/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : FriendsCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using bot; using OpenMetaverse; using System; using System.Collections.Generic; using System.Text; using System.Threading; public class FriendsCommand : Command { public FriendsCommand(SecondLifeBot SecondLifeBot) { base.Name = "friends"; base.Description = bot.Localization.clResourceManager.getText("Commands.Friends.Description"); } /// /// Get a list of current friends /// /// optional testClient command arguments /// The /// of the agent making the request /// public override string Execute(string[] args, UUID fromAgentID, bool fromSL) { // initialize a StringBuilder object used to return the results StringBuilder sb = new StringBuilder(); // Only iterate the Friends dictionary if we actually have friends! if (Client.Friends.FriendList.Count > 0) { // iterate over the InternalDictionary using a delegate to populate // our StringBuilder output string Client.Friends.FriendList.ForEach(delegate(FriendInfo friend) { // append the name of the friend to our output sb.AppendLine(friend.Name + "(UUID: " + friend.UUID.ToString() + ")"); }); } else { // we have no friends :( sb.AppendLine(bot.Localization.clResourceManager.getText("Commands.Friends.NoFriends")); } // return the result return sb.ToString(); } } }