/*************************************************************************** The Disc Image Chef ---------------------------------------------------------------------------- Filename : NBAttachmentPoint.cs Version : 1.0.326 Author(s) : Natalia Portillo Component : NatiBot Revision : r326 Last change by : Natalia Portillo Date : 2010/01/01 --[ License ] -------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ---------------------------------------------------------------------------- Copyright (C) 2008-2014 Claunia.com ****************************************************************************/ using System; namespace bot { /// /// Attachment points for objects on avatar bodies /// /// /// Both InventoryObject and InventoryAttachment types can be attached /// public enum NBAttachmentPoint : byte { /// Right hand if object was not previously attached Default = 0, /// Chest Chest = 1, /// Skull Skull, /// Left shoulder LeftShoulder, /// Right shoulder RightShoulder, /// Left hand LeftHand, /// Right hand RightHand, /// Left foot LeftFoot, /// Right foot RightFoot, /// Spine Spine, /// Pelvis Pelvis, /// Mouth Mouth, /// Chin Chin, /// Left ear LeftEar, /// Right ear RightEar, /// Left eyeball LeftEyeball, /// Right eyeball RightEyeball, /// Nose Nose, /// Right upper arm RightUpperArm, /// Right forearm RightForearm, /// Left upper arm LeftUpperArm, /// Left forearm LeftForearm, /// Right hip RightHip, /// Right upper leg RightUpperLeg, /// Right lower leg RightLowerLeg, /// Left hip LeftHip, /// Left upper leg LeftUpperLeg, /// Left lower leg LeftLowerLeg, /// Stomach Stomach, /// Left pectoral LeftPec, /// Right pectoral RightPec, /// HUD Center position 2 HUDCenter2, /// HUD Top-right HUDTopRight, /// HUD Top HUDTop, /// HUD Top-left HUDTopLeft, /// HUD Center HUDCenter, /// HUD Bottom-left HUDBottomLeft, /// HUD Bottom HUDBottom, /// HUD Bottom-right HUDBottomRight, // Emerald viewer extra attachment points /// Chest 2 Chest2 = 39, /// Skull 2 Skull2, /// Left shoulder 2 LeftShoulder2, /// Right shoulder 2 RightShoulder2, /// Left hand 2 LeftHand2, /// Right hand 2 RightHand2, /// Left foot 2 LeftFoot2, /// Right foot 2 RightFoot2, /// Spine 2 Spine2, /// Pelvis 2 Pelvis2, /// Mouth 2 Mouth2, /// Chin 2 Chin2, /// Left ear 2 LeftEar2, /// Right ear 2 RightEar2, /// Left eyeball 2 LeftEyeball2, /// Right eyeball 2 RightEyeball2, /// Nose 2 Nose2, /// Right upper arm 2 RightUpperArm2, /// Right forearm 2 RightForearm2, /// Left upper arm 2 LeftUpperArm2, /// Left forearm 2 LeftForearm2, /// Right hip 2 RightHip2, /// Right upper leg 2 RightUpperLeg2, /// Right lower leg 2 RightLowerLeg2, /// Left hip 2 LeftHip2, /// Left upper leg 2 LeftUpperLeg2, /// Left lower leg 2 LeftLowerLeg2, /// Stomach 2 Stomach2, /// Left pectoral 2 LeftPec2, /// Right pectoral 2 RightPec2, /// Left Knee LeftKnee, /// Right Knee RightKnee, /// Bridge Bridge = 128 } }