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86Box/src/game/joystick_standard.c
2025-07-22 20:58:32 -04:00

528 lines
17 KiB
C

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Implementation of a standard joystick.
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <https://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
* Jasmine Iwanek, <jriwanek@gmail.com>
*
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
* Copyright 2021-2025 Jasmine Iwanek.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/timer.h>
#include <86box/gameport.h>
#include <86box/plat_unused.h>
static void *
joystick_standard_init(void)
{
return NULL;
}
static void
joystick_standard_close(UNUSED(void *priv))
{
//
}
static uint8_t
joystick_standard_read(UNUSED(void *priv))
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0, 0)) {
if (joystick_state[0][0].button[0])
ret &= ~0x10;
if (joystick_state[0][0].button[1])
ret &= ~0x20;
}
if (JOYSTICK_PRESENT(0, 1)) {
if (joystick_state[0][1].button[0])
ret &= ~0x40;
if (joystick_state[0][1].button[1])
ret &= ~0x80;
}
return ret;
}
static uint8_t
joystick_standard_read_4button(UNUSED(void *priv))
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0, 0)) {
if (joystick_state[0][0].button[0])
ret &= ~0x10;
if (joystick_state[0][0].button[1])
ret &= ~0x20;
if (joystick_state[0][0].button[2])
ret &= ~0x40;
if (joystick_state[0][0].button[3])
ret &= ~0x80;
}
return ret;
}
static void
joystick_standard_write(UNUSED(void *priv))
{
//
}
static int
joystick_standard_read_axis(UNUSED(void *priv), int axis)
{
switch (axis) {
case 0:
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
return joystick_state[0][0].axis[0];
case 1:
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
return joystick_state[0][0].axis[1];
case 2:
if (!JOYSTICK_PRESENT(0, 1))
return AXIS_NOT_PRESENT;
return joystick_state[0][1].axis[0];
case 3:
if (!JOYSTICK_PRESENT(0, 1))
return AXIS_NOT_PRESENT;
return joystick_state[0][1].axis[1];
default:
return 0;
}
}
static int
joystick_standard_read_axis_4button(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[0][0].axis[0];
case 1:
return joystick_state[0][0].axis[1];
case 2:
case 3:
default:
return 0;
}
}
#if 0
// For later use
static int
joystick_standard_read_axis_with_pov(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0: // X-axis
return joystick_state[0][0].axis[0];
case 1: // Y-axis
return joystick_state[0][0].axis[1];
case 2: // POV Hat (mapped to the 3rd logical axis, index 2)
if (joystick_state[0][0].pov[0] == -1)
return 32767; // Centered/No input (as per tm_fcs_rcs_read_axis example)
if (joystick_state[0][0].pov[0] > 315 || joystick_state[0][0].pov[0] < 45)
return -32768; // Up
if (joystick_state[0][0].pov[0] >= 45 && joystick_state[0][0].pov[0] < 135)
return -16384; // Up-Right (example value, matches tm_fcs_rcs_read_axis)
if (joystick_state[0][0].pov[0] >= 135 && joystick_state[0][0].pov[0] < 225)
return 0; // Right/Left (example, matches tm_fcs_rcs_read_axis)
if (joystick_state[0][0].pov[0] >= 225 && joystick_state[0][0].pov[0] < 315)
return 16384; // Down-Left (example value, matches tm_fcs_rcs_read_axis)
return 0; // Fallback
case 3: // This case might be used for a Z-axis if present, or can return 0 if not.
