Files
NatiBot/SLBot/bot/Commands/Estate/UploadRawTerrainCommand.cs
2014-09-04 04:26:22 +01:00

119 lines
4.3 KiB
C#

/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : UploadRawTerrainCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using System;
using System.IO;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
public class UploadRawTerrainCommand : Command
{
System.Threading.AutoResetEvent WaitForUploadComplete = new System.Threading.AutoResetEvent(false);
/// <summary>
/// Download a simulators raw terrain data and save it to a file
/// </summary>
/// <param name="testClient"></param>
public UploadRawTerrainCommand(SecondLifeBot SecondLifeBot)
{
Name = "uploadterrain";
Description = bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.Description") + " " + bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.Usage");
}
public override string Execute(string[] args, UUID fromAgentID, bool something_else)
{
string fileName = String.Empty;
if (args.Length != 1)
return bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.Usage");
fileName = args[0];
if (!System.IO.File.Exists(fileName))
{
return String.Format(bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.FileNotFound"), fileName);
}
// Setup callbacks for upload request reply and progress indicator
// so we can detect when the upload is complete
Client.Assets.OnUploadProgress += new AssetManager.UploadProgressCallback(Assets_OnUploadProgress);
byte[] fileData = File.ReadAllBytes(fileName);
Client.Estate.UploadTerrain(fileData, fileName);
// Wait for upload to complete. Upload request is fired in callback from first request
if (!WaitForUploadComplete.WaitOne(120000, false))
{
Cleanup();
return bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.Timeout");
}
else
{
Cleanup();
return bot.Localization.clResourceManager.getText("Commands.UploadRawTerrain.Success");
}
}
/// <summary>
/// Unregister previously subscribed event handlers
/// </summary>
private void Cleanup()
{
Client.Assets.OnUploadProgress -= new AssetManager.UploadProgressCallback(Assets_OnUploadProgress);
}
/// <summary>
///
/// </summary>
/// <param name="upload"></param>
void Assets_OnUploadProgress(AssetUpload upload)
{
if (upload.Transferred == upload.Size)
{
WaitForUploadComplete.Set();
}
else
{
//Console.WriteLine("Progress: {0}/{1} {2}/{3} {4}", upload.XferID, upload.ID, upload.Transferred, upload.Size, upload.Success);
bot.Console.WriteLine(".");
}
}
}
}