added the Image Manager 1024 and Professional Graphics Controller per PCem patch by John Elliott and work done on VARCem; Added Headland HT-216, GC-205 and Video 7 VGA 1024i emulation based on PCem commit; Implemented the fuction keys for the Toshiba T1000/T1200/T3100 enhancement; Amstrad MegaPC does now works correctly with non-internal graphics card; The SLiRP code no longer casts a packed struct type to a non-packed struct type; The Xi8088 and PB410a no longer hang on 86Box when PS/2 mouse is not present; The S3 Virge on BeOS is no longer broken (was broken by build #1591); OS/2 2.0 build 6.167 now sees key presses again; Xi8088 now work on CGA again; 86F images converted from either the old or new variants of the HxC MFM format now work correctly; Hardware interrupts with a vector of 0xFF are now handled correctly; OPTi 495SX boards no longer incorrectly have 64 MB maximum RAM when 32 MB is correct; Fixed VNC keyboard input bugs; Fixed AT RTC periodic interrupt - Chicago 58s / 73f / 73g / 81 MIDI play no longer hangs with the build's own VTD driver; Fixed mouse polling with internal mice - Amstrad and Olivetti mice now work correctly; Triones ATAPI DMA driver now correctly reads a file at the end of a CD image with a sectors number not divisible by 4; Compaq Portable now works with all graphics cards; Fixed various MDSI Genius bugs; Added segment limit checks and improved page fault checks for several CPU instructions - Memphis 15xx WINSETUP and Chicago 58s WINDISK.CPL no longer issue a GPF, and some S3 drivers that used to have glitches, now work correctly; Further improved the 808x emulation, also fixes the noticably choppy sound when using 808x CPU's, also fixes #355; OS/2 installer no logner locks up on splash screen on PS/2 Model 70 and 80, fixes #400. Fixed several Amstead bugs, GEM no longer crashes on the Amstrad 1640, fixes #391. Ported John Elliott's Amstrad fixes and improvement from PCem, and fixed the default language so it's correctly Engliish, fixes #278, fixes #389. Fixed a minor IDE timing bug, fixes #388. Fixed Toshiba T1000 RAM issues, fixes #379. Fixed EGA/(S)VGA overscan border handling, fixes #378; Got rid of the now long useless IDE channel 2 auto-removal, fixes #370; Fixed the BIOS files used by the AMSTRAD PC1512, fixes #366; Ported the Unicode CD image file name fix from VARCem, fixes #365; Fixed high density floppy disks on the Xi8088, fixes #359; Fixed some bugs in the Hercules emulation, fixes #346, fixes #358; Fixed the SCSI hard disk mode sense pages, fixes #356; Removed the AMI Unknown 386SX because of impossibility to identify the chipset, closes #349; Fixed bugs in the serial mouse emulation, fixes #344; Compiled 86Box binaries now include all the required .DLL's, fixes #341; Made some combo boxes in the Settings dialog slightly wider, fixes #276.
333 lines
6.4 KiB
C
333 lines
6.4 KiB
C
/*
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* VARCem Virtual ARchaeological Computer EMulator.
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* An emulator of (mostly) x86-based PC systems and devices,
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* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
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* spanning the era between 1981 and 1995.
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*
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* This file is part of the VARCem Project.
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*
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* Implementation of a generic Game Port.
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*
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* Version: @(#)gameport.c 1.0.6 2018/04/29
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* Sarah Walker, <tommowalker@tommowalker.co.uk>
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*
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2008-2018 Sarah Walker.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the:
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*
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* Free Software Foundation, Inc.
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* 59 Temple Place - Suite 330
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* Boston, MA 02111-1307
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* USA.
