/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : WindCommand.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ namespace bot.Commands { using System; using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.Packets; using bot; class WindCommand : Command { public WindCommand(SecondLifeBot SecondLifeBot) { base.Name = "wind"; base.Description = bot.Localization.clResourceManager.getText("Commands.Wind.Description"); } public override string Execute(string[] args, UUID fromAgentID, bool something_else) { // Get the agent's current "patch" position, where each patch of // wind data is a 16x16m square Vector3 agentPos = Client.Self.SimPosition; int xPos = (int)Utils.Clamp(agentPos.X, 0.0f, 255.0f) / 16; int yPos = (int)Utils.Clamp(agentPos.Y, 0.0f, 255.0f) / 16; Vector2 windSpeed = Client.Terrain.WindSpeeds[Client.Network.CurrentSim.Handle][yPos * 16 + xPos]; return String.Format(bot.Localization.clResourceManager.getText("Commands.Wind.Speed"), windSpeed.ToString()); } } }