/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : AttachmentsCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using bot; using OpenMetaverse; using System; using System.Text; using System.Collections.Generic; public class AttachmentsCommand : Command { public AttachmentsCommand(SecondLifeBot SecondLifeBot) { base.Client = SecondLifeBot; base.Name = "attachments"; base.Description = bot.Localization.clResourceManager.getText("Commands.Attachments.Description"); } public override string Execute(string[] args, UUID fromAgentID, bool fromSL) { StringBuilder builder = new StringBuilder(); List attachments = Client.Network.CurrentSim.ObjectsPrimitives.FindAll( delegate(Primitive prim) { return prim.ParentID == Client.Self.LocalID; } ); for (int i = 0; i < attachments.Count; i++) { Primitive prim = attachments[i]; NBAttachmentPoint point = StateToAttachmentPoint(prim.PrimData.State); // TODO: Fetch properties for the objects with missing property sets so we can show names //Logger.Log(String.Format("[Attachment @ {0}] LocalID: {1} UUID: {2} Offset: {3}", // point, prim.LocalID, prim.ID, prim.Position), Helpers.LogLevel.Info, Client); builder.AppendFormat(bot.Localization.clResourceManager.getText("Commands.Attachments.Attachment"), point, prim.LocalID, prim.ID, prim.Position); builder.AppendLine(); } builder.AppendLine(String.Format(bot.Localization.clResourceManager.getText("Commands.Attachments.Found"), attachments.Count)); return builder.ToString(); } public static NBAttachmentPoint StateToAttachmentPoint(uint state) { const uint ATTACHMENT_MASK = 0xF0; uint fixedState = (((byte)state & ATTACHMENT_MASK) >> 4) | (((byte)state & ~ATTACHMENT_MASK) << 4); return (NBAttachmentPoint)fixedState; } } }