Re-worked the system pathnames (pc.c), renamed cfg_path to usr_path. Other small things here and there. Logitech bus mouse re-worked, should be OK now.
601 lines
16 KiB
C++
601 lines
16 KiB
C++
/*
|
|
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
|
* running old operating systems and software designed for IBM
|
|
* PC systems and compatibles from 1981 through fairly recent
|
|
* system designs based on the PCI bus.
|
|
*
|
|
* This file is part of the 86Box distribution.
|
|
*
|
|
* Rendering module for Microsoft Direct3D 9.
|
|
*
|
|
* Version: @(#)win_d3d.cpp 1.0.6 2017/11/25
|
|
*
|
|
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
|
* Miran Grca, <mgrca8@gmail.com>
|
|
* Fred N. van Kempen, <decwiz@yahoo.com>
|
|
*
|
|
* Copyright 2008-2017 Sarah Walker.
|
|
* Copyright 2016,2017 Miran Grca.
|
|
* Copyright 2017 Fred N. van Kempen.
|
|
*/
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
#include "../86box.h"
|
|
#include "../device.h"
|
|
#include "../video/video.h"
|
|
#include "../plat.h"
|
|
#include "win.h"
|
|
#include "win_d3d.h"
|
|
|
|
|
|
struct CUSTOMVERTEX {
|
|
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
|
|
DWORD color;
|
|
FLOAT tu, tv;
|
|
};
|
|
|
|
|
|
static LPDIRECT3D9 d3d = NULL;
|
|
static LPDIRECT3DDEVICE9 d3ddev = NULL;
|
|
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
|
|
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
|
|
static D3DPRESENT_PARAMETERS d3dpp;
|
|
static HWND d3d_hwnd;
|
|
static HWND d3d_device_window;
|
|
static int d3d_w,
|
|
d3d_h;
|
|
|
|
static CUSTOMVERTEX d3d_verts[] = {
|
|
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
|
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
|
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
|
|
|
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
|
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
|
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
|
|
|
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
|
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
|
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
|
|
|
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
|
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
|
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
|
|
};
|
|
|
|
|
|
static void
|
|
d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
|
|
{
|
|
int ratio_w, ratio_h;
|
|
|
|
switch (video_fullscreen_scale) {
|
|
case FULLSCR_SCALE_FULL:
|
|
*l = -0.5;
|
|
*t = -0.5;
|
|
*r = (w_rect.right - w_rect.left) - 0.5;
|
|
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
|
break;
|
|
|
|
case FULLSCR_SCALE_43:
|
|
*t = -0.5;
|
|
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
|
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
|
|
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
|
|
if (*l < -0.5) {
|
|
*l = -0.5;
|
|
*r = (w_rect.right - w_rect.left) - 0.5;
|
|
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
|
|
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
|
|
}
|
|
break;
|
|
|
|
case FULLSCR_SCALE_SQ:
|
|
*t = -0.5;
|
|
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
|
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
|
|
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
|
|
if (*l < -0.5) {
|
|
*l = -0.5;
|
|
*r = (w_rect.right - w_rect.left) - 0.5;
|
|
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
|
|
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
|
|
}
|
|
break;
|
|
|
|
case FULLSCR_SCALE_INT:
|
|
ratio_w = (w_rect.right - w_rect.left) / w;
|
|
ratio_h = (w_rect.bottom - w_rect.top) / h;
|
|
if (ratio_h < ratio_w)
|
|
ratio_w = ratio_h;
|
|
*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
|
|
*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
|
|
*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
|
|
*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
|
{
|
|
HRESULT hr = D3D_OK;
|
|
HRESULT hbsr = D3D_OK;
|
|
VOID* pVoid;
|
|
D3DLOCKED_RECT dr;
|
|
RECT w_rect;
|
|
int yy;
|
|
double l = 0, t = 0, r = 0, b = 0;
|
|
|
|
if ((y1 == y2) || (h <= 0)) {
|
|
video_blit_complete();
|
|
return; /*Nothing to do*/
|
|
}
|
|
|
|
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
|
|
RECT lock_rect;
|
|
|
|
lock_rect.top = y1;
|
|
lock_rect.left = 0;
|
|
lock_rect.bottom = y2;
|
|
lock_rect.right = 2047;
|
|
|
|
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
|
|
if (hr == D3D_OK) {
|
|
for (yy = y1; yy < y2; yy++)
|
|
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
