208 lines
5.2 KiB
C++
208 lines
5.2 KiB
C++
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* OpenGL renderer options for Qt
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*
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* Authors:
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* Teemu Korhonen
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*
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* Copyright 2022 Teemu Korhonen
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*/
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#include <QFile>
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#include <QRegularExpression>
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#include <QStringBuilder>
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#include <stdexcept>
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#include "qt_opengloptions.hpp"
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extern "C" {
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#include <86box/86box.h>
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}
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/* Default vertex shader. */
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static const GLchar *vertex_shader = "#version 130\n\
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in vec2 VertexCoord;\n\
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in vec2 TexCoord;\n\
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out vec2 tex;\n\
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void main(){\n\
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gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
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tex = TexCoord;\n\
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}\n";
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/* Default fragment shader. */
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static const GLchar *fragment_shader = "#version 130\n\
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in vec2 tex;\n\
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uniform sampler2D texsampler;\n\
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out vec4 color;\n\
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void main() {\n\
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color = texture(texsampler, tex);\n\
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}\n";
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OpenGLOptions::OpenGLOptions(QObject *parent, bool loadConfig)
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: QObject(parent)
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{
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if (!loadConfig)
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return;
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/* Initialize with config. */
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m_vsync = video_vsync != 0;
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m_framerate = video_framerate;
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m_renderBehavior = video_framerate == -1
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? RenderBehaviorType::SyncWithVideo
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: RenderBehaviorType::TargetFramerate;
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m_filter = video_filter_method == 0
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? FilterType::Nearest
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: FilterType::Linear;
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QString shaderPath(video_shader);
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if (shaderPath.isEmpty())
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addDefaultShader();
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else
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addShader(shaderPath);
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m_modified = ~ModifiedFlags {};
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}
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void
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OpenGLOptions::save()
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{
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video_vsync = m_vsync ? 1 : 0;
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video_framerate = m_renderBehavior == RenderBehaviorType::SyncWithVideo ? -1 : m_framerate;
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video_filter_method = m_filter == FilterType::Nearest ? 0 : 1;
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/* TODO: multiple shaders */
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auto path = m_shaders.first().path.toLocal8Bit();
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if (!path.isEmpty())
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memcpy(video_shader, path.constData(), path.size());
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else
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video_shader[0] = '\0';
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}
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bool
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OpenGLOptions::isModified()
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{
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/* Filter method is controlled externally */
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auto newfilter = video_filter_method == 0
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? FilterType::Nearest
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: FilterType::Linear;
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if (m_filter != newfilter) {
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m_filter = newfilter;
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m_modified.setFlag(ModifiedFlag::FilterModified);
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}
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return m_modified != ModifiedFlags {};
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}
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OpenGLOptions::ModifiedFlags
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OpenGLOptions::modified()
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{
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ModifiedFlags temp {};
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std::swap(temp, m_modified);
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return temp;
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}
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void
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OpenGLOptions::setRenderBehavior(RenderBehaviorType value)
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{
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m_renderBehavior = value;
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m_modified.setFlag(ModifiedFlag::RenderBehaviorModified);
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}
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void
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OpenGLOptions::setFrameRate(int value)
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{
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m_framerate = value;
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m_modified.setFlag(ModifiedFlag::FrameRateModified);
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}
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void
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OpenGLOptions::setVSync(bool value)
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{
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m_vsync = value;
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m_modified.setFlag(ModifiedFlag::VsyncModified);
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}
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void
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OpenGLOptions::setFilter(FilterType value)
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{
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m_filter = value;
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m_modified.setFlag(ModifiedFlag::FilterModified);
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}
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void
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OpenGLOptions::addShader(const QString &path)
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{
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QFile shader_file(path);
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if (!shader_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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throw std::runtime_error(
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QString(tr("Error opening \"%1\": %2"))
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.arg(path)
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.arg(shader_file.errorString())
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.toStdString());
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}
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auto shader_text = QString(shader_file.readAll());
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shader_file.close();
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QRegularExpression version("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption);
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auto match = version.match(shader_text);
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QString version_line("#version 130");
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if (match.hasMatch()) {
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/* Extract existing version and remove it. */
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version_line = match.captured(1);
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shader_text.remove(version);
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}
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auto shader = new QOpenGLShaderProgram(this);
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auto throw_shader_error = [path, shader](const QString &what) {
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throw std::runtime_error(
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QString(what % ":\n\n %2")
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.arg(path)
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.arg(shader->log())
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.toStdString());
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};
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#define VERTEX\n" % shader_text))
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throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#define FRAGMENT\n" % shader_text))
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throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
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if (!shader->link())
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throw_shader_error(tr("Error linking shader program in file \"%1\""));
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m_shaders << OpenGLShaderPass(shader, path);
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m_modified.setFlag(ModifiedFlag::ShadersModified);
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}
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void
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OpenGLOptions::addDefaultShader()
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{
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auto shader = new QOpenGLShaderProgram(this);
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shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
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shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
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shader->link();
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m_shaders << OpenGLShaderPass(shader, QString());
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m_modified.setFlag(ModifiedFlag::ShadersModified);
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}
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