Open sourced NatiBot
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71
SLBot/bot/Commands/Avatars/DetectLindensCommand.cs
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71
SLBot/bot/Commands/Avatars/DetectLindensCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : DetectLindensCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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/*namespace bot.Commands
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{
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using bot;
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using libsecondlife;
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using libsecondlife.Packets;
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using System;
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public class DetectBotCommand : Command
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{
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public DetectBotCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "detectlindens";
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base.Description = "Runs in the background, reporting any potential bots";
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SecondLifeBot.Network.RegisterCallback(PacketType.AgentUpdate, new NetworkManager.PacketCallback(this.AgentUpdatePacketHandler));
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}
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private void AvatarAppearanceHandler(Packet packet, Simulator simulator)
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{
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AvatarAppearancePacket packet2 = (AvatarAppearancePacket)packet;
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packet2.ObjectData[
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}
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public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
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{
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return "This command is always running";
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}
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private bool IsNullOrZero(LLObject.TextureEntryFace face)
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{
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if (face != null)
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{
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return (face.TextureID == UUID.Zero);
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}
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return true;
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}
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}
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}
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*/
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