using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
using NaturalSort;

namespace SabreTools.Library.DatFiles
{
    /// <summary>
    /// Represents parsing and writing of a Missfile
    /// </summary>
    internal class Missfile : DatFile
    {
        /// <summary>
        /// Constructor designed for casting a base DatFile
        /// </summary>
        /// <param name="datFile">Parent DatFile to copy from</param>
        public Missfile(DatFile datFile)
            : base(datFile, cloneHeader: false)
        {
        }

        /// <summary>
        /// Parse a Missfile and return all found games and roms within
        /// </summary>
        /// <param name="filename">Name of the file to be parsed</param>
        /// <param name="sysid">System ID for the DAT</param>
        /// <param name="srcid">Source ID for the DAT</param>
        /// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
        /// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
        /// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
        public override void ParseFile(
            // Standard Dat parsing
            string filename,
            int sysid,
            int srcid,

            // Miscellaneous
            bool keep,
            bool clean,
            bool remUnicode)
        {
            // There is no consistent way to parse a missfile...
            throw new NotImplementedException();
        }

        /// <summary>
        /// Create and open an output file for writing direct from a dictionary
        /// </summary>
        /// <param name="outfile">Name of the file to write to</param>
        /// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
        /// <returns>True if the DAT was written correctly, false otherwise</returns>
        public override bool WriteToFile(string outfile, bool ignoreblanks = false)
        {
            try
            {
                Globals.Logger.User($"Opening file for writing: {outfile}");
                FileStream fs = Utilities.TryCreate(outfile);

                // If we get back null for some reason, just log and return
                if (fs == null)
                {
                    Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
                    return false;
                }

                StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));

                // Write out each of the machines and roms
                string lastgame = null;

                // Get a properly sorted set of keys
                List<string> keys = Keys;
                keys.Sort(new NaturalComparer());

                foreach (string key in keys)
                {
                    List<DatItem> roms = this[key];

                    // Resolve the names in the block
                    roms = DatItem.ResolveNames(roms);

                    for (int index = 0; index < roms.Count; index++)
                    {
                        DatItem rom = roms[index];

                        // There are apparently times when a null rom can skip by, skip them
                        if (rom.Name == null || rom.MachineName == null)
                        {
                            Globals.Logger.Warning("Null rom found!");
                            continue;
                        }

                        // If we have a "null" game (created by DATFromDir or something similar), log it to file
                        if (rom.ItemType == ItemType.Rom
                            && ((Rom)rom).Size == -1
                            && ((Rom)rom).CRC == "null")
                        {
                            Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}");
                            lastgame = rom.MachineName;
                            continue;
                        }

                        // Now, output the rom data
                        WriteDatItem(sw, rom, lastgame, ignoreblanks);

                        // Set the new data to compare against
                        lastgame = rom.MachineName;
                    }
                }

                Globals.Logger.Verbose("File written!" + Environment.NewLine);
                sw.Dispose();
                fs.Dispose();
            }
            catch (Exception ex)
            {
                Globals.Logger.Error(ex.ToString());
                return false;
            }

            return true;
        }

        /// <summary>
        /// Write out DatItem using the supplied StreamWriter
        /// </summary>
        /// <param name="sw">StreamWriter to output to</param>
        /// <param name="datItem">DatItem object to be output</param>
        /// <param name="lastgame">The name of the last game to be output</param>
        /// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
        /// <returns>True if the data was written, false on error</returns>
        private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false)
        {
            // If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
            if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
                return true;

            try
            {
                // Process the item name
                ProcessItemName(datItem, false, forceRomName: false);

                // If we're in Romba mode, the state is consistent
                if (Romba)
                {
                    sw.Write($"{datItem.GetField(Field.SHA1, ExcludeFields)}\n");
                }
                // Otherwise, use any flags
                else
                {
                    if (!UseRomName && datItem.MachineName != lastgame)
                    {
                        sw.Write($"{datItem.GetField(Field.MachineName, ExcludeFields)}\n");
                        lastgame = datItem.MachineName;
                    }
                    else if (UseRomName)
                    {
                        sw.Write($"{datItem.GetField(Field.Name, ExcludeFields)}\n");
                    }
                }

                sw.Flush();
            }
            catch (Exception ex)
            {
                Globals.Logger.Error(ex.ToString());
                return false;
            }

            return true;
        }
    }
}
