197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* OpenGL renderer options for Qt
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*
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*
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*
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* Authors: Teemu Korhonen
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*
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* Copyright 2022 Teemu Korhonen
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*/
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#include <QByteArray>
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#include <QFile>
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#include <QRegularExpression>
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#include <QStringBuilder>
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#include <stdexcept>
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#include "qt_opengloptions.hpp"
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extern "C" {
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#include <86box/86box.h>
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}
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/* Default vertex shader. */
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static const GLchar *vertex_shader = "\
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in vec2 VertexCoord;\n\
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in vec2 TexCoord;\n\
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out vec2 tex;\n\
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void main(){\n\
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gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
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tex = TexCoord;\n\
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}\n";
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/* Default fragment shader. */
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static const GLchar *fragment_shader = "\
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in vec2 tex;\n\
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uniform sampler2D texsampler;\n\
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out vec4 color;\n\
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void main() {\n\
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color = texture(texsampler, tex);\n\
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}\n";
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OpenGLOptions::OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion)
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: QObject(parent)
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, m_glslVersion(glslVersion)
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{
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m_filter = video_filter_method == 0
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? FilterType::Nearest
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: FilterType::Linear;
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if (!loadConfig)
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return;
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/* Initialize with config. */
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m_vsync = video_vsync != 0;
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m_framerate = video_framerate;
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m_renderBehavior = video_framerate == -1
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? RenderBehaviorType::SyncWithVideo
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: RenderBehaviorType::TargetFramerate;
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QString shaderPath(video_shader);
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if (shaderPath.isEmpty()) {
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addDefaultShader();
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} else {
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try {
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addShader(shaderPath);
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} catch (const std::runtime_error &) {
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/* Fallback to default shader */
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addDefaultShader();
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}
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}
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}
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void
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OpenGLOptions::save() const
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{
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video_vsync = m_vsync ? 1 : 0;
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video_framerate = m_renderBehavior == RenderBehaviorType::SyncWithVideo ? -1 : m_framerate;
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video_filter_method = m_filter == FilterType::Nearest ? 0 : 1;
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/* TODO: multiple shaders */
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auto path = m_shaders.first().path().toLocal8Bit();
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if (!path.isEmpty())
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qstrncpy(video_shader, path.constData(), sizeof(video_shader));
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else
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video_shader[0] = '\0';
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}
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OpenGLOptions::FilterType
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OpenGLOptions::filter() const
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{
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/* Filter method is controlled externally */
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return video_filter_method == 0
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? FilterType::Nearest
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: FilterType::Linear;
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}
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void
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OpenGLOptions::setRenderBehavior(RenderBehaviorType value)
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{
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m_renderBehavior = value;
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}
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void
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OpenGLOptions::setFrameRate(int value)
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{
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m_framerate = value;
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}
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void
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OpenGLOptions::setVSync(bool value)
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{
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m_vsync = value;
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}
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void
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OpenGLOptions::setFilter(FilterType value)
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{
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m_filter = value;
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}
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void
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OpenGLOptions::addShader(const QString &path)
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{
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QFile shader_file(path);
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if (!shader_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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throw std::runtime_error(
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QString(tr("Error opening \"%1\": %2"))
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.arg(path)
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.arg(shader_file.errorString())
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.toStdString());
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}
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auto shader_text = QString(shader_file.readAll());
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shader_file.close();
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/* Remove parameter lines */
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shader_text.remove(QRegularExpression("^\\s*#pragma parameter.*?\\n", QRegularExpression::MultilineOption));
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QRegularExpression version("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption);
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auto match = version.match(shader_text);
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QString version_line(m_glslVersion);
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if (match.hasMatch()) {
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/* Extract existing version and remove it. */
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version_line = match.captured(1);
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shader_text.remove(version);
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}
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auto shader = new QOpenGLShaderProgram(this);
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auto throw_shader_error = [path, shader](const QString &what) {
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throw std::runtime_error(
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QString(what % ":\n\n %2")
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.arg(path)
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.arg(shader->log())
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.toStdString());
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};
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static const char *extension = "\n#extension GL_ARB_shading_language_420pack : enable\n";
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % extension % "\n#define VERTEX\n#line 1\n" % shader_text))
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throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % extension % "\n#define FRAGMENT\n#line 1\n" % shader_text))
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throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
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if (!shader->link())
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throw_shader_error(tr("Error linking shader program in file \"%1\""));
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m_shaders << OpenGLShaderPass(shader, path);
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}
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void
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OpenGLOptions::addDefaultShader()
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{
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auto shader = new QOpenGLShaderProgram(this);
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shader->addShaderFromSourceCode(QOpenGLShader::Vertex, m_glslVersion % "\n" % vertex_shader);
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shader->addShaderFromSourceCode(QOpenGLShader::Fragment, m_glslVersion % "\n" % fragment_shader);
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shader->link();
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m_shaders << OpenGLShaderPass(shader, QString());
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}
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