/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : ChangeDirectoryCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using bot; using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; public class ChangeDirectoryCommand : Command { private InventoryManager Manager; private OpenMetaverse.Inventory Inventory; public ChangeDirectoryCommand(SecondLifeBot SecondLifeBot) { base.Name = "cd"; base.Description = bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Description") + " " + bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage"); } public override string Execute(string[] args, UUID fromAgentID, bool something_else) { Manager = Client.Inventory; Inventory = Client.Inventory.Store; if (args.Length > 1) return bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage"); string pathStr = ""; string[] path = null; if (args.Length == 0) { path = new string[] { "" }; // cd without any arguments doesn't do anything. } else if (args.Length == 1) { pathStr = args[0]; path = pathStr.Split(new char[] { '/' }); // Use '/' as a path seperator. } InventoryFolder currentFolder = Client.CurrentDirectory; if (pathStr.StartsWith("/")) currentFolder = Inventory.RootFolder; if (currentFolder == null) // We need this to be set to something. //return "Error: Sesión no iniciada."; currentFolder = Inventory.RootFolder; // Traverse the path, looking for the for (int i = 0; i < path.Length; ++i) { string nextName = path[i]; if (string.IsNullOrEmpty(nextName) || nextName == ".") continue; // Ignore '.' and blanks, stay in the current directory. if (nextName == ".." && currentFolder != Inventory.RootFolder) { // If we encounter .., move to the parent folder. currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder; } else { List currentContents = Inventory.GetContents(currentFolder); // Try and find an InventoryBase with the corresponding name. bool found = false; foreach (InventoryBase item in currentContents) { // Allow lookup by UUID as well as name: if (item.Name == nextName || item.UUID.ToString() == nextName) { found = true; if (item is InventoryFolder) { currentFolder = item as InventoryFolder; } else { return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFolder"), item.Name); } } } if (!found) return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFound"), nextName, currentFolder.Name); } } Client.CurrentDirectory = currentFolder; return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.CurrentFolder"), currentFolder.Name); } } }