/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : ImportCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
public class ImportCommand : Command
{
private enum ImporterState
{
RezzingParent,
RezzingChildren,
Linking,
Idle
}
private class Linkset
{
public Primitive RootPrim;
public List Children = new List();
public Linkset()
{
RootPrim = new Primitive();
}
public Linkset(Primitive rootPrim)
{
RootPrim = rootPrim;
}
}
Primitive currentPrim;
Vector3 currentPosition;
AutoResetEvent primDone = new AutoResetEvent(false);
List primsCreated;
List linkQueue;
uint rootLocalID;
ImporterState state = ImporterState.Idle;
public ImportCommand(SecondLifeBot SecondLifeBot)
{
base.Name = "import";
base.Description = bot.Localization.clResourceManager.getText("Commands.Import.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Import.Usage");
SecondLifeBot.Objects.ObjectUpdate += Objects_OnNewPrim;
}
public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
{
primDone.Reset();
if (args.Length < 1)
return bot.Localization.clResourceManager.getText("Commands.Import.Usage");
string filename = args[0];
UUID GroupID = (args.Length > 1) ? Client.GroupID : UUID.Zero;
string xml;
List prims;
if (File.Exists(filename))
{
try
{
xml = File.ReadAllText(filename);
}
catch (Exception e)
{
return e.Message;
}
}
else
{
try
{
xml = File.ReadAllText("./objects/" + filename);
}
catch (Exception e)
{
return e.Message;
}
}
try
{
prims = Helpers.OSDToPrimList(OSDParser.DeserializeLLSDXml(xml));
}
catch (Exception e)
{
return String.Format(bot.Localization.clResourceManager.getText("Commands.Import.DeserializeFail"), filename, e.Message);
}
// Build an organized structure from the imported prims
Dictionary linksets = new Dictionary();
for (int i = 0; i < prims.Count; i++)
{
Primitive prim = prims[i];
if (prim.ParentID == 0)
{
if (linksets.ContainsKey(prim.LocalID))
linksets[prim.LocalID].RootPrim = prim;
else
linksets[prim.LocalID] = new Linkset(prim);
}
else
{
if (!linksets.ContainsKey(prim.ParentID))
linksets[prim.ParentID] = new Linkset();
linksets[prim.ParentID].Children.Add(prim);
}
}
primsCreated = new List();
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.Importing"), linksets.Count);
foreach (Linkset linkset in linksets.Values)
{
if (linkset.RootPrim.LocalID != 0)
{
state = ImporterState.RezzingParent;
currentPrim = linkset.RootPrim;
// HACK: Import the structure just above our head
// We need a more elaborate solution for importing with relative or absolute offsets
linkset.RootPrim.Position = Client.Self.SimPosition;
linkset.RootPrim.Position.Z += 3.0f;
currentPosition = linkset.RootPrim.Position;
// Rez the root prim with no rotation
Quaternion rootRotation = linkset.RootPrim.Rotation;
linkset.RootPrim.Rotation = Quaternion.Identity;
Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.PrimData, GroupID,
linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation);
if (!primDone.WaitOne(15000, false))
{
primsCreated.Clear();
return bot.Localization.clResourceManager.getText("Commands.Import.RootFail");
}
Client.Objects.SetPosition(Client.Network.CurrentSim, primsCreated[primsCreated.Count - 1].LocalID, linkset.RootPrim.Position);
state = ImporterState.RezzingChildren;
// Rez the child prims
foreach (Primitive prim in linkset.Children)
{
currentPrim = prim;
currentPosition = prim.Position + linkset.RootPrim.Position;
Client.Objects.AddPrim(Client.Network.CurrentSim, prim.PrimData, GroupID, currentPosition,
prim.Scale, prim.Rotation);
if (!primDone.WaitOne(15000, false))
{
primsCreated.Clear();
return bot.Localization.clResourceManager.getText("Commands.Import.ChildFail");
}
Client.Objects.SetPosition(Client.Network.CurrentSim, primsCreated[primsCreated.Count - 1].LocalID, currentPosition);
}
// Create a list of the local IDs of the newly created prims
List primIDs = new List(primsCreated.Count);
primIDs.Add(rootLocalID); // Root prim is first in list.
if (linkset.Children.Count != 0)
{
// Add the rest of the prims to the list of local IDs
foreach (Primitive prim in primsCreated)
{
if (prim.LocalID != rootLocalID)
primIDs.Add(prim.LocalID);
}
linkQueue = new List(primIDs.Count);
linkQueue.AddRange(primIDs);
// Link and set the permissions + rotation
state = ImporterState.Linking;
Client.Objects.LinkPrims(Client.Network.CurrentSim, linkQueue);
if (primDone.WaitOne(1000 * linkset.Children.Count, false))
Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
else
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.LinkFail"), linkQueue.Count);
}
else
{
Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
}
// Set permissions on newly created prims
Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs,
PermissionWho.Everyone | PermissionWho.Group | PermissionWho.NextOwner,
PermissionMask.All, true);
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.DeRezzing"));
Client.Inventory.RequestDeRezToInventory(rootLocalID);
state = ImporterState.Idle;
}
else
{
// Skip linksets with a missing root prim
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.MissingRoot"));
}
// Reset everything for the next linkset
primsCreated.Clear();
}
return bot.Localization.clResourceManager.getText("Commands.Import.Complete");
}
void Objects_OnNewPrim(object sender, PrimEventArgs e)
{
Primitive prim = e.Prim;
if ((prim.Flags & PrimFlags.CreateSelected) == 0)
return; // We received an update for an object we didn't create
switch (state)
{
case ImporterState.RezzingParent:
rootLocalID = prim.LocalID;
goto case ImporterState.RezzingChildren;
case ImporterState.RezzingChildren:
if (!primsCreated.Contains(prim))
{
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.Properties"), prim.LocalID);
// TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
Client.Objects.SetPosition(e.Simulator, prim.LocalID, currentPosition);
Client.Objects.SetTextures(e.Simulator, prim.LocalID, currentPrim.Textures);
if (currentPrim.Light.Intensity > 0)
{
Client.Objects.SetLight(e.Simulator, prim.LocalID, currentPrim.Light);
}
Client.Objects.SetFlexible(e.Simulator, prim.LocalID, currentPrim.Flexible);
if (currentPrim.Sculpt.SculptTexture != UUID.Zero)
{
Client.Objects.SetSculpt(e.Simulator, prim.LocalID, currentPrim.Sculpt);
}
if (!String.IsNullOrEmpty(currentPrim.Properties.Name))
Client.Objects.SetName(e.Simulator, prim.LocalID, currentPrim.Properties.Name);
if (!String.IsNullOrEmpty(currentPrim.Properties.Description))
Client.Objects.SetDescription(e.Simulator, prim.LocalID, currentPrim.Properties.Description);
primsCreated.Add(prim);
primDone.Set();
}
break;
case ImporterState.Linking:
lock (linkQueue)
{
int index = linkQueue.IndexOf(prim.LocalID);
if (index != -1)
{
linkQueue.RemoveAt(index);
if (linkQueue.Count == 0)
primDone.Set();
}
}
break;
}
}
}
}