/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : DownloadTerrainCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using bot; using System; using System.IO; using System.Collections.Generic; using System.Threading; using OpenMetaverse; public class DownloadTerrainCommand : Command { /// /// Create a Synchronization event object /// private static AutoResetEvent xferTimeout = new AutoResetEvent(false); /// A string we use to report the result of the request with. private static System.Text.StringBuilder result = new System.Text.StringBuilder(); private static string fileName; /// /// Download a simulators raw terrain data and save it to a file /// /// public DownloadTerrainCommand(SecondLifeBot SecondLifeBot) { Name = "downloadterrain"; Description = bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Description") + " " + bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Usage"); } /// /// Execute the application /// /// arguments passed to this module /// The ID of the avatar sending the request /// public override string Execute(string[] args, UUID fromAgentID, bool something_else) { int timeout = 120000; // default the timeout to 2 minutes fileName = "terrain/" + Client.Network.CurrentSim.Name + ".raw"; if (args.Length > 0 && int.TryParse(args[0], out timeout) != true) return bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Usage"); // Create a delegate which will be fired when the simulator receives our download request // Starts the actual transfer request AssetManager.InitiateDownloadCallback initiateDownloadDelegate = delegate(string simFilename, string viewerFileName) { Client.Assets.RequestAssetXfer(simFilename, false, false, UUID.Zero, AssetType.Unknown, false); }; // Subscribe to the event that will tell us the status of the download Client.Assets.OnXferReceived += new AssetManager.XferReceivedCallback(Assets_OnXferReceived); // subscribe to the event which tells us when the simulator has received our request Client.Assets.OnInitiateDownload += initiateDownloadDelegate; // configure request to tell the simulator to send us the file List parameters = new List(); parameters.Add("download filename"); parameters.Add(fileName); // send the request Client.Estate.EstateOwnerMessage("terrain", parameters); // wait for (timeout) seconds for the request to complete (defaults 2 minutes) if (!xferTimeout.WaitOne(timeout, false)) { result.Append(bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Timeout")); } // unsubscribe from events Client.Assets.OnInitiateDownload -= initiateDownloadDelegate; Client.Assets.OnXferReceived -= new AssetManager.XferReceivedCallback(Assets_OnXferReceived); // return the result return result.ToString(); } /// /// Handle the reply to the OnXferReceived event /// /// private void Assets_OnXferReceived(XferDownload xfer) { if (xfer.Success) { // set the result message result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Success"), xfer.Filename, xfer.Size, fileName); // write the file to disk FileStream stream = new FileStream(fileName, FileMode.Create); BinaryWriter w = new BinaryWriter(stream); w.Write(xfer.AssetData); w.Close(); // tell the application we've gotten the file xferTimeout.Set(); } } } }