/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : ForwardCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using bot; using OpenMetaverse; using System; using System.Collections.Generic; public class ForwardCommand : Command { public ForwardCommand(SecondLifeBot SecondLifeBot) { base.Name = "forward"; base.Description = bot.Localization.clResourceManager.getText("Commands.Forward.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Forward.Usage"); } public override string Execute(string[] args, UUID fromAgentID, bool something_else) { if (args.Length > 1) return bot.Localization.clResourceManager.getText("Commands.Forward.Usage"); if (args.Length == 0) { Client.Self.Movement.SendManualUpdate(AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, Client.Self.Movement.Camera.Position, Client.Self.Movement.Camera.AtAxis, Client.Self.Movement.Camera.LeftAxis, Client.Self.Movement.Camera.UpAxis, Client.Self.Movement.BodyRotation, Client.Self.Movement.HeadRotation, Client.Self.Movement.Camera.Far, AgentFlags.None, AgentState.None, true); } else { // Parse the number of seconds int duration; if (!Int32.TryParse(args[0], out duration)) return bot.Localization.clResourceManager.getText("Commands.Forward.Usage"); // Convert to milliseconds duration *= 1000; int start = Environment.TickCount; Client.Self.Movement.AtPos = true; while (Environment.TickCount - start < duration) { // The movement timer will do this automatically, but we do it here as an example // and to make sure updates are being sent out fast enough Client.Self.Movement.SendUpdate(false); System.Threading.Thread.Sleep(100); } Client.Self.Movement.AtPos = false; } return bot.Localization.clResourceManager.getText("Commands.Forward.Moved"); } } }