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Add CodingLoopBase abstract class.
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@@ -38,6 +38,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="CodingLoopBase.cs" />
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<Compile Include="Galois.cs" />
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<Compile Include="Galois.cs" />
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<Compile Include="ICodingLoop.cs" />
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<Compile Include="ICodingLoop.cs" />
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<Compile Include="Matrix.cs" />
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<Compile Include="Matrix.cs" />
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64
Claunia.ReedSolomon/CodingLoopBase.cs
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64
Claunia.ReedSolomon/CodingLoopBase.cs
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/**
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* Common implementations for coding loops.
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*
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* Copyright 2015, Backblaze, Inc. All rights reserved.
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* Copyright © 2019 Natalia Portillo
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*/
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using System.Diagnostics.CodeAnalysis;
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namespace Claunia.ReedSolomon
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{
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public abstract class CodingLoopBase : ICodingLoop
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{
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/// <summary>
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/// All of the available coding loop algorithms. The different choices nest the three loops in different orders,
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/// and either use the log/exponents tables, or use the multiplication table. The naming of the three loops is (with
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/// number of loops in benchmark): "byte" - Index of byte within shard. (200,000 bytes in each shard) "input" -
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/// Which input shard is being read. (17 data shards) "output" - Which output shard is being computed. (3 parity
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/// shards) And the naming for multiplication method is: "table" - Use the multiplication table. "exp" - Use the
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/// logarithm/exponent table. The ReedSolomonBenchmark class compares the performance of the different loops, which
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/// will depend on the specific processor you're running on. This is the inner loop. It needs to be fast. Be careful
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/// if you change it. I have tried inlining Galois.multiply(), but it doesn't make things any faster. The JIT compiler
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/// is known to inline methods, so it's probably already doing so.
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/// </summary>
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static readonly ICodingLoop[] ALL_CODING_LOOPS =
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{
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/*new ByteInputOutputExpCodingLoop(), new ByteInputOutputTableCodingLoop(),
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new ByteOutputInputExpCodingLoop(), new ByteOutputInputTableCodingLoop(),
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new InputByteOutputExpCodingLoop(), new InputByteOutputTableCodingLoop(),
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new InputOutputByteExpCodingLoop(), new InputOutputByteTableCodingLoop(),
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new OutputByteInputExpCodingLoop(), new OutputByteInputTableCodingLoop(),
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new OutputInputByteExpCodingLoop(), new OutputInputByteTableCodingLoop()*/
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};
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public abstract void CodeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs,
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int outputCount, int offset, int byteCount);
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public virtual bool CheckSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] toCheck,
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int checkCount, int offset, int byteCount, byte[] tempBuffer)
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{
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// This is the loop structure for ByteOutputInput, which does not
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// require temporary buffers for checking.
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byte[][] table = Galois.MULTIPLICATION_TABLE;
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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for(int iOutput = 0; iOutput < checkCount; iOutput++)
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{
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byte[] matrixRow = matrixRows[iOutput];
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int value = 0;
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for(int iInput = 0; iInput < inputCount; iInput++)
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value ^= table[matrixRow[iInput] & 0xFF][inputs[iInput][iByte] & 0xFF];
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if(toCheck[iOutput][iByte] != (byte)value)
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return false;
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}
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}
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return true;
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}
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}
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}
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