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SabreTools/SabreTools.Skippers/SkipperMatch.cs

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2020-12-08 14:53:49 -08:00
using System.Collections.Generic;
using System.IO;
using SabreTools.Core;
using SabreTools.Logging;
namespace SabreTools.Skippers
{
/// <summary>
/// Class for matching existing Skippers
/// <summary>
/// <remarks>
/// Skippers, in general, are distributed as XML files by some projects
/// in order to denote a way of transforming a file so that it will match
/// the hashes included in their DATs. Each skipper file can contain multiple
/// skipper rules, each of which denote a type of header/transformation. In
/// turn, each of those rules can contain multiple tests that denote that
/// a file should be processed using that rule. Transformations can include
/// simply skipping over a portion of the file all the way to byteswapping
/// the entire file. For the purposes of this library, Skippers also denote
/// a way of changing files directly in order to produce a file whose external
/// hash would match those same DATs.
/// </remarks>
public static class SkipperMatch
{
/// <summary>
/// Header skippers represented by a list of skipper objects
/// </summary>
private static List<SkipperFile> List;
/// <summary>
/// Local paths
/// </summary>
private static readonly string LocalPath = Path.Combine(Globals.ExeDir, "Skippers") + Path.DirectorySeparatorChar;
#region Logging
/// <summary>
/// Logging object
/// </summary>
private static readonly Logger logger = new Logger();
#endregion
/// <summary>
/// Initialize static fields
/// </summary>
public static void Init()
{
PopulateSkippers();
}
/// <summary>
/// Populate the entire list of header Skippers
/// </summary>
/// <remarks>
/// http://mamedev.emulab.it/clrmamepro/docs/xmlheaders.txt
/// http://www.emulab.it/forum/index.php?topic=127.0
/// </remarks>
private static void PopulateSkippers()
{
// Ensure the list exists
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if (List == null)
List = new List<SkipperFile>();
// Get skippers for each known header type
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foreach (string skipperFile in Directory.EnumerateFiles(LocalPath, "*", SearchOption.AllDirectories))
{
List.Add(new SkipperFile(Path.GetFullPath(skipperFile)));
}
}
/// <summary>
/// Populate the entire list of header skippers
/// </summary>
/// <remarks>
/// http://mamedev.emulab.it/clrmamepro/docs/xmlheaders.txt
/// http://www.emulab.it/forum/index.php?topic=127.0
/// </remarks>
private static void PopulateSkippersInternal()
{
// Ensure the list exists
if (List == null)
List = new List<SkipperFile>();
// Get skippers for each known header type
List.Add(GetAtari7800());
List.Add(GetAtariLynx());
List.Add(GetCommodorePSID());
List.Add(GetNECPCEngine());
List.Add(GetNintendo64());
List.Add(GetNintendoEntertainmentSystem());
List.Add(GetNintendoFamicomDiskSystem());
List.Add(GetSuperNintendoEntertainmentSystem());
List.Add(GetSuperFamicomSPC());
}
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/// <summary>
/// Get the SkipperRule associated with a given file
/// </summary>
/// <param name="input">Name of the file to be checked</param>
/// <param name="skipperName">Name of the skipper to be used, blank to find a matching skipper</param>
/// <param name="logger">Logger object for file and console output</param>
/// <returns>The SkipperRule that matched the file</returns>
public static SkipperRule GetMatchingRule(string input, string skipperName)
{
// If the file doesn't exist, return a blank skipper rule
if (!File.Exists(input))
{
logger.Error($"The file '{input}' does not exist so it cannot be tested");
return new SkipperRule();
}
return GetMatchingRule(File.OpenRead(input), skipperName);
}
/// <summary>
/// Get the SkipperRule associated with a given stream
/// </summary>
/// <param name="input">Name of the file to be checked</param>
/// <param name="skipperName">Name of the skipper to be used, blank to find a matching skipper</param>
/// <param name="keepOpen">True if the underlying stream should be kept open, false otherwise</param>
/// <returns>The SkipperRule that matched the file</returns>
public static SkipperRule GetMatchingRule(Stream input, string skipperName, bool keepOpen = false)
{
SkipperRule skipperRule = new SkipperRule();
// If we have a null skipper name, we return since we're not matching skippers
