Files
86Box/src/sound/snd_ssi2001.c
2024-12-18 18:43:15 -05:00

208 lines
5.1 KiB
C

#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/gameport.h>
#include <86box/io.h>
#include <86box/snd_resid.h>
#include <86box/sound.h>
#include <86box/plat_unused.h>
typedef struct ssi2001_t {
void *psid;
int16_t buffer[SOUNDBUFLEN * 2];
int pos;
int gameport_enabled;
} ssi2001_t;
typedef struct entertainer_t {
uint8_t regs;
} entertainer_t;
static void
ssi2001_update(ssi2001_t *ssi2001)
{
if (ssi2001->pos >= sound_pos_global)
return;
sid_fillbuf(&ssi2001->buffer[ssi2001->pos], sound_pos_global - ssi2001->pos, ssi2001->psid);
ssi2001->pos = sound_pos_global;
}
static void
ssi2001_get_buffer(int32_t *buffer, int len, void *priv)
{
ssi2001_t *ssi2001 = (ssi2001_t *) priv;
ssi2001_update(ssi2001);
for (int c = 0; c < len * 2; c++)
buffer[c] += ssi2001->buffer[c >> 1] / 2;
ssi2001->pos = 0;
}
static uint8_t
ssi2001_read(uint16_t addr, void *priv)
{
ssi2001_t *ssi2001 = (ssi2001_t *) priv;
ssi2001_update(ssi2001);
return sid_read(addr, priv);
}
static void
ssi2001_write(uint16_t addr, uint8_t val, void *priv)
{
ssi2001_t *ssi2001 = (ssi2001_t *) priv;
ssi2001_update(ssi2001);
sid_write(addr, val, priv);
}
void *
ssi2001_init(UNUSED(const device_t *info))
{
ssi2001_t *ssi2001 = malloc(sizeof(ssi2001_t));
memset(ssi2001, 0, sizeof(ssi2001_t));
ssi2001->psid = sid_init(0);
sid_reset(ssi2001->psid);
uint16_t addr = device_get_config_hex16("base");
ssi2001->gameport_enabled = device_get_config_int("gameport");
io_sethandler(addr, 0x0020, ssi2001_read, NULL, NULL, ssi2001_write, NULL, NULL, ssi2001);
if (ssi2001->gameport_enabled)
gameport_remap(gameport_add(&gameport_201_device), 0x201);
sound_add_handler(ssi2001_get_buffer, ssi2001);
return ssi2001;
}
void
ssi2001_close(void *priv)
{
ssi2001_t *ssi2001 = (ssi2001_t *) priv;
sid_close(ssi2001->psid);
free(ssi2001);
}
static uint8_t
entertainer_read(uint16_t addr, void *priv)
{
return 0xa5;
}
static void
entertainer_write(uint16_t addr, uint8_t val, void *priv)
{
entertainer_t *entertainer = (entertainer_t *) priv;
entertainer->regs = val;
}
void *
entertainer_init(UNUSED(const device_t *info))
{
ssi2001_t *ssi2001 = malloc(sizeof(ssi2001_t));
entertainer_t *entertainer = malloc(sizeof(entertainer_t));
memset(ssi2001, 0, sizeof(ssi2001_t));
memset(entertainer, 0, sizeof(entertainer_t));
ssi2001->psid = sid_init(0);
sid_reset(ssi2001->psid);
ssi2001->gameport_enabled = device_get_config_int("gameport");
io_sethandler(0x200, 0x0001, entertainer_read, NULL, NULL, entertainer_write, NULL, NULL, entertainer);
io_sethandler(0x280, 0x0020, ssi2001_read, NULL, NULL, ssi2001_write, NULL, NULL, ssi2001);
if (ssi2001->gameport_enabled)
gameport_remap(gameport_add(&gameport_201_device), 0x201);
sound_add_handler(ssi2001_get_buffer, ssi2001);
return ssi2001;
}
void
entertainer_close(void *priv)
{
ssi2001_t *ssi2001 = (ssi2001_t *) priv;
sid_close(ssi2001->psid);
free(ssi2001);
}
static const device_config_t ssi2001_config[] = {
// clang-format off
{
.name = "base",
.description = "Address",
.type = CONFIG_HEX16,
.default_string = "",
.default_int = 0x280,
.file_filter = "",
.spinner = { 0 },
.selection = {
{
.description = "0x280",
.value = 0x280
},
{
.description = "0x2A0",
.value = 0x2A0
},
{
.description = "0x2C0",
.value = 0x2C0
},
{
.description = "0x2E0",
.value = 0x2E0
},
{ .description = "" }
}
},
{ "gameport", "Enable Game port", CONFIG_BINARY, "", 1 },
{ "", "", -1 }
// clang-format off
};
static const device_config_t entertainer_config[] = {
// clang-format off
{ "gameport", "Enable Game port", CONFIG_BINARY, "", 1 },
{ "", "", -1 }
// clang-format off
};
const device_t ssi2001_device = {
.name = "Innovation SSI-2001",
.internal_name = "ssi2001",
.flags = DEVICE_ISA,
.local = 0,
.init = ssi2001_init,
.close = ssi2001_close,
.reset = NULL,
.available = NULL,
.speed_changed = NULL,
.force_redraw = NULL,
.config = ssi2001_config
};
const device_t entertainer_device = {
.name = "The Entertainer",
.internal_name = "Entertainer",
.flags = DEVICE_ISA,
.local = 1,
.init = entertainer_init,
.close = entertainer_close,
.reset = NULL,
.available = NULL,
.speed_changed = NULL,
.force_redraw = NULL,
.config = entertainer_config
};