/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : BotConfig.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot { using System; using System.Xml.Serialization; [XmlRoot("BotConfig")] public class BotConfig { private CampChair lastSitposition; private bool saveSitPosition; private bool getTextures; private bool getSounds; private bool getAnimations; private bool informFriends; private bool touchMidnightMania; private bool haveLuck; private bool acceptInventoryOffers; public CampChair LastSitposition { get { return this.lastSitposition; } set { this.lastSitposition = value; } } public bool SaveSitPosition { get { return this.saveSitPosition; } set { this.saveSitPosition = value; } } public bool GetTextures { get { return this.getTextures; } set { this.getTextures = value; } } public bool GetSounds { get { return this.getSounds; } set { this.getSounds = value; } } public bool GetAnimations { get { return this.getAnimations; } set { this.getAnimations = value; } } public bool InformFriends { get { return this.informFriends; } set { this.informFriends = value; } } public bool TouchMidnightMania { get { return this.touchMidnightMania; } set { this.touchMidnightMania = value; } } public bool HaveLuck { get { return this.haveLuck; } set { this.haveLuck = value; } } public bool AcceptInventoryOffers { get { return this.acceptInventoryOffers; } set { this.acceptInventoryOffers = value; } } } }