/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : AttachmentCollection.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; using System.Xml; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace bot { [XmlRoot("Attachment")] class AttachmentCollection { private Dictionary prims; public AttachmentCollection() { prims = new Dictionary(); } public void Add(List Niggers) { foreach (Primitive prim in Niggers) { Array arr = new object[2] { StateToAttachmentPoint(prim.PrimData.State), OSDParser.SerializeLLSDXmlString(prim.GetOSD()) }; this.prims.Add(prim.ID, arr); } } public void Remove(UUID uuid) { prims.Remove(uuid); } public static NBAttachmentPoint StateToAttachmentPoint(uint state) { const uint ATTACHMENT_MASK = 0xF0; uint fixedState = (((byte)state & ATTACHMENT_MASK) >> 4) | (((byte)state & ~ATTACHMENT_MASK) << 4); return (NBAttachmentPoint)fixedState; } public Dictionary Prims { get { return this.prims; } set { this.prims = value; } } } }