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <wchar.h>
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#include "../86box.h"
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#include "../machine/machine.h"
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#include "../cpu/cpu.h"
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#include "../device.h"
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#include "../io.h"
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#include "../timer.h"
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#include "gameport.h"
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#include "joystick_ch_flightstick_pro.h"
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#include "joystick_standard.h"
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#include "joystick_sw_pad.h"
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#include "joystick_tm_fcs.h"
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typedef struct {
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pc_timer_t timer;
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int axis_nr;
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struct _gameport_ *gameport;
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} g_axis_t;
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typedef struct _gameport_ {
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uint8_t state;
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g_axis_t axis[4];
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const joystick_if_t *joystick;
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void *joystick_dat;
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} gameport_t;
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int joystick_type;
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static const joystick_if_t joystick_none = {
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"No joystick",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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0,
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0,
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0
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};
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static const joystick_if_t *joystick_list[] = {
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&joystick_standard,
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&joystick_standard_4button,
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&joystick_standard_6button,
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&joystick_standard_8button,
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&joystick_ch_flightstick_pro,
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&joystick_sw_pad,
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&joystick_tm_fcs,
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&joystick_none,
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NULL
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};
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static gameport_t *gameport_global = NULL;
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char *
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joystick_get_name(int js)
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{
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if (! joystick_list[js])
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return(NULL);
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return((char *)joystick_list[js]->name);
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}
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int
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joystick_get_max_joysticks(int js)
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{
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return(joystick_list[js]->max_joysticks);
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}
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int
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joystick_get_axis_count(int js)
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{
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return(joystick_list[js]->axis_count);
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}
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int
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joystick_get_button_count(int js)
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{
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return(joystick_list[js]->button_count);
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}
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int
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joystick_get_pov_count(int js)
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{
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return(joystick_list[js]->pov_count);
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}
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char *
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joystick_get_axis_name(int js, int id)
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{
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return((char *)joystick_list[js]->axis_names[id]);
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}
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char *
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joystick_get_button_name(int js, int id)
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{
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return((char *)joystick_list[js]->button_names[id]);
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}
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char *
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joystick_get_pov_name(int js, int id)
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{
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return (char *)joystick_list[js]->pov_names[id];
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}
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static void
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gameport_time(gameport_t *gameport, int nr, int axis)
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{
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if (axis == AXIS_NOT_PRESENT)
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timer_disable(&gameport->axis[nr].timer);
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else {
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axis += 32768;
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axis = (axis * 100) / 65; /*Axis now in ohms*/
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axis = (axis * 11) / 1000;
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timer_set_delay_u64(&gameport->axis[nr].timer, TIMER_USEC * (axis + 24)); /*max = 11.115 ms*/
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}
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}
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static void
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gameport_write(uint16_t addr, uint8_t val, void *priv)
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{
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gameport_t *p = (gameport_t *)priv;
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p->state |= 0x0f;
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gameport_time(p, 0, p->joystick->read_axis(p->joystick_dat, 0));
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gameport_time(p, 1, p->joystick->read_axis(p->joystick_dat, 1));
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gameport_time(p, 2, p->joystick->read_axis(p->joystick_dat, 2));
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gameport_time(p, 3, p->joystick->read_axis(p->joystick_dat, 3));
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p->joystick->write(p->joystick_dat);
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sub_cycles(ISA_CYCLES(8));
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}
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static uint8_t
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gameport_read(uint16_t addr, void *priv)
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{
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gameport_t *p = (gameport_t *)priv;
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uint8_t ret;
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ret = p->state | p->joystick->read(p->joystick_dat);
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sub_cycles(ISA_CYCLES(8));
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return(ret);
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}
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static void
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timer_over(void *priv)
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{
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g_axis_t *axis = (g_axis_t *)priv;
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gameport_t *p = axis->gameport;
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p->state &= ~(1 << axis->axis_nr);
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if (axis == &p->axis[0])
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p->joystick->a0_over(p->joystick_dat);
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}
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static void *
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init_common(void)
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{
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gameport_t *p = malloc(sizeof(gameport_t));
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memset(p, 0x00, sizeof(gameport_t));
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p->axis[0].gameport = p;
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p->axis[1].gameport = p;
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p->axis[2].gameport = p;
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p->axis[3].gameport = p;
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p->axis[0].axis_nr = 0;
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p->axis[1].axis_nr = 1;
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p->axis[2].axis_nr = 2;
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p->axis[3].axis_nr = 3;
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timer_add(&p->axis[0].timer, timer_over, &p->axis[0], 0);
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timer_add(&p->axis[1].timer, timer_over, &p->axis[1], 0);
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timer_add(&p->axis[2].timer, timer_over, &p->axis[2], 0);
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timer_add(&p->axis[3].timer, timer_over, &p->axis[3], 0);
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p->joystick = joystick_list[joystick_type];
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p->joystick_dat = p->joystick->init();
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gameport_global = p;
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return(p);
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}
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void
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gameport_update_joystick_type(void)
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{
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gameport_t *p = gameport_global;
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if (p != NULL) {
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p->joystick->close(p->joystick_dat);
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p->joystick = joystick_list[joystick_type];
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p->joystick_dat = p->joystick->init();
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}
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}
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static void *
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gameport_init(const device_t *info)
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{
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gameport_t *p = NULL;
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if (joystick_type == 7) {
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p = NULL;
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return(p);
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}
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p = init_common();
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io_sethandler(0x0200, 8,
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gameport_read,NULL,NULL, gameport_write,NULL,NULL, p);
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return(p);
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}
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static void *
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gameport_201_init(const device_t *info)
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{
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gameport_t *p;
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if (joystick_type == 7) {
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p = NULL;
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return(p);
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}
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p = init_common();
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io_sethandler(0x0201, 1,
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gameport_read,NULL,NULL, gameport_write,NULL,NULL, p);
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return(p);
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}
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static void
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gameport_close(void *priv)
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{
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gameport_t *p = (gameport_t *)priv;
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if (p == NULL) return;
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p->joystick->close(p->joystick_dat);
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gameport_global = NULL;
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free(p);
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}
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const device_t gameport_device = {
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"Game port",
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0, 0,
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gameport_init,
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gameport_close,
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NULL, NULL, NULL,
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NULL
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};
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const device_t gameport_201_device = {
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"Game port (port 201h only)",
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0, 0,
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gameport_201_init,
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gameport_close,
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NULL, NULL, NULL,
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NULL
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};
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