/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : NBAttachmentPoint.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
using System;
namespace bot
{
///
/// Attachment points for objects on avatar bodies
///
///
/// Both InventoryObject and InventoryAttachment types can be attached
///
public enum NBAttachmentPoint : byte
{
/// Right hand if object was not previously attached
Default = 0,
/// Chest
Chest = 1,
/// Skull
Skull,
/// Left shoulder
LeftShoulder,
/// Right shoulder
RightShoulder,
/// Left hand
LeftHand,
/// Right hand
RightHand,
/// Left foot
LeftFoot,
/// Right foot
RightFoot,
/// Spine
Spine,
/// Pelvis
Pelvis,
/// Mouth
Mouth,
/// Chin
Chin,
/// Left ear
LeftEar,
/// Right ear
RightEar,
/// Left eyeball
LeftEyeball,
/// Right eyeball
RightEyeball,
/// Nose
Nose,
/// Right upper arm
RightUpperArm,
/// Right forearm
RightForearm,
/// Left upper arm
LeftUpperArm,
/// Left forearm
LeftForearm,
/// Right hip
RightHip,
/// Right upper leg
RightUpperLeg,
/// Right lower leg
RightLowerLeg,
/// Left hip
LeftHip,
/// Left upper leg
LeftUpperLeg,
/// Left lower leg
LeftLowerLeg,
/// Stomach
Stomach,
/// Left pectoral
LeftPec,
/// Right pectoral
RightPec,
/// HUD Center position 2
HUDCenter2,
/// HUD Top-right
HUDTopRight,
/// HUD Top
HUDTop,
/// HUD Top-left
HUDTopLeft,
/// HUD Center
HUDCenter,
/// HUD Bottom-left
HUDBottomLeft,
/// HUD Bottom
HUDBottom,
/// HUD Bottom-right
HUDBottomRight,
// Emerald viewer extra attachment points
/// Chest 2
Chest2 = 39,
/// Skull 2
Skull2,
/// Left shoulder 2
LeftShoulder2,
/// Right shoulder 2
RightShoulder2,
/// Left hand 2
LeftHand2,
/// Right hand 2
RightHand2,
/// Left foot 2
LeftFoot2,
/// Right foot 2
RightFoot2,
/// Spine 2
Spine2,
/// Pelvis 2
Pelvis2,
/// Mouth 2
Mouth2,
/// Chin 2
Chin2,
/// Left ear 2
LeftEar2,
/// Right ear 2
RightEar2,
/// Left eyeball 2
LeftEyeball2,
/// Right eyeball 2
RightEyeball2,
/// Nose 2
Nose2,
/// Right upper arm 2
RightUpperArm2,
/// Right forearm 2
RightForearm2,
/// Left upper arm 2
LeftUpperArm2,
/// Left forearm 2
LeftForearm2,
/// Right hip 2
RightHip2,
/// Right upper leg 2
RightUpperLeg2,
/// Right lower leg 2
RightLowerLeg2,
/// Left hip 2
LeftHip2,
/// Left upper leg 2
LeftUpperLeg2,
/// Left lower leg 2
LeftLowerLeg2,
/// Stomach 2
Stomach2,
/// Left pectoral 2
LeftPec2,
/// Right pectoral 2
RightPec2,
/// Left Knee
LeftKnee,
/// Right Knee
RightKnee,
/// Bridge
Bridge = 128
}
}