166 lines
4.3 KiB
C
166 lines
4.3 KiB
C
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Definitions for the generic game port handlers.
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*
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*
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* Sarah Walker, <https://pcem-emulator.co.uk/>
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* RichardG, <richardg867@gmail.com>
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*
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2008-2018 Sarah Walker.
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* Copyright 2021 RichardG.
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*/
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#ifndef EMU_GAMEPORT_H
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#define EMU_GAMEPORT_H
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#define MAX_PLAT_JOYSTICKS 8
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#define MAX_JOYSTICKS 4
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#define JS_TYPE_NONE 0
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#define JS_TYPE_2AXIS_4BUTTON 1
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#define JS_TYPE_2AXIS_6BUTTON 2
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#define JS_TYPE_2AXIS_8BUTTON 3
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#define JS_TYPE_4AXIS_4BUTTON 4
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#define JS_TYPE_CH_FLIGHTSTICK_PRO 5
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#define JS_TYPE_SIDEWINDER_PAD 6
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#define JS_TYPE_THRUSTMASTER_FCS 7
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#define POV_X 0x80000000
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#define POV_Y 0x40000000
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#define SLIDER 0x20000000
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#define AXIS_NOT_PRESENT -99999
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#define JOYSTICK_PRESENT(n) (joystick_state[n].plat_joystick_nr != 0)
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#define GAMEPORT_SIO 0x1000000
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typedef struct plat_joystick_t {
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char name[260];
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int a[8];
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int b[32];
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int p[4];
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int s[2];
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struct {
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char name[260];
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int id;
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} axis[8];
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struct {
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char name[260];
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int id;
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} button[32];
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struct {
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char name[260];
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int id;
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} pov[4];
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struct {
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char name[260];
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int id;
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} slider[2];
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int nr_axes;
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int nr_buttons;
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int nr_povs;
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int nr_sliders;
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} plat_joystick_t;
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typedef struct joystick_t {
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int axis[8];
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int button[32];
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int pov[4];
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int plat_joystick_nr;
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int axis_mapping[8];
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int button_mapping[32];
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int pov_mapping[4][2];
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} joystick_t;
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typedef struct joystick_if_t {
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const char *name;
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const char *internal_name;
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void *(*init)(void);
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void (*close)(void *priv);
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uint8_t (*read)(void *priv);
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void (*write)(void *priv);
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int (*read_axis)(void *priv, int axis);
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void (*a0_over)(void *priv);
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int axis_count;
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int button_count;
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int pov_count;
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int max_joysticks;
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const char *axis_names[8];
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const char *button_names[32];
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const char *pov_names[4];
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} joystick_if_t;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef EMU_DEVICE_H
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extern const device_t gameport_device;
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extern const device_t gameport_201_device;
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extern const device_t gameport_203_device;
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extern const device_t gameport_205_device;
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extern const device_t gameport_207_device;
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extern const device_t gameport_208_device;
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extern const device_t gameport_209_device;
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extern const device_t gameport_20b_device;
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extern const device_t gameport_20d_device;
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extern const device_t gameport_20f_device;
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extern const device_t gameport_tm_acm_device;
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extern const device_t gameport_pnp_device;
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extern const device_t gameport_pnp_6io_device;
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extern const device_t gameport_sio_device;
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extern const device_t gameport_sio_1io_device;
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extern const device_t *standalone_gameport_type;
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#endif
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extern int gameport_instance_id;
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extern plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
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extern joystick_t joystick_state[MAX_JOYSTICKS];
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extern int joysticks_present;
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extern int joystick_type;
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extern void joystick_init(void);
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extern void joystick_close(void);
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extern void joystick_process(void);
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extern const char *joystick_get_name(int js);
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extern const char *joystick_get_internal_name(int js);
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extern int joystick_get_from_internal_name(char *s);
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extern int joystick_get_max_joysticks(int js);
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extern int joystick_get_axis_count(int js);
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extern int joystick_get_button_count(int js);
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extern int joystick_get_pov_count(int js);
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extern const char *joystick_get_axis_name(int js, int id);
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extern const char *joystick_get_button_name(int js, int id);
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extern const char *joystick_get_pov_name(int js, int id);
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extern void gameport_update_joystick_type(void);
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extern void gameport_remap(void *priv, uint16_t address);
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extern void *gameport_add(const device_t *gameport_type);
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#ifdef __cplusplus
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}
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#endif
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#endif /*EMU_GAMEPORT_H*/
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