Files
86Box/src/include/86box/gameport.h
David Hrdlička a505894a10 Move all include files to src/include
- 86Box's own headers go to /86box
- munt's public interface goes to /mt32emu
- all slirp headers go to /slirp (might want to consider using only its public inteface)
- single file headers from other projects go in include root
2020-03-29 19:53:29 +02:00

159 lines
3.5 KiB
C

/*
* VARCem Virtual ARchaeological Computer EMulator.
* An emulator of (mostly) x86-based PC systems and devices,
* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
* spanning the era between 1981 and 1995.
*
* This file is part of the VARCem Project.
*
* Definitions for the generic game port handlers.
*
* NOTE: This module needs a good cleanup someday.
*
*
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <tommowalker@tommowalker.co.uk>
*
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2017 Sarah Walker.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#ifndef EMU_GAMEPORT_H
# define EMU_GAMEPORT_H
#define MAX_PLAT_JOYSTICKS 8
#define MAX_JOYSTICKS 4
#define POV_X 0x80000000
#define POV_Y 0x40000000
#define SLIDER 0x20000000
#define AXIS_NOT_PRESENT -99999
#define JOYSTICK_TYPE_NONE 8
#define JOYSTICK_PRESENT(n) (joystick_state[n].plat_joystick_nr != 0)
typedef struct {
char name[260];
int a[8];
int b[32];
int p[4];
int s[2];
struct {
char name[260];
int id;
} axis[8];
struct {
char name[260];
int id;
} button[32];
struct {
char name[260];
int id;
} pov[4];
struct
{
char name[260];
int id;
} slider[2];
int nr_axes;
int nr_buttons;
int nr_povs;
int nr_sliders;
} plat_joystick_t;
typedef struct {
int axis[8];
int button[32];
int pov[4];
int plat_joystick_nr;
int axis_mapping[8];
int button_mapping[32];
int pov_mapping[4][2];
} joystick_t;
typedef struct {
const char *name;
void *(*init)(void);
void (*close)(void *p);
uint8_t (*read)(void *p);
void (*write)(void *p);
int (*read_axis)(void *p, int axis);
void (*a0_over)(void *p);
int axis_count,
button_count,
pov_count;
int max_joysticks;
const char *axis_names[8];
const char *button_names[32];
const char *pov_names[4];
} joystick_if_t;
#ifdef __cplusplus
extern "C" {
#endif
#ifdef EMU_DEVICE_H
extern const device_t gameport_device;
extern const device_t gameport_201_device;
#endif
extern plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
extern joystick_t joystick_state[MAX_JOYSTICKS];
extern int joysticks_present;
extern int joystick_type;
extern void joystick_init(void);
extern void joystick_close(void);
extern void joystick_process(void);
extern char *joystick_get_name(int js);
extern int joystick_get_max_joysticks(int js);
extern int joystick_get_axis_count(int js);
extern int joystick_get_button_count(int js);
extern int joystick_get_pov_count(int js);
extern char *joystick_get_axis_name(int js, int id);
extern char *joystick_get_button_name(int js, int id);
extern char *joystick_get_pov_name(int js, int id);
extern void gameport_update_joystick_type(void);
#ifdef __cplusplus
}
#endif
#endif /*EMU_GAMEPORT_H*/