Open sourced NatiBot
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225
SLBot/bot/Commands/Inventory/ListContentsCommand.cs
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225
SLBot/bot/Commands/Inventory/ListContentsCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : ListContentsCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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public class ListContentsCommand : Command
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{
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private InventoryManager Manager;
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private OpenMetaverse.Inventory Inventory;
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public ListContentsCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "ls";
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base.Description = bot.Localization.clResourceManager.getText("Commands.ListContents.Description") + " " + bot.Localization.clResourceManager.getText("Commands.ListContents.Usage");
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}
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public override string Execute(string[] args, UUID fromAgentID, bool something_else)
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{
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if (args.Length > 1)
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return bot.Localization.clResourceManager.getText("Commands.ListContents.Usage");
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bool longDisplay = false;
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if (args.Length > 0 && args[0] == "-l")
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longDisplay = true;
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List<InventoryBase> contents;
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Manager = Client.Inventory;
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Inventory = Manager.Store;
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// WARNING: Uses local copy of inventory contents, need to download them first.
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if (Client.CurrentDirectory != null)
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contents = Manager.FolderContents(Client.CurrentDirectory.UUID, Inventory.RootFolder.OwnerID, true, true, InventorySortOrder.SystemFoldersToTop | InventorySortOrder.FoldersByName | InventorySortOrder.ByName, 1000);
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else
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contents = Manager.FolderContents(Inventory.RootFolder.UUID, Inventory.RootFolder.OwnerID, true, true, InventorySortOrder.SystemFoldersToTop | InventorySortOrder.FoldersByName | InventorySortOrder.ByName, 1000);
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string displayString = "";
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string nl = "\n"; // New line character
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// Pretty simple, just print out the contents.
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if (contents != null)
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{
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foreach (InventoryBase b in contents)
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{
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if (longDisplay)
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{
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// Generate a nicely formatted description of the item.
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// It kinda looks like the output of the unix ls.
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// starts with 'd' if the inventory is a folder, '-' if not.
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// 9 character permissions string
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// UUID of object
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// Name of object
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if (b is InventoryFolder)
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{
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InventoryFolder folder = b as InventoryFolder;
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displayString += "d--------- ";
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displayString += " " + "<DIR>";
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displayString += " " + DateTime.MinValue.ToShortDateString() + " " + DateTime.MinValue.ToShortTimeString();
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displayString += folder.UUID.ToString().ToUpperInvariant();
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displayString += " " + folder.Name;
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}
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else if (b is InventoryItem)
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{
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InventoryItem item = b as InventoryItem;
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string iteminvType;
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switch (item.AssetType)
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{
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case AssetType.Animation:
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iteminvType = "<ANM>";
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break;
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case AssetType.Bodypart:
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iteminvType = "<BDY>";
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break;
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case AssetType.CallingCard:
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iteminvType = "<CCD>";
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break;
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case AssetType.Clothing:
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iteminvType = "<CLT>";
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break;
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case AssetType.Folder:
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iteminvType = "<DIR>";
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break;
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case AssetType.Gesture:
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iteminvType = "<GES>";
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break;
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case AssetType.ImageJPEG:
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iteminvType = "<JPG>";
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break;
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case AssetType.ImageTGA:
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iteminvType = "<TGA>";
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break;
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case AssetType.Landmark:
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iteminvType = "<LND>";
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break;
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case AssetType.LostAndFoundFolder:
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iteminvType = "<L&F>";
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break;
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case AssetType.LSLBytecode:
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iteminvType = "<LSO>";
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break;
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case AssetType.LSLText:
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iteminvType = "<LSL>";
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break;
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case AssetType.Notecard:
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iteminvType = "<NOT>";
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break;
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case AssetType.Object:
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iteminvType = "<OBJ>";
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break;
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case AssetType.RootFolder:
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iteminvType = "< / >";
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break;
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case AssetType.Simstate:
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iteminvType = "<SIM>";
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break;
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case AssetType.SnapshotFolder:
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iteminvType = "<SNA>";
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break;
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case AssetType.Sound:
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iteminvType = "<OGG>";
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break;
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case AssetType.SoundWAV:
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iteminvType = "<WAV>";
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break;
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case AssetType.Texture:
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iteminvType = "<JP2>";
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break;
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case AssetType.TextureTGA:
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iteminvType = "<TGA>";
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break;
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case AssetType.TrashFolder:
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iteminvType = "<TRS>";
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break;
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case AssetType.Unknown:
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default:
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iteminvType = "<?<3F>?>";
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break;
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}
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displayString += "-";
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displayString += PermMaskString(item.Permissions.OwnerMask);
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displayString += PermMaskString(item.Permissions.GroupMask);
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displayString += PermMaskString(item.Permissions.EveryoneMask);
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displayString += " " + iteminvType;
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displayString += " " + item.CreationDate.ToShortDateString() + " " + item.CreationDate.ToShortTimeString();
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displayString += " " + item.UUID.ToString().ToUpperInvariant();
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displayString += " " + item.Name;
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}
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}
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else
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{
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displayString += b.Name;
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}
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displayString += nl;
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}
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return displayString;
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}
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else
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{
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return bot.Localization.clResourceManager.getText("Commands.ListContents.NotReady");
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}
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}
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/// <summary>
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/// Returns a 3-character summary of the PermissionMask
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/// CMT if the mask allows copy, mod and transfer
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/// -MT if it disallows copy
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/// --T if it only allows transfer
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/// --- if it disallows everything
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/// </summary>
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/// <param name="mask"></param>
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/// <returns></returns>
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private static string PermMaskString(PermissionMask mask)
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{
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string str = "";
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if (((uint)mask | (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
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str += "C";
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else
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str += "-";
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if (((uint)mask | (uint)PermissionMask.Modify) == (uint)PermissionMask.Modify)
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str += "M";
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else
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str += "-";
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if (((uint)mask | (uint)PermissionMask.Transfer) == (uint)PermissionMask.Transfer)
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str += "T";
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else
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str += "-";
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return str;
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}
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}
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}
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