Files
86Box/src/qt/qt_opengloptions.cpp
ts-korhonen b1eeef7527 qt: Remove pragma parameters from shaders.
Fixes Intel HD4000 crashing on windows when selecting shaders, probably
also fixes Intel HD4400 shader errors.
2022-03-12 15:39:39 +02:00

196 lines
5.1 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* OpenGL renderer options for Qt
*
* Authors:
* Teemu Korhonen
*
* Copyright 2022 Teemu Korhonen
*/
#include <QByteArray>
#include <QFile>
#include <QRegularExpression>
#include <QStringBuilder>
#include <stdexcept>
#include "qt_opengloptions.hpp"
extern "C" {
#include <86box/86box.h>
}
/* Default vertex shader. */
static const GLchar *vertex_shader = "\
in vec2 VertexCoord;\n\
in vec2 TexCoord;\n\
out vec2 tex;\n\
void main(){\n\
gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
tex = TexCoord;\n\
}\n";
/* Default fragment shader. */
static const GLchar *fragment_shader = "\
in vec2 tex;\n\
uniform sampler2D texsampler;\n\
out vec4 color;\n\
void main() {\n\
color = texture(texsampler, tex);\n\
}\n";
OpenGLOptions::OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion)
: QObject(parent)
, m_glslVersion(glslVersion)
{
m_filter = video_filter_method == 0
? FilterType::Nearest
: FilterType::Linear;
if (!loadConfig)
return;
/* Initialize with config. */
m_vsync = video_vsync != 0;
m_framerate = video_framerate;
m_renderBehavior = video_framerate == -1
? RenderBehaviorType::SyncWithVideo
: RenderBehaviorType::TargetFramerate;
QString shaderPath(video_shader);
if (shaderPath.isEmpty()) {
addDefaultShader();
} else {
try {
addShader(shaderPath);
} catch (const std::runtime_error &) {
/* Fallback to default shader */
addDefaultShader();
}
}
}
void
OpenGLOptions::save() const
{
video_vsync = m_vsync ? 1 : 0;
video_framerate = m_renderBehavior == RenderBehaviorType::SyncWithVideo ? -1 : m_framerate;
video_filter_method = m_filter == FilterType::Nearest ? 0 : 1;
/* TODO: multiple shaders */
auto path = m_shaders.first().path().toLocal8Bit();
if (!path.isEmpty())
qstrncpy(video_shader, path.constData(), sizeof(video_shader));
else
video_shader[0] = '\0';
}
OpenGLOptions::FilterType
OpenGLOptions::filter() const
{
/* Filter method is controlled externally */
return video_filter_method == 0
? FilterType::Nearest
: FilterType::Linear;
}
void
OpenGLOptions::setRenderBehavior(RenderBehaviorType value)
{
m_renderBehavior = value;
}
void
OpenGLOptions::setFrameRate(int value)
{
m_framerate = value;
}
void
OpenGLOptions::setVSync(bool value)
{
m_vsync = value;
}
void
OpenGLOptions::setFilter(FilterType value)
{
m_filter = value;
}
void
OpenGLOptions::addShader(const QString &path)
{
QFile shader_file(path);
if (!shader_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
throw std::runtime_error(
QString(tr("Error opening \"%1\": %2"))
.arg(path)
.arg(shader_file.errorString())
.toStdString());
}
auto shader_text = QString(shader_file.readAll());
shader_file.close();
/* Remove parameter lines */
shader_text.remove(QRegularExpression("^\\s*#pragma parameter.*?\\n", QRegularExpression::MultilineOption));
QRegularExpression version("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption);
auto match = version.match(shader_text);
QString version_line(m_glslVersion);
if (match.hasMatch()) {
/* Extract existing version and remove it. */
version_line = match.captured(1);
shader_text.remove(version);
}
auto shader = new QOpenGLShaderProgram(this);
auto throw_shader_error = [path, shader](const QString &what) {
throw std::runtime_error(
QString(what % ":\n\n %2")
.arg(path)
.arg(shader->log())
.toStdString());
};
static const char *extension = "\n#extension GL_ARB_shading_language_420pack : enable\n";
if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % extension % "\n#define VERTEX\n#line 1\n" % shader_text))
throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % extension % "\n#define FRAGMENT\n#line 1\n" % shader_text))
throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
if (!shader->link())
throw_shader_error(tr("Error linking shader program in file \"%1\""));
m_shaders << OpenGLShaderPass(shader, path);
}
void
OpenGLOptions::addDefaultShader()
{
auto shader = new QOpenGLShaderProgram(this);
shader->addShaderFromSourceCode(QOpenGLShader::Vertex, m_glslVersion % "\n" % vertex_shader);
shader->addShaderFromSourceCode(QOpenGLShader::Fragment, m_glslVersion % "\n" % fragment_shader);
shader->link();
m_shaders << OpenGLShaderPass(shader, QString());
}