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120 lines
3.9 KiB
C#
120 lines
3.9 KiB
C#
//
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// Structs.cs
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//
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// Author:
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// Natalia Portillo <claunia@claunia.com>
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//
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// Copyright (c) 2016-2019 Natalia Portillo
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace Claunia.RsrcFork
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{
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struct ResourceHeader
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{
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/// <summary>
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/// Offset from start of resource fork to resource data
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/// </summary>
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public int resourceDataOff;
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/// <summary>
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/// Offset from start of resource fork to resource map
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/// </summary>
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public int resourceMapOff;
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/// <summary>
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/// Length of resource data
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/// </summary>
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public int resourceDataLen;
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/// <summary>
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/// Length of resource map
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/// </summary>
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public int resourceMapLen;
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}
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struct ResourceMap
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{
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/// <summary>
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/// Copy of the resource fork header
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/// </summary>
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public ResourceHeader header;
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/// <summary>
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/// Reserved for handle to next resource map
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/// </summary>
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public uint handleToNextMap;
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/// <summary>
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/// Reserved for file reference number
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/// </summary>
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public ushort fileRefNo;
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/// <summary>
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/// Resource fork attributes
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/// </summary>
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public ushort attributes;
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/// <summary>
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/// Offset from start of resource map to resource type list
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/// </summary>
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public short typeListOff;
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/// <summary>
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/// Offset from start of resource map to resource name list
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/// </summary>
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public short nameListOff;
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/// <summary>
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/// Number of types in the map minus 1
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/// </summary>
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public ushort numberOfTypes;
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}
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struct ResourceTypeListItem
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{
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/// <summary>
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/// Resource type
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/// </summary>
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public uint type;
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/// <summary>
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/// Number of resources of this type minus 1
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/// </summary>
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public ushort resources;
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/// <summary>
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/// Offset from beginning of resource type list to reference list
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/// </summary>
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public short referenceOff;
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}
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struct ResourceTypeReferenceListItem
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{
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/// <summary>
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/// Resource ID
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/// </summary>
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public short id;
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/// <summary>
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/// Offset from beginning of resource name list to resource name. -1 if it does not have a name
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/// </summary>
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public short nameOff;
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/// <summary>
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/// Resource attributes
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/// </summary>
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public byte attributes;
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/// <summary>
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/// Offset from beginning of resource data to resource. First byte is <see cref="attributes" />.
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/// </summary>
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public int dataOff;
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/// <summary>
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/// Reserved for handle to resource
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/// </summary>
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public uint handle;
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}
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} |