Files
NatiBot/SLBot/bot/Commands/Agent/AnimateCommand.cs

141 lines
5.6 KiB
C#
Raw Normal View History

2014-09-04 04:26:22 +01:00
/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : AnimateCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
using System;
using OpenMetaverse;
using System.Collections.Generic;
using System.Text;
namespace bot.Core.Commands
{
public class AnimateCommand : bot.Commands.Command
{
private Dictionary<UUID, string> m_BuiltInAnimations = new Dictionary<UUID, string>(Animations.ToDictionary());
public AnimateCommand(SecondLifeBot SecondLifeBot)
{
Client = SecondLifeBot;
Name = "animate";
Description = bot.Localization.clResourceManager.getText("Commands.Animate.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Animate.Usage");
}
private UUID animID;
public override string Execute(string[] args, UUID fromAgentID, bool from_SL)
{
string arg;
StringBuilder result = new StringBuilder();
if (args.Length == 1)
{
arg = args[0].Trim();
if (UUID.TryParse(args[0], out animID))
{
Client.Self.AnimationStart(animID, true);
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.Starting"), animID);
}
else if (arg.ToLower().Equals("list"))
{
foreach (string key in m_BuiltInAnimations.Values)
{
result.AppendLine(key);
}
}
else if (arg.ToLower().Equals("show"))
{
Client.Self.SignaledAnimations.ForEach(delegate(KeyValuePair<UUID, int> kvp)
{
if (m_BuiltInAnimations.ContainsKey(kvp.Key))
{
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.SystemAnimation"), m_BuiltInAnimations[kvp.Key], kvp.Value);
}
else
{
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.AssetAnimation"), kvp.Key, kvp.Value);
}
});
}
else if (args[0].ToLower() == "stop")
{
Client.Self.SignaledAnimations.ForEach(delegate(KeyValuePair<UUID, int> kvp)
{
Client.Self.AnimationStop(kvp.Key, true);
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.Stopping"), kvp.Key);
});
}
else if (m_BuiltInAnimations.ContainsValue(args[0].Trim().ToUpper()))
{
foreach (var kvp in m_BuiltInAnimations)
{
if (kvp.Value.Equals(arg.ToUpper()))
{
Client.Self.AnimationStart(kvp.Key, true);
break;
}
}
}
}
else if (args.Length == 2)
{
if (args[0].ToLower() == "stop" && UUID.TryParse(args[1], out animID))
{
Client.Self.AnimationStop(animID, true);
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.Stopping"), animID);
}
else if (m_BuiltInAnimations.ContainsValue(args[0].Trim().ToUpper()))
{
foreach (var kvp in m_BuiltInAnimations)
{
if (kvp.Value.Equals(args[1].ToUpper()))
{
Client.Self.AnimationStop(kvp.Key, true);
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Animate.Stopping"), kvp.Key);
break;
}
}
}
else
{
return bot.Localization.clResourceManager.getText("Commands.Animate.Usage");
}
}
else
{
return bot.Localization.clResourceManager.getText("Commands.Animate.Usage");
}
return result.ToString();
}
}
}