Added atomic_flags for renderer buffers to prevent concurrent usage and overloading the renderer with draw requests when it's busy.
206 lines
5.4 KiB
C++
206 lines
5.4 KiB
C++
#include "qt_rendererstack.hpp"
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#include "ui_qt_rendererstack.h"
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#include "qt_softwarerenderer.hpp"
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#include "qt_hardwarerenderer.hpp"
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#include "evdev_mouse.hpp"
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#include <QScreen>
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#ifdef __APPLE__
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#include <CoreGraphics/CoreGraphics.h>
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#endif
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extern "C"
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{
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#include <86box/mouse.h>
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#include <86box/plat.h>
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#include <86box/video.h>
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}
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RendererStack::RendererStack(QWidget *parent) :
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QStackedWidget(parent),
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ui(new Ui::RendererStack)
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{
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ui->setupUi(this);
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imagebufs = QVector<QImage>(2);
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imagebufs[0] = QImage{QSize(2048 + 64, 2048 + 64), QImage::Format_RGB32};
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imagebufs[1] = QImage{QSize(2048 + 64, 2048 + 64), QImage::Format_RGB32};
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buffers_in_use = std::vector<std::atomic_flag>(2);
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buffers_in_use[0].clear();
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buffers_in_use[1].clear();
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#ifdef WAYLAND
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if (QApplication::platformName().contains("wayland")) {
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wl_init();
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}
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#endif
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#ifdef EVDEV_INPUT
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if (QApplication::platformName() == "xcb" || QApplication::platformName() == "eglfs") {
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evdev_init();
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}
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#endif
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}
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RendererStack::~RendererStack()
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{
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delete ui;
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}
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extern "C" void macos_poll_mouse();
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void
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qt_mouse_capture(int on)
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{
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if (!on)
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{
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mouse_capture = 0;
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QApplication::setOverrideCursor(Qt::ArrowCursor);
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#ifdef __APPLE__
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CGAssociateMouseAndMouseCursorPosition(true);
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#endif
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return;
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}
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mouse_capture = 1;
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QApplication::setOverrideCursor(Qt::BlankCursor);
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#ifdef __APPLE__
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CGAssociateMouseAndMouseCursorPosition(false);
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#endif
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return;
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}
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void RendererStack::mousePoll()
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{
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#ifdef __APPLE__
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return macos_poll_mouse();
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#else
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mouse_x = mousedata.deltax;
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mouse_y = mousedata.deltay;
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mouse_z = mousedata.deltaz;
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mousedata.deltax = mousedata.deltay = mousedata.deltaz = 0;
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mouse_buttons = mousedata.mousebuttons;
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#ifdef WAYLAND
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if (QApplication::platformName().contains("wayland"))
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wl_mouse_poll();
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#endif
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#ifdef EVDEV_INPUT
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evdev_mouse_poll();
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#endif
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#endif
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}
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int ignoreNextMouseEvent = 1;
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void RendererStack::mouseReleaseEvent(QMouseEvent *event)
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{
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if (this->geometry().contains(event->pos()) && event->button() == Qt::LeftButton && !mouse_capture)
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{
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plat_mouse_capture(1);
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this->setCursor(Qt::BlankCursor);
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if (!ignoreNextMouseEvent) ignoreNextMouseEvent++; // Avoid jumping cursor when moved.
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return;
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}
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if (mouse_capture && event->button() == Qt::MiddleButton && mouse_get_buttons() < 3)
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{
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plat_mouse_capture(0);
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this->setCursor(Qt::ArrowCursor);
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return;
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}
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if (mouse_capture)
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{
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mousedata.mousebuttons &= ~event->button();
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}
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}
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void RendererStack::mousePressEvent(QMouseEvent *event)
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{
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if (mouse_capture)
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{
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mousedata.mousebuttons |= event->button();
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}
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event->accept();
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}
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void RendererStack::wheelEvent(QWheelEvent *event)
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{
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if (mouse_capture)
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{
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mousedata.deltaz += event->pixelDelta().y();
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}
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}
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void RendererStack::mouseMoveEvent(QMouseEvent *event)
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{
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if (QApplication::platformName().contains("wayland"))
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{
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event->accept();
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return;
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}
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if (!mouse_capture) { event->ignore(); return; }
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#ifdef __APPLE__
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event->accept();
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return;
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#else
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static QPoint oldPos = QCursor::pos();
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if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
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mousedata.deltax += event->pos().x() - oldPos.x();
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mousedata.deltay += event->pos().y() - oldPos.y();
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if (QApplication::platformName() == "eglfs")
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{
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leaveEvent((QEvent*)event);
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ignoreNextMouseEvent--;
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}
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else if (event->globalPos().x() == 0 || event->globalPos().y() == 0) leaveEvent((QEvent*)event);
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else if (event->globalPos().x() == (screen()->geometry().width() - 1) || event->globalPos().y() == (screen()->geometry().height() - 1)) leaveEvent((QEvent*)event);
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oldPos = event->pos();
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#endif
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}
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void RendererStack::leaveEvent(QEvent* event)
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{
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if (QApplication::platformName().contains("wayland"))
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{
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event->accept();
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return;
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}
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if (!mouse_capture) return;
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QCursor::setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
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ignoreNextMouseEvent = 2;
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event->accept();
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}
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// called from blitter thread
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void RendererStack::blit(int x, int y, int w, int h)
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{
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if ((w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || buffers_in_use[currentBuf].test_and_set())
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{
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video_blit_complete();
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return;
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}
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sx = x;
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sy = y;
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sw = this->w = w;
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sh = this->h = h;
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auto imagebits = imagebufs[currentBuf].bits();
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video_copy(imagebits + y * ((2048 + 64) * 4) + x * 4, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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if (screenshots)
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{
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048 + 64);
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}
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video_blit_complete();
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blitToRenderer(imagebufs[currentBuf], sx, sy, sw, sh, &buffers_in_use[currentBuf]);
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currentBuf = (currentBuf + 1) % 2;
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}
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void RendererStack::on_RendererStack_currentChanged(int arg1) {
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disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
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switch (arg1) {
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case 0:
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connect(this, &RendererStack::blitToRenderer, dynamic_cast<SoftwareRenderer*>(currentWidget()), &SoftwareRenderer::onBlit, Qt::QueuedConnection);
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break;
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case 1:
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case 2:
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connect(this, &RendererStack::blitToRenderer, dynamic_cast<HardwareRenderer*>(currentWidget()), &HardwareRenderer::onBlit, Qt::QueuedConnection);
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break;
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}
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}
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