* README.md:

* Claunia.Encoding/ATASCII.cs:
	* Claunia.Encoding.Tests/ATASCII.cs:
	  Added ATASCII.

	* Claunia.Encoding/Encoding.cs:
	* Claunia.Encoding/Claunia.Encoding.csproj:
	* Claunia.Encoding.Tests/Claunia.Encoding.Tests.csproj:
	  A
This commit is contained in:
2016-08-19 00:59:19 +01:00
parent 7b7506cf94
commit 55b42ee99c
8 changed files with 879 additions and 8 deletions

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@@ -23,14 +23,87 @@
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using NUnit.Framework;
namespace Claunia.Encoding.Tests
{
[TestFixture]
public class ATASCII
{
public ATASCII()
const string Punctuations = "!\"#$%&'()*+,-./:;<=>?@[\\]^_|";
readonly byte[] PunctuationsBytes = { 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E,
0x3F, 0x40, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x7C };
const string Digits = "0123456789";
readonly byte[] DigitsBytes = { 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39 };
const string UpperLatin = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
readonly byte[] UpperLatinBytes = { 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54,
0x55, 0x56, 0x57, 0x58, 0x59, 0x5A };
const string LowerLatin = "abcdefghijklmnopqrstuvwxyz";
readonly byte[] LowerLatinBytes = { 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74,
0x75, 0x76, 0x77, 0x78, 0x79, 0x7A };
const string Graphics = "├┘┤┐╱╲◢▗◣▝▘▂▖┌─┼●▄▎┬┴▌└";
readonly byte[] GraphicsBytes = { 0x01, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0E, 0x0F, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1A};
const string Arrows = "↑↓←→↰◀▶";
readonly byte[] ArrowsBytes = { 0x1C, 0x1D, 0x1E, 0x1F, 0x7D, 0x7E, 0x7F };
const string Decks = "♥♣♦♠";
readonly byte[] DecksBytes = { 0x00, 0x10, 0x60, 0x7B };
[Test]
public void UnicodeToAtari()
{
byte[] byteArray;
byteArray = Encoding.AtariEncoding.GetBytes(Punctuations);
Assert.AreEqual(PunctuationsBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(Digits);
Assert.AreEqual(DigitsBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(UpperLatin);
Assert.AreEqual(UpperLatinBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(LowerLatin);
Assert.AreEqual(LowerLatinBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(Graphics);
Assert.AreEqual(GraphicsBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(Arrows);
Assert.AreEqual(ArrowsBytes, byteArray);
byteArray = Encoding.AtariEncoding.GetBytes(Decks);
Assert.AreEqual(DecksBytes, byteArray);
}
[Test]
public void AtariToUnicode()
{
string testString;
testString = Encoding.AtariEncoding.GetString(PunctuationsBytes);
Assert.AreEqual(Punctuations, testString);
testString = Encoding.AtariEncoding.GetString(DigitsBytes);
Assert.AreEqual(Digits, testString);
testString = Encoding.AtariEncoding.GetString(UpperLatinBytes);
Assert.AreEqual(UpperLatin, testString);
testString = Encoding.AtariEncoding.GetString(LowerLatinBytes);
Assert.AreEqual(LowerLatin, testString);
testString = Encoding.AtariEncoding.GetString(GraphicsBytes);
Assert.AreEqual(Graphics, testString);
testString = Encoding.AtariEncoding.GetString(ArrowsBytes);
Assert.AreEqual(Arrows, testString);
testString = Encoding.AtariEncoding.GetString(DecksBytes);
Assert.AreEqual(Decks, testString);
}
[Test]
public void AtariPangrams()
{
byte[] byteArray;
string testString;
byteArray = Encoding.AtariEncoding.GetBytes(Pangrams.English);
testString = Encoding.AtariEncoding.GetString(byteArray);
Assert.AreEqual(Pangrams.English, testString);
}
}
}
}

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@@ -1,3 +1,9 @@
2016-08-19 Natalia Portillo <claunia@claunia.com>
* ATASCII.cs: Added ATASCII.
* Claunia.Encoding.Tests.csproj: A
2016-08-19 Natalia Portillo <claunia@claunia.com>
* LisaRoman.cs: Code cleanup.

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@@ -34,6 +34,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="LisaRoman.cs" />
<Compile Include="ATASCII.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />