Files
86Box/src/qt/qt_openglshadermanagerdialog.cpp
2025-03-09 01:39:07 +06:00

160 lines
5.2 KiB
C++

#include "qt_openglshadermanagerdialog.hpp"
#include "ui_qt_openglshadermanagerdialog.h"
#include <QListWidgetItem>
#include <QFileDialog>
#include <QMessageBox>
extern "C" {
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/video.h>
#include <86box/path.h>
#include <86box/ini.h>
#include <86box/config.h>
#include <86box/qt-glslp-parser.h>
extern char gl3_shader_file[MAX_USER_SHADERS][512];
}
OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent)
: QDialog(parent)
, ui(new Ui::OpenGLShaderManagerDialog)
{
ui->setupUi(this);
for (int i = 0; i < MAX_USER_SHADERS; i++) {
if (gl3_shader_file[i][0] != 0) {
char* filename = path_get_filename(gl3_shader_file[i]);
if (filename[0] != 0) {
glslp_t* shaderfile = glslp_parse(gl3_shader_file[i]);
if (shaderfile) {
QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget);
item->setText(filename);
item->setData(Qt::UserRole + 1, QString(gl3_shader_file[i]));
item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile);
}
}
}
}
if (ui->shaderListWidget->count()) {
ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1);
} else {
ui->buttonRemove->setDisabled(true);
ui->buttonMoveUp->setDisabled(true);
ui->buttonMoveDown->setDisabled(true);
}
}
OpenGLShaderManagerDialog::~OpenGLShaderManagerDialog()
{
for (int i = 0; i < ui->shaderListWidget->count(); i++) {
if (ui->shaderListWidget->item(i) && ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong()) {
glslp_free((glslp_t*)ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong());
}
}
delete ui;
}
void OpenGLShaderManagerDialog::on_buttonBox_clicked(QAbstractButton *button)
{
if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole) {
accept();
} else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::RejectRole) {
reject();
}
}
void OpenGLShaderManagerDialog::on_buttonMoveUp_clicked()
{
if (ui->shaderListWidget->currentRow() == 0)
return;
int row = ui->shaderListWidget->currentRow();
auto item = ui->shaderListWidget->takeItem(row);
ui->shaderListWidget->insertItem(row - 1, item);
ui->shaderListWidget->setCurrentItem(item);
}
void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous)
{
if (current == nullptr) {
ui->buttonRemove->setDisabled(true);
ui->buttonMoveUp->setDisabled(true);
ui->buttonMoveDown->setDisabled(true);
return;
} else {
ui->buttonRemove->setDisabled(false);
}
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
}
void OpenGLShaderManagerDialog::on_shaderListWidget_currentRowChanged(int currentRow)
{
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
}
void OpenGLShaderManagerDialog::on_buttonMoveDown_clicked()
{
if (ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1))
return;
int row = ui->shaderListWidget->currentRow();
auto item = ui->shaderListWidget->takeItem(row);
ui->shaderListWidget->insertItem(row + 1, item);
ui->shaderListWidget->setCurrentItem(item);
}
void OpenGLShaderManagerDialog::on_buttonAdd_clicked()
{
auto res = QFileDialog::getOpenFileName(this, QString(), QString(), "GLSL Shaders (*.glslp *.glsl);;All files (*.*)");
if (!res.isEmpty()) {
auto glslp_file = res.toUtf8();
glslp_t* shaderfile = glslp_parse(glslp_file.data());
if (shaderfile) {
auto filename = path_get_filename(glslp_file.data());
QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget);
item->setText(filename);
item->setData(Qt::UserRole + 1, res);
item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile);
if (ui->shaderListWidget->count()) {
ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1);
}
} else {
QMessageBox::critical(this, tr("GLSL error"), tr("Could not load filename %1").arg(res));
}
}
}
void OpenGLShaderManagerDialog::on_buttonRemove_clicked()
{
if (ui->shaderListWidget->currentItem()) {
auto item = ui->shaderListWidget->takeItem(ui->shaderListWidget->currentRow());
if (item->data(Qt::UserRole + 2).toULongLong()) {
glslp_free((glslp_t*)item->data(Qt::UserRole + 2).toULongLong());
}
delete item;
}
}
void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted()
{
memset(gl3_shader_file, 0, sizeof(gl3_shader_file));
for (int i = 0; i < ui->shaderListWidget->count(); i++) {
strncpy(gl3_shader_file[i], ui->shaderListWidget->item(i)->data(Qt::UserRole + 1).toString().toUtf8(), 512);
}
startblit();
config_save();
endblit();
}