Files
86Box/src/win/win_d3d.h
OBattler a495faec59 Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform;
The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads;
Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning;
Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p;
Fixed the Video 7 1024i chip ID and video memory options, fixes #431;
Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
2019-10-20 15:09:38 +02:00

46 lines
1.0 KiB
C

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Direct3D 9 rendererer and screenshots taking.
*
* Version: @(#)win_d3d.h 1.0.4 2019/10/12
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
*
* Copyright 2008-2019 Sarah Walker.
* Copyright 2016-2019 Miran Grca.
*/
#ifndef WIN_D3D_H
# define WIN_D3D_H
# define UNICODE
# define BITMAP WINDOWS_BITMAP
# include <d3d9.h>
# undef BITMAP
#ifdef __cplusplus
extern "C" {
#endif
extern int d3d_init(HWND h);
extern int d3d_init_fs(HWND h);
extern void d3d_close(void);
extern void d3d_reset(void);
extern void d3d_reset_fs(void);
extern int d3d_pause(void);
extern void d3d_resize(int x, int y);
extern void d3d_enable(int enable);
#ifdef __cplusplus
}
#endif
#endif /*WIN_D3D_H*/