Open sourced NatiBot
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87
SLBot/bot/Commands/Movement/ForwardCommand.cs
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87
SLBot/bot/Commands/Movement/ForwardCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : ForwardCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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public class ForwardCommand : Command
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{
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public ForwardCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "forward";
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base.Description = bot.Localization.clResourceManager.getText("Commands.Forward.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Forward.Usage");
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}
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public override string Execute(string[] args, UUID fromAgentID, bool something_else)
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{
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if (args.Length > 1)
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return bot.Localization.clResourceManager.getText("Commands.Forward.Usage");
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if (args.Length == 0)
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{
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Client.Self.Movement.SendManualUpdate(AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, Client.Self.Movement.Camera.Position,
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Client.Self.Movement.Camera.AtAxis, Client.Self.Movement.Camera.LeftAxis, Client.Self.Movement.Camera.UpAxis,
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Client.Self.Movement.BodyRotation, Client.Self.Movement.HeadRotation, Client.Self.Movement.Camera.Far, AgentFlags.None,
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AgentState.None, true);
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}
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else
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{
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// Parse the number of seconds
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int duration;
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if (!Int32.TryParse(args[0], out duration))
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return bot.Localization.clResourceManager.getText("Commands.Forward.Usage");
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// Convert to milliseconds
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duration *= 1000;
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int start = Environment.TickCount;
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Client.Self.Movement.AtPos = true;
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while (Environment.TickCount - start < duration)
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{
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// The movement timer will do this automatically, but we do it here as an example
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// and to make sure updates are being sent out fast enough
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Client.Self.Movement.SendUpdate(false);
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System.Threading.Thread.Sleep(100);
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}
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Client.Self.Movement.AtPos = false;
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}
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return bot.Localization.clResourceManager.getText("Commands.Forward.Moved");
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}
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}
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}
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