Files
86Box/src/win/win_d3d.cpp
OBattler 5318bc08d8 The FDC is now a device_t, and the FDC code has been cleaned up;
Merged floppy.c and fdd.c and renamed floppy_*.c (the floppy image format handlers) to fdd_*.c;
Reading the AT or PS/2 keyboard controller status no longer clears the transmit timeout bit, fixes error 8601 (mouse error) on the IBM PS/2 Model 80;
MMU translate and DMA physical reads and writes now go through _mem_exec instead of directly to ram[], should fix the last remaining problems with remapped mappings;
Implemented the Sound gain dialog;
Added the resource for the "New floppy image" dialog and the needed functions for the functionality of exporting the currently mounted floppy image as 86F, both of which should be finished in the next commit;
Applied the CD-ROM fixes from the PCem commit;
Added the "Keep ratio" option for full screen stretch.
2018-01-17 18:43:36 +01:00

638 lines
17 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.10 2018/01/15
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
* Fred N. van Kempen, <decwiz@yahoo.com>
*
* Copyright 2008-2018 Sarah Walker.
* Copyright 2016-2018 Miran Grca.
* Copyright 2017,2018 Fred N. van Kempen.
*/
#include <stdio.h>
#include <stdint.h>
#include "../86box.h"
#include "../device.h"
#include "../video/video.h"
#include "../plat.h"
#include "win.h"
#include "win_d3d.h"
struct CUSTOMVERTEX {
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
DWORD color;
FLOAT tu, tv;
};
static LPDIRECT3D9 d3d = NULL;
static LPDIRECT3DDEVICE9 d3ddev = NULL;
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
static D3DPRESENT_PARAMETERS d3dpp;
static HWND d3d_hwnd;
static HWND d3d_device_window;
static int d3d_w,
d3d_h;
static CUSTOMVERTEX d3d_verts[] = {
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
};
static void
d3d_size_default(RECT w_rect, double *l, double *t, double *r, double *b)
{
*l = -0.5;
*t = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
}
static void
d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
{
int ratio_w, ratio_h;
double hsr, gsr, ra, d;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
d3d_size_default(w_rect, l, t, r, b);
break;
case FULLSCR_SCALE_43:
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
if (*l < -0.5) {
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_SQ:
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
if (*l < -0.5) {
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_INT:
ratio_w = (w_rect.right - w_rect.left) / w;
ratio_h = (w_rect.bottom - w_rect.top) / h;
if (ratio_h < ratio_w)
ratio_w = ratio_h;
*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
break;
case FULLSCR_SCALE_KEEPRATIO:
hsr = ((double) (w_rect.right - w_rect.left)) / ((double) (w_rect.bottom - w_rect.top));
gsr = ((double) w) / ((double) h);
if (hsr > gsr) {
/* Host ratio is bigger than guest ratio. */
ra = ((double) (w_rect.bottom - w_rect.top)) / ((double) h);
d = ((double) w) * ra;
d = (((double) (w_rect.right - w_rect.left)) - d) / 2.0;
*l = ((int) d) - 0.5;
*r = (w_rect.right - w_rect.left) - ((int) d) - 0.5;
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
} else if (hsr < gsr) {
/* Host ratio is smaller or rqual than guest ratio. */
ra = ((double) (w_rect.right - w_rect.left)) / ((double) w);
d = ((double) h) * ra;
d = (((double) (w_rect.bottom - w_rect.top)) - d) / 2.0;
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((int) d) - 0.5;
*b = (w_rect.bottom - w_rect.top) - ((int) d) - 0.5;
} else {
/* Host ratio is equal to guest ratio. */
d3d_size_default(w_rect, l, t, r, b);
}
break;
}
}
static void
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT w_rect;
int yy;
double l = 0, t = 0, r = 0, b = 0;
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++)
if (buffer32) memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
} else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
}
static void
d3d_blit(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r;
int yy;
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32)
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
}
static void
d3d_init_objects(void)
{
D3DLOCKED_RECT dr;
RECT r;
int y;
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL)))
fatal("CreateVertexBuffer failed\n");
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
fatal("CreateTexture failed\n");
r.top = r.left = 0;
r.bottom = r.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
fatal("LockRect failed\n");
for (y = 0; y < 2048; y++) {
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
memset(p, 0, 2048 * 4);
}
d3dTexture->UnlockRect(0);
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
int
d3d_init(HWND h)
{
d3d_hwnd = h;
cgapal_rebuild();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = h;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
video_setblit(d3d_blit);
return(1);
}
int
d3d_init_fs(HWND h)
{
WCHAR title[200];
cgapal_rebuild();
d3d_w = GetSystemMetrics(SM_CXSCREEN);
d3d_h = GetSystemMetrics(SM_CYSCREEN);
d3d_hwnd = h;
/*FIXME: should be done once, in win.c */
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
d3d_device_window = CreateWindowEx (
0,
SUB_CLASS_NAME,
title,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
HWND_DESKTOP,
NULL,
NULL,
NULL
);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
video_setblit(d3d_blit_fs);
return(1);
}
static void
d3d_close_objects(void)
{
if (d3dTexture) {
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer) {
v_buffer->Release();
v_buffer = NULL;
}
}
void
d3d_close(void)
{
video_setblit(NULL);
d3d_close_objects();
if (d3ddev) {
d3ddev->Release();
d3ddev = NULL;
}
if (d3d) {
d3d->Release();
d3d = NULL;
}
if (d3d_device_window != NULL) {
DestroyWindow(d3d_device_window);
d3d_device_window = NULL;
}
}
void
d3d_reset(void)
{
HRESULT hr;
if (! d3ddev) return;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_hwnd;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_reset_fs(void)
{
HRESULT hr;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_resize(int x, int y)
{
d3dpp.BackBufferWidth = x;
d3dpp.BackBufferHeight = y;
d3d_reset();
}
int
d3d_pause(void)
{
return(0);
}
void
d3d_take_screenshot(wchar_t *fn)
{
LPDIRECT3DSURFACE9 d3dSurface = NULL;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
}