// For gamepads with only X/Y and POV, this will likely be unused or return 0.
return 0;
default:
return 0;
}
}
#endif
static int
joystick_standard_read_axis_3axis(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[0][0].axis[0];
case 1:
return joystick_state[0][0].axis[1];
case 2:
return joystick_state[0][0].axis[2];
case 3:
default:
return 0;
}
}
static int
joystick_standard_read_axis_4axis(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[0][0].axis[0];
case 1:
return joystick_state[0][0].axis[1];
case 2:
return joystick_state[0][0].axis[2];
case 3:
return joystick_state[0][0].axis[3];
default:
return 0;
}
}
static int
joystick_standard_read_axis_6button(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[0][0].axis[0];
case 1:
return joystick_state[0][0].axis[1];
case 2:
return joystick_state[0][0].button[4] ? -32767 : 32768;
case 3:
return joystick_state[0][0].button[5] ? -32767 : 32768;
default:
return 0;
}
}
static int
joystick_standard_read_axis_8button(UNUSED(void *priv), int axis)
{
if (!JOYSTICK_PRESENT(0, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[0][0].axis[0];
case 1:
return joystick_state[0][0].axis[1];
case 2:
if (joystick_state[0][0].button[4])
return -32767;
if (joystick_state[0][0].button[6])
return 32768;
return 0;
case 3:
if (joystick_state[0][0].button[5])
return -32767;
if (joystick_state[0][0].button[7])
return 32768;
return 0;
default:
return 0;
}
}
static void
joystick_standard_a0_over(UNUSED(void *priv))
{
//
}
const joystick_t joystick_2axis_2button = {
.name = "2-axis, 2-button joystick(s)",
.internal_name = "2axis_2button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 2,
.pov_count = 0,
.max_joysticks = 2,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2" },
.pov_names = { NULL }
};
const joystick_t joystick_2button_gamepad = {
.name = "2-button gamepad(s)",
.internal_name = "2button_gamepad",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 2,
.pov_count = 0,
.max_joysticks = 2,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2" },
.pov_names = { NULL }
};
const joystick_t joystick_2button_flight_yoke = {
.name = "2-button flight yoke",
.internal_name = "2button_flight_yoke",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 2,
.pov_count = 0,
.max_joysticks = 2,
.axis_names = { "Roll axis", "Pitch axis" },
.button_names = { "Trigger", "Button 2" },
.pov_names = { NULL }
};
const joystick_t joystick_2axis_4button = {
.name = "2-axis, 4-button joystick",
.internal_name = "2axis_4button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_4button,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_4button_gamepad = {
.name = "4-button gamepad",
.internal_name = "4button_gamepad",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_4button,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_4button_flight_yoke = {
.name = "4-button flight yoke",
.internal_name = "4button_flight_yoke",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_4button,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "Roll axis", "Pitch axis" },
.button_names = { "Trigger", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_3axis_2button = {
.name = "3-axis, 2-button joystick",
.internal_name = "3axis_2button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_3axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 2,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis", "Z axis" },
.button_names = { "Button 1", "Button 2" },
.pov_names = { NULL }
};
const joystick_t joystick_2button_yoke_throttle = {
.name = "2-button flight yoke with throttle",
.internal_name = "2button_yoke_throttle",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_3axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 2,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "Roll axis", "Pitch axis", "Throttle axis" },
.button_names = { "Trigger", "Button 2" },
.pov_names = { NULL }
};
const joystick_t joystick_3axis_4button = {
.name = "3-axis, 4-button joystick",
.internal_name = "3axis_4button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_3axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis", "Z axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_4button_yoke_throttle = {
.name = "4-button flight yoke with throttle",
.internal_name = "4button_yoke_throttle",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_3axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "Roll axis", "Pitch axis", "Throttle axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_win95_steering_wheel = {
.name = "Win95 Steering Wheel (3-axis, 4-button)",
.internal_name = "win95_steering_wheel",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_3axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "Steering axis", "Accelerator axis", "Brake axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_4axis_4button = {
.name = "4-axis, 4-button joystick",
.internal_name = "4axis_4button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_4axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 4,
.button_count = 4,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis", "Z axis", "zX axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4" },
.pov_names = { NULL }
};
const joystick_t joystick_2axis_6button = {
.name = "2-axis, 6-button joystick",
.internal_name = "2axis_6button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_6button,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 6,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6" },
.pov_names = { NULL }
};
const joystick_t joystick_2axis_8button = {
.name = "2-axis, 8-button joystick",
.internal_name = "2axis_8button",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = joystick_standard_read_axis_8button,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 8,
.pov_count = 0,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8" },
.pov_names = { NULL }
};