if (skipperName == null)
return skipperRule;
// Loop through and find a Skipper that has the right name
logger.Verbose("Beginning search for matching header skip rules");
List<SkipperFile> tempList = new List<SkipperFile>();
tempList.AddRange(List);
// Loop through all known SkipperFiles
foreach (SkipperFile skipper in tempList)
{
skipperRule = skipper.GetMatchingRule(input, skipperName);
if (skipperRule != null)
break;
}
// If we're not keeping the stream open, dispose of the binary reader
if (!keepOpen)
input.Dispose();
// If the SkipperRule is null, make it empty
if (skipperRule == null)
skipperRule = new SkipperRule();
// If we have a blank rule, inform the user
if (skipperRule.Tests == null)
logger.Verbose("No matching rule found!");
else
logger.User("Matching rule found!");
return skipperRule;
}
// These are hardcoded versions of the XML files that get parsed in
// TODO: Should these be in their own derived classes?
#region Skipper Generation
/// <summary>
/// Generate a SkipperFile for Atari 7800 headers
/// </summary>
/// <remarks>Originally from a7800.xml</remarks>
private static SkipperFile GetAtari7800()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x01,
Value = new byte[] { 0x41, 0x54, 0x41, 0x52, 0x49, 0x37, 0x38, 0x30, 0x30 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x64,
Value = new byte[] { 0x41, 0x43, 0x54, 0x55, 0x41, 0x4C, 0x20, 0x43, 0x41, 0x52, 0x54, 0x20, 0x44, 0x41, 0x54, 0x41, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x53, 0x20, 0x48, 0x45, 0x52, 0x45 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x80,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x80,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Atari 7800",
Author = "Roman Scherzer",
Version = "1.0",
SourceFile = "a7800.xml",
Rules = new List<SkipperRule>
{
rule1,
rule2,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Atari Lynx headers
/// </summary>
/// <remarks>Originally from lynx.xml</remarks>
private static SkipperFile GetAtariLynx()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x4C, 0x59, 0x4E, 0x58 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x06,
Value = new byte[] { 0x42, 0x53, 0x39 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x40,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x40,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Atari Lynx",
Author = "Roman Scherzer",
Version = "1.0",
SourceFile = "lynx.xml",
Rules = new List<SkipperRule>
{
rule1,
rule2,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Commodore PSID headers
/// </summary>
/// <remarks>Originally from psid.xml</remarks>
private static SkipperFile GetCommodorePSID()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x01, 0x00, 0x76 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x03, 0x00, 0x7c },
Result = true,
};
var rule3Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x02, 0x00, 0x7c },
Result = true,
};
var rule4Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x01, 0x00, 0x7c },
Result = true,
};
var rule5Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x52, 0x53, 0x49, 0x44, 0x00, 0x02, 0x00, 0x7c },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x76,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x76,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
var rule3 = new SkipperRule
{
StartOffset = 0x7c,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule3Test1,
}
};
var rule4 = new SkipperRule
{
StartOffset = 0x7c,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule4Test1,
}
};
var rule5 = new SkipperRule
{
StartOffset = 0x7c,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule5Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "psid",
Author = "Yori Yoshizuki",
Version = "1.2",
SourceFile = "psid.xml",
Rules = new List<SkipperRule>
{
rule1,
rule2,
rule3,
rule4,
rule5,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for NEC PC-Engine / TurboGrafx 16 headers
/// </summary>
/// <remarks>Originally from pce.xml</remarks>
private static SkipperFile GetNECPCEngine()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xBB, 0x02 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x200,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "NEC TurboGrafx-16/PC-Engine",
Author = "Matt Nadareski (darksabre76)",
Version = "1.0",
SourceFile = "pce.xml",
Rules = new List<SkipperRule>
{