|
|
|
video_blit_complete();
|
|
d3dTexture->UnlockRect(0);
|
|
} else {
|
|
video_blit_complete();
|
|
return;
|
|
}
|
|
} else
|
|
video_blit_complete();
|
|
|
|
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
|
|
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
|
|
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
|
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
|
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
|
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
|
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
|
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
|
|
|
GetClientRect(d3d_device_window, &w_rect);
|
|
d3d_size(w_rect, &l, &t, &r, &b, w, h);
|
|
|
|
d3d_verts[0].x = l;
|
|
d3d_verts[0].y = t;
|
|
d3d_verts[1].x = r;
|
|
d3d_verts[1].y = b;
|
|
d3d_verts[2].x = l;
|
|
d3d_verts[2].y = b;
|
|
d3d_verts[3].x = l;
|
|
d3d_verts[3].y = t;
|
|
d3d_verts[4].x = r;
|
|
d3d_verts[4].y = t;
|
|
d3d_verts[5].x = r;
|
|
d3d_verts[5].y = b;
|
|
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
|
|
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
|
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
|
|
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
|
|
|
if (hr == D3D_OK)
|
|
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
|
|
if (hr == D3D_OK)
|
|
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
|
|
if (hr == D3D_OK)
|
|
hr = v_buffer->Unlock();
|
|
|
|
if (hr == D3D_OK)
|
|
hbsr = hr = d3ddev->BeginScene();
|
|
|
|
if (hr == D3D_OK) {
|
|
if (hr == D3D_OK)
|
|
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetTexture(0, d3dTexture);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetTexture(0, NULL);
|
|
}
|
|
|
|
if (hbsr == D3D_OK)
|
|
hr = d3ddev->EndScene();
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
|
|
|
|
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
|
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_blit(int x, int y, int y1, int y2, int w, int h)
|
|
{
|
|
HRESULT hr = D3D_OK;
|
|
HRESULT hbsr = D3D_OK;
|
|
VOID* pVoid;
|
|
D3DLOCKED_RECT dr;
|
|
RECT r;
|
|
int yy;
|
|
|
|
if ((y1 == y2) || (h <= 0)) {
|
|
video_blit_complete();
|
|
return; /*Nothing to do*/
|
|
}
|
|
|
|
r.top = y1;
|
|
r.left = 0;
|
|
r.bottom = y2;
|
|
r.right = 2047;
|
|
|
|
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
|
if (hr == D3D_OK) {
|
|
for (yy = y1; yy < y2; yy++) {
|
|
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
|
|
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
|
}
|
|
|
|
video_blit_complete();
|
|
d3dTexture->UnlockRect(0);
|
|
} else {
|
|
video_blit_complete();
|
|
return;
|
|
}
|
|
|
|
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
|
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
|
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
|
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
|
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
|
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
|
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
|
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
|
|
|
GetClientRect(d3d_hwnd, &r);
|
|
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
|
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
|
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
|
|
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
|
|
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
|
|
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
|
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
|
|
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
|
|
|
if (hr == D3D_OK)
|
|
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
|
if (hr == D3D_OK)
|
|
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
|
if (hr == D3D_OK)
|
|
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
|
|
|
if (hr == D3D_OK)
|
|
hbsr = hr = d3ddev->BeginScene();
|
|
|
|
if (hr == D3D_OK) {
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetTexture(0, d3dTexture);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetTexture(0, NULL);
|
|
}
|
|
|
|
if (hbsr == D3D_OK)
|
|
hr = d3ddev->EndScene();
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
|
|
|
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
|
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_init_objects(void)
|
|
{
|
|
D3DLOCKED_RECT dr;
|
|
RECT r;
|
|
int y;
|
|
|
|
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
|
0,
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
|
D3DPOOL_MANAGED,
