// // ATASCII.cs // // Author: // Natalia Portillo // // Copyright © 2016-2021 Natalia Portillo // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. namespace Claunia.Encoding.Tests; [TestFixture] public class Atascii { const string PUNCTUATIONS = "!\"#$%&'()*+,-./:;<=>?@[\\]^_|"; readonly byte[] _punctuationsBytes = { 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x7C }; const string DIGITS = "0123456789"; readonly byte[] _digitsBytes = { 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39 }; const string UPPER_LATIN = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; readonly byte[] _upperLatinBytes = { 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A }; const string LOWER_LATIN = "abcdefghijklmnopqrstuvwxyz"; readonly byte[] _lowerLatinBytes = { 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A }; const string GRAPHICS = "├┘┤┐╱╲◢▗◣▝▘▂▖┌─┼●▄▎┬┴▌└"; readonly byte[] _graphicsBytes = { 0x01, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0E, 0x0F, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A }; const string ARROWS = "↑↓←→🢰◀▶"; readonly byte[] _arrowsBytes = { 0x1C, 0x1D, 0x1E, 0x1F, 0x7D, 0x7E, 0x7F }; const string DECKS = "♥♣♦♠"; readonly byte[] _decksBytes = { 0x00, 0x10, 0x60, 0x7B }; [Test] public void AtariPangrams() { byte[] byteArray; string testString; byteArray = Encoding.AtariEncoding.GetBytes(Pangrams.ENGLISH); testString = Encoding.AtariEncoding.GetString(byteArray); Assert.AreEqual(Pangrams.ENGLISH, testString); } [Test] public void AtariToUnicode() { string testString; testString = Encoding.AtariEncoding.GetString(_punctuationsBytes); Assert.AreEqual(PUNCTUATIONS, testString); testString = Encoding.AtariEncoding.GetString(_digitsBytes); Assert.AreEqual(DIGITS, testString); testString = Encoding.AtariEncoding.GetString(_upperLatinBytes); Assert.AreEqual(UPPER_LATIN, testString); testString = Encoding.AtariEncoding.GetString(_lowerLatinBytes); Assert.AreEqual(LOWER_LATIN, testString); testString = Encoding.AtariEncoding.GetString(_graphicsBytes); Assert.AreEqual(GRAPHICS, testString); testString = Encoding.AtariEncoding.GetString(_arrowsBytes); Assert.AreEqual(ARROWS, testString); testString = Encoding.AtariEncoding.GetString(_decksBytes); Assert.AreEqual(DECKS, testString); } [Test] public void UnicodeToAtari() { byte[] byteArray; byteArray = Encoding.AtariEncoding.GetBytes(PUNCTUATIONS); Assert.AreEqual(_punctuationsBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(DIGITS); Assert.AreEqual(_digitsBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(UPPER_LATIN); Assert.AreEqual(_upperLatinBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(LOWER_LATIN); Assert.AreEqual(_lowerLatinBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(GRAPHICS); Assert.AreEqual(_graphicsBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(ARROWS); Assert.AreEqual(_arrowsBytes, byteArray); byteArray = Encoding.AtariEncoding.GetBytes(DECKS); Assert.AreEqual(_decksBytes, byteArray); } }