/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : DownloadTerrainCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using System;
using System.IO;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
public class DownloadTerrainCommand : Command
{
///
/// Create a Synchronization event object
///
private static AutoResetEvent xferTimeout = new AutoResetEvent(false);
/// A string we use to report the result of the request with.
private static System.Text.StringBuilder result = new System.Text.StringBuilder();
private static string fileName;
///
/// Download a simulators raw terrain data and save it to a file
///
///
public DownloadTerrainCommand(SecondLifeBot SecondLifeBot)
{
Name = "downloadterrain";
Description = bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Description") + " " + bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Usage");
}
///
/// Execute the application
///
/// arguments passed to this module
/// The ID of the avatar sending the request
///
public override string Execute(string[] args, UUID fromAgentID, bool something_else)
{
int timeout = 120000; // default the timeout to 2 minutes
fileName = "terrain/" + Client.Network.CurrentSim.Name + ".raw";
if (args.Length > 0 && int.TryParse(args[0], out timeout) != true)
return bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Usage");
// Create a delegate which will be fired when the simulator receives our download request
// Starts the actual transfer request
AssetManager.InitiateDownloadCallback initiateDownloadDelegate = delegate(string simFilename, string viewerFileName)
{
Client.Assets.RequestAssetXfer(simFilename, false, false, UUID.Zero, AssetType.Unknown, false);
};
// Subscribe to the event that will tell us the status of the download
Client.Assets.OnXferReceived += new AssetManager.XferReceivedCallback(Assets_OnXferReceived);
// subscribe to the event which tells us when the simulator has received our request
Client.Assets.OnInitiateDownload += initiateDownloadDelegate;
// configure request to tell the simulator to send us the file
List parameters = new List();
parameters.Add("download filename");
parameters.Add(fileName);
// send the request
Client.Estate.EstateOwnerMessage("terrain", parameters);
// wait for (timeout) seconds for the request to complete (defaults 2 minutes)
if (!xferTimeout.WaitOne(timeout, false))
{
result.Append(bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Timeout"));
}
// unsubscribe from events
Client.Assets.OnInitiateDownload -= initiateDownloadDelegate;
Client.Assets.OnXferReceived -= new AssetManager.XferReceivedCallback(Assets_OnXferReceived);
// return the result
return result.ToString();
}
///
/// Handle the reply to the OnXferReceived event
///
///
private void Assets_OnXferReceived(XferDownload xfer)
{
if (xfer.Success)
{
// set the result message
result.AppendFormat(bot.Localization.clResourceManager.getText("Commands.DownloadTerrain.Success"), xfer.Filename, xfer.Size, fileName);
// write the file to disk
FileStream stream = new FileStream(fileName, FileMode.Create);
BinaryWriter w = new BinaryWriter(stream);
w.Write(xfer.AssetData);
w.Close();
// tell the application we've gotten the file
xferTimeout.Set();
}
}
}
}