|
|
&v_buffer,
|
|
NULL)))
|
|
fatal("CreateVertexBuffer failed\n");
|
|
|
|
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
|
|
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
|
|
fatal("CreateTexture failed\n");
|
|
|
|
r.top = r.left = 0;
|
|
r.bottom = r.right = 2047;
|
|
|
|
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
|
|
fatal("LockRect failed\n");
|
|
|
|
for (y = 0; y < 2048; y++) {
|
|
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
|
|
memset(p, 0, 2048 * 4);
|
|
}
|
|
|
|
d3dTexture->UnlockRect(0);
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
|
|
|
|
int
|
|
d3d_init(HWND h)
|
|
{
|
|
int c;
|
|
|
|
for (c = 0; c < 256; c++)
|
|
pal_lookup[c] = makecol(cgapal[c].r << 2,
|
|
cgapal[c].g << 2, cgapal[c].b << 2);
|
|
|
|
d3d_hwnd = h;
|
|
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = h;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = true;
|
|
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.BackBufferWidth = 0;
|
|
d3dpp.BackBufferHeight = 0;
|
|
|
|
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL, h,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
|
&d3dpp, &d3ddev)))
|
|
fatal("CreateDevice failed\n");
|
|
|
|
d3d_init_objects();
|
|
|
|
video_setblit(d3d_blit);
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
int
|
|
d3d_init_fs(HWND h)
|
|
{
|
|
WCHAR title[200];
|
|
int c;
|
|
|
|
d3d_w = GetSystemMetrics(SM_CXSCREEN);
|
|
d3d_h = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
d3d_hwnd = h;
|
|
for (c = 0; c < 256; c++)
|
|
pal_lookup[c] = makecol(cgapal[c].r << 2,
|
|
cgapal[c].g << 2, cgapal[c].b << 2);
|
|
|
|
/*FIXME: should be done once, in win.c */
|
|
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
|
|
d3d_device_window = CreateWindowEx (
|
|
0,
|
|
SUB_CLASS_NAME,
|
|
title,
|
|
WS_POPUP,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
640,
|
|
480,
|
|
HWND_DESKTOP,
|
|
NULL,
|
|
NULL,
|
|
NULL
|
|
);
|
|
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_device_window;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = false;
|
|
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
d3dpp.BackBufferWidth = d3d_w;
|
|
d3dpp.BackBufferHeight = d3d_h;
|
|
|
|
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL, h,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
|
&d3dpp, &d3ddev)))
|
|
fatal("CreateDevice failed\n");
|
|
|
|
d3d_init_objects();
|
|
|
|
video_setblit(d3d_blit_fs);
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_close_objects(void)
|
|
{
|
|
if (d3dTexture) {
|
|
d3dTexture->Release();
|
|
d3dTexture = NULL;
|
|
}
|
|
if (v_buffer) {
|
|
v_buffer->Release();
|
|
v_buffer = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
d3d_close(void)
|
|
{
|
|
d3d_close_objects();
|
|
|
|
if (d3ddev) {
|
|
d3ddev->Release();
|
|
d3ddev = NULL;
|
|
}
|
|
if (d3d) {
|
|
d3d->Release();
|
|
d3d = NULL;
|
|
}
|
|
|
|
if (d3d_device_window != NULL) {
|
|
DestroyWindow(d3d_device_window);
|
|
d3d_device_window = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
d3d_reset(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (! d3ddev) return;
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_hwnd;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = true;
|
|
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.BackBufferWidth = 0;
|
|
d3dpp.BackBufferHeight = 0;
|
|
|
|
hr = d3ddev->Reset(&d3dpp);
|
|
|
|
if (hr == D3DERR_DEVICELOST) return;
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
|
|
device_force_redraw();
|
|
}
|
|
|
|
|
|
void
|
|
d3d_reset_fs(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_device_window;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = false;
|
|
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
d3dpp.BackBufferWidth = d3d_w;
|
|
d3dpp.BackBufferHeight = d3d_h;
|
|
|
|
hr = d3ddev->Reset(&d3dpp);
|
|
if (hr == D3DERR_DEVICELOST) return;
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
|
|
device_force_redraw();
|
|
}
|
|
|
|
|
|
void
|
|
d3d_resize(int x, int y)
|
|
{
|
|
d3dpp.BackBufferWidth = x;
|
|
d3dpp.BackBufferHeight = y;
|
|
|
|
d3d_reset();
|
|
}
|
|
|
|
|
|
int
|
|
d3d_pause(void)
|
|
{
|
|
return(0);
|
|
}
|
|
|
|
|
|
void
|
|
d3d_take_screenshot(wchar_t *fn)
|
|
{
|
|
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
|
|
|
if (! d3dTexture) return;
|
|
|
|
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
|
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
|
|
|
d3dSurface->Release();
|
|
d3dSurface = NULL;
|
|
}
|