rule1,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Nintendo 64 headers
/// </summary>
/// <remarks>Originally from n64.xml</remarks>
private static SkipperFile GetNintendo64()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x80, 0x37, 0x12, 0x40 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x37, 0x80, 0x40, 0x12 },
Result = true,
};
var rule3Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x40, 0x12, 0x37, 0x80 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.Byteswap,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
var rule3 = new SkipperRule
{
StartOffset = 0x00,
EndOffset = null,
Operation = HeaderSkipOperation.Wordswap,
Tests = new List<SkipperTest>
{
rule3Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Nintendo 64 - ABCD",
Author = "CUE",
Version = "1.1",
SourceFile = "n64.xml",
Rules = new List<SkipperRule>
{
rule1, // V64
rule2, // Z64
rule3, // N64
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Nintendo Entertainment System headers
/// </summary>
/// <remarks>Originally from nes.xml</remarks>
private static SkipperFile GetNintendoEntertainmentSystem()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x4E, 0x45, 0x53, 0x1A },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x10,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Nintendo Famicon/NES",
Author = "Roman Scherzer",
Version = "1.1",
SourceFile = "nes.xml",
Rules = new List<SkipperRule>
{
rule1,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Nintendo Famicom Disk System headers
/// </summary>
/// <remarks>Originally from fds.xml</remarks>
private static SkipperFile GetNintendoFamicomDiskSystem()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
var rule3Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
var rule4Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x10,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x10,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
var rule3 = new SkipperRule
{
StartOffset = 0x10,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule3Test1,
}
};
var rule4 = new SkipperRule
{
StartOffset = 0x10,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule4Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "fds",
Author = "Yori Yoshizuki",
Version = "1.0",
SourceFile = "fds.xml",
Rules = new List<SkipperRule>
{
rule1,
rule2,
rule3,
rule4,
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Super Nintendo Entertainment System headers
/// </summary>
/// <remarks>Originally from snes.xml</remarks>
private static SkipperFile GetSuperNintendoEntertainmentSystem()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x16,
Value = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
var rule2Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x16,
Value = new byte[] { 0xAA, 0xBB, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 },
Result = true,
};
var rule3Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x16,
Value = new byte[] { 0x53, 0x55, 0x50, 0x45, 0x52, 0x55, 0x46, 0x4F },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x200,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
var rule2 = new SkipperRule
{
StartOffset = 0x200,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule2Test1,
}
};
var rule3 = new SkipperRule
{
StartOffset = 0x200,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule3Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Nintendo Super Famicom/SNES",
Author = "Matt Nadareski (darksabre76)",
Version = "1.0",
SourceFile = "snes.xml",
Rules = new List<SkipperRule>
{
rule1, // FIG
rule2, // SMC
rule3, // UFO
},
};
return skipperFile;
}
/// <summary>
/// Generate a SkipperFile for Super Famicom SPC headers
/// </summary>
/// <remarks>Originally from spc.xml</remarks>
private static SkipperFile GetSuperFamicomSPC()
{
// Create tests
var rule1Test1 = new SkipperTest
{
Type = HeaderSkipTest.Data,
Offset = 0x00,
Value = new byte[] { 0x53, 0x4E, 0x45, 0x53, 0x2D, 0x53, 0x50, 0x43 },
Result = true,
};
// Create rules
var rule1 = new SkipperRule
{
StartOffset = 0x100,
EndOffset = null,
Operation = HeaderSkipOperation.None,
Tests = new List<SkipperTest>
{
rule1Test1,
}
};
// Create file
var skipperFile = new SkipperFile
{
Name = "Nintendo Super Famicon SPC",
Author = "Yori Yoshizuki",
Version = "1.0",
SourceFile = "spc.xml",
Rules = new List<SkipperRule>
{
rule1,
},
};
return skipperFile;
}
#endregion
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}
}