Open sourced NatiBot
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89
SLBot/bot/Commands/Agent/AttachmentsCommand.cs
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89
SLBot/bot/Commands/Agent/AttachmentsCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : AttachmentsCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using OpenMetaverse;
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using System;
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using System.Text;
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using System.Collections.Generic;
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public class AttachmentsCommand : Command
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{
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public AttachmentsCommand(SecondLifeBot SecondLifeBot)
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{
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base.Client = SecondLifeBot;
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base.Name = "attachments";
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base.Description = bot.Localization.clResourceManager.getText("Commands.Attachments.Description");
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}
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public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
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{
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StringBuilder builder = new StringBuilder();
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List<Primitive> attachments = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
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delegate(Primitive prim)
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{
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return prim.ParentID == Client.Self.LocalID;
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}
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);
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for (int i = 0; i < attachments.Count; i++)
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{
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Primitive prim = attachments[i];
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NBAttachmentPoint point = StateToAttachmentPoint(prim.PrimData.State);
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// TODO: Fetch properties for the objects with missing property sets so we can show names
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//Logger.Log(String.Format("[Attachment @ {0}] LocalID: {1} UUID: {2} Offset: {3}",
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// point, prim.LocalID, prim.ID, prim.Position), Helpers.LogLevel.Info, Client);
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builder.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Attachments.Attachment"),
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point, prim.LocalID, prim.ID, prim.Position);
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builder.AppendLine();
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}
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builder.AppendLine(String.Format(bot.Localization.clResourceManager.getText("Commands.Attachments.Found"), attachments.Count));
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return builder.ToString();
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}
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public static NBAttachmentPoint StateToAttachmentPoint(uint state)
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{
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const uint ATTACHMENT_MASK = 0xF0;
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uint fixedState = (((byte)state & ATTACHMENT_MASK) >> 4) | (((byte)state & ~ATTACHMENT_MASK) << 4);
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return (NBAttachmentPoint)fixedState;
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}
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}
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}
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