Open sourced NatiBot
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169
SLBot/bot/Commands/Groups/JoinGroupCommand.cs
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169
SLBot/bot/Commands/Groups/JoinGroupCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : JoinGroupCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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public class JoinGroupCommand : Command
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{
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ManualResetEvent GetGroupsSearchEvent = new ManualResetEvent(false);
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private UUID queryID = UUID.Zero;
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private UUID resolvedGroupID;
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private string groupName;
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private string resolvedGroupName;
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private bool joinedGroup;
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public JoinGroupCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "joingroup";
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base.Description = bot.Localization.clResourceManager.getText("Commands.JoinGroup.Description") + " " + bot.Localization.clResourceManager.getText("Commands.JoinGroup.Usage");
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}
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public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
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{
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if (args.Length < 1)
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return Description;
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groupName = String.Empty;
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resolvedGroupID = UUID.Zero;
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resolvedGroupName = String.Empty;
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if (args.Length < 2)
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{
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if (!UUID.TryParse((resolvedGroupName = groupName = args[0]), out resolvedGroupID))
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return String.Format(bot.Localization.clResourceManager.getText("Commands.JoinGroup.InvalidUUID"), resolvedGroupName);
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}
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else
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{
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for (int i = 0; i < args.Length; i++)
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groupName += args[i] + " ";
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groupName = groupName.Trim();
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Client.Directory.DirGroupsReply += Directory_DirGroups;
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queryID = Client.Directory.StartGroupSearch(groupName, 0);
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Directory.DirGroupsReply -= Directory_DirGroups;
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GetGroupsSearchEvent.Reset();
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}
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if (resolvedGroupID == UUID.Zero)
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{
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if (string.IsNullOrEmpty(resolvedGroupName))
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return String.Format(bot.Localization.clResourceManager.getText("Commands.JoinGroup.UUIDNotFound"), groupName);
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else
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return resolvedGroupName;
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}
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Client.Groups.GroupJoinedReply += Groups_OnGroupJoined;
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Client.Groups.RequestJoinGroup(resolvedGroupID);
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/* A.Biondi
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* TODO: implement the pay to join procedure.
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*/
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Groups.GroupJoinedReply -= Groups_OnGroupJoined;
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GetGroupsSearchEvent.Reset();
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if (joinedGroup)
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return String.Format(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Joined"), resolvedGroupName);
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return String.Format(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Failed"), resolvedGroupName);
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}
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void Groups_OnGroupJoined(object sender, GroupOperationEventArgs e)
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{
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if (e.Success)
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{
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bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Joined"), e.GroupID.ToString());
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joinedGroup = true;
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}
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else
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{
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bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Failed"), e.GroupID.ToString());
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joinedGroup = false;
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}
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}
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void Directory_DirGroups(object sender, DirGroupsReplyEventArgs e)
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{
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if (queryID == e.QueryID)
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{
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queryID = UUID.Zero;
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if (e.MatchedGroups.Count < 1)
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{
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bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Empty"));
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}
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else
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{
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if (e.MatchedGroups.Count > 1)
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{
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/* A.Biondi
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* The Group search doesn't work as someone could expect...
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* It'll give back to you a long list of groups even if the
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* searchText (groupName) matches esactly one of the groups
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* names present on the server, so we need to check each result.
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* UUIDs of the matching groups are written on the console.
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*/
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bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Matching") + System.Environment.NewLine);
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foreach (DirectoryManager.GroupSearchData groupRetrieved in e.MatchedGroups)
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{
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bot.Console.WriteLine(groupRetrieved.GroupName + "\t\t\t(" +
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Name + " UUID " + groupRetrieved.GroupID.ToString() + ")");
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if (groupRetrieved.GroupName.ToLower() == groupName.ToLower())
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{
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resolvedGroupID = groupRetrieved.GroupID;
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resolvedGroupName = groupRetrieved.GroupName;
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break;
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}
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}
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if (string.IsNullOrEmpty(resolvedGroupName))
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resolvedGroupName = String.Format(bot.Localization.clResourceManager.getText("Commands.JoinGroup.Ambigous"), e.MatchedGroups.Count.ToString());
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}
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}
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GetGroupsSearchEvent.Set();
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}
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}
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}
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}
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