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NatiBot/SLBot/bot/Commands/Movement/BackCommand.cs

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/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : BackCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using OpenMetaverse;
using System;
using System.Collections.Generic;
public class BackCommand : Command
{
public BackCommand(SecondLifeBot SecondLifeBot)
{
base.Name = "back";
base.Description = bot.Localization.clResourceManager.getText("Commands.Back.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Back.Usage");
}
public override string Execute(string[] args, UUID fromAgentID, bool something_else)
{
if (args.Length > 1)
return bot.Localization.clResourceManager.getText("Commands.Back.Usage");
if (args.Length == 0)
{
Client.Self.Movement.SendManualUpdate(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, Client.Self.Movement.Camera.Position,
Client.Self.Movement.Camera.AtAxis, Client.Self.Movement.Camera.LeftAxis, Client.Self.Movement.Camera.UpAxis,
Client.Self.Movement.BodyRotation, Client.Self.Movement.HeadRotation, Client.Self.Movement.Camera.Far, AgentFlags.None,
AgentState.None, true);
}
else
{
// Parse the number of seconds
int duration;
if (!Int32.TryParse(args[0], out duration))
return bot.Localization.clResourceManager.getText("Commands.Back.Usage");
// Convert to milliseconds
duration *= 1000;
int start = Environment.TickCount;
Client.Self.Movement.AtNeg = true;
while (Environment.TickCount - start < duration)
{
// The movement timer will do this automatically, but we do it here as an example
// and to make sure updates are being sent out fast enough
Client.Self.Movement.SendUpdate(false);
System.Threading.Thread.Sleep(100);
}
Client.Self.Movement.AtNeg = false;
}
return bot.Localization.clResourceManager.getText("Commands.Back.Moved");
}
}
}