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SabreTools/SabreHelper/Data/Build.cs

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using System;
using System.Diagnostics;
namespace SabreTools.Helper
{
public class Build
{
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/// <summary>
/// Returns true if running in a Mono environment
/// </summary>
public static bool MonoEnvironment
{
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get { return (Type.GetType("Mono.Runtime") != null); }
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}
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/// <summary>
/// Readies the console and outputs the header
/// </summary>
/// <param name="name">The name to be displayed as the program</param>
/// <remarks>Adapted from http://stackoverflow.com/questions/8200661/how-to-align-string-in-fixed-length-string</remarks>
public static void Start(string name)
{
// Dynamically create the header string
string border = "+-----------------------------------------------------------------------------+";
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string mid = name + " " + Constants.Version;
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mid = "|" + mid.PadLeft(((77 - mid.Length) / 2) + mid.Length).PadRight(77) + "|";
// Set the console to ready state
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ConsoleColor formertext = ConsoleColor.White;
ConsoleColor formerback = ConsoleColor.Black;
if (!MonoEnvironment)
{
Console.SetBufferSize(Console.BufferWidth, 999);
formertext = Console.ForegroundColor;
formerback = Console.BackgroundColor;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.BackgroundColor = ConsoleColor.Blue;
}
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Console.Title = "SabreTools-" + name + " " + Constants.Version;
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// Output the header
Console.WriteLine(border);
Console.WriteLine(mid);
Console.WriteLine(border);
Console.WriteLine();
// Return the console to the original text and background colors
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if (!MonoEnvironment)
{
Console.ForegroundColor = formertext;
Console.BackgroundColor = formerback;
}
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}
/// <summary>
/// Show the help dialog for a given class
/// </summary>
public static void Help()
{
//http://stackoverflow.com/questions/14849367/how-to-determine-calling-method-and-class-name
StackTrace st = new StackTrace();
string className = st.GetFrame(1).GetMethod().ReflectedType.Name;
switch (className)
{
case "DATabase":
Console.Write(@"
DATabase - Import and Generate DAT files
-----------------------------------------
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Usage: DATabase [option] [filename|dirname] ...
Options:
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-?, -h, --help Show this help
-a, --add Add a new system or source to the database
-manu= Manufacturer name (system only)
-system= System name (system only)
-source= Source name (source only)
-url= URL (source only)
-cc, --convert-cmp Convert any DAT to CMP
-out= Output directory
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-cm, --convert-miss Convert from DAT to miss
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-r, --roms Output roms to miss instead of sets
-gp, --game-prefix Add game name as a prefix to each item
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-pre=, --prefix= Set prefix to be printed in front of all lines
-post=, --postfix= Set postfix to be printed behind all lines
-q, --quotes Put double-quotes around each item
-ae=, --add-ext= Add an extension to each item
-re=, --rep-ext= Replace all extensions with specified
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-ro, --romba Output roms in Romba format (requires SHA-1)
-cs, --convert-sd Convert any DAT to SabreDAT
-out= Output directory
-cr, --convert-rc Convert any DAT to RomCenter
-out= Output directory
-cx, --convert-xml Convert any DAT to XML
-out= Output directory
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-es, --ext-split Split a DAT by two file extensions
-exta= First extension to split by
-extb= Second extension to split by
-out= Output directory
-g, --generate Start tool in generate mode
-system= Comma-separated list of system IDs
-source= Comma-separated list of source IDs
-out= Output directory
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-nr, --no-rename Don't auto-rename games
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-o, --old Output DAT in CMP format instead of XML
-ga, --generate-all Start tool in generate all mode
-out= Output directory
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-nr, --no-rename Don't auto-rename games
-o, --old Output DAT in CMP format instead of XML
-hs, --hash-split Split a DAT or folder by best-available hashes
-out= Output directory
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-i, --import Start tool in import mode
-lso, --list-sources List all sources (id <= name)
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-lsy, --list-systems List all systems (id <= name)
-m, --merge Merge one or more DATs
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-di, --diff Output all diffdats (merge flag not required)
-c, --cascade Enable cascaded diffing
-ip, --inplace Enable inplace, cascaded diffing
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-dd, --dedup Enable deduping in the created DAT
-b, --bare Don't include date in file name
-u, --unzip Force unzipping in created DAT
-o, --old Output DAT in CMP format instead of XML
-out= Output directory (overridden by --inplace)
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-sd, --superdat Enable SuperDAT creation
-n=, --name= Set the internal name of the DAT
-d=, --desc= Set the filename and description of the DAT
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-c=, --cat= Set the category of the DAT
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-v=, --version= Set the version of the DAT
-au=, --author= Set the author of the DAT
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-rm, --remove Remove a system or source from the database
-system= System ID
-source= Source ID
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-st, --stats Get statistics on all input DATs
-si, --single Show individual statistics
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-tm, --trim-merge Consolidate DAT into a single game and trim entries
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-rd=, --root-dir= Set the root directory for trimming calculation
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-nr, --no-rename Keep game names instead of using '!'
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-df, --disable-force Disable forceunzipping
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Filenames and directories can't start with a reserved string
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unless prefixed by 'input='
");
break;
case "Headerer":
Console.WriteLine(@"Headerer - Remove and restore rom headers
-----------------------------------------
Usage: Headerer [option] [filename|dirname]
Options:
-e Detect and remove mode
-r Restore header to file based on SHA-1");
break;
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case "DATFromDir":
Console.WriteLine(@"DATFromDir - Create a DAT file from a directory
-----------------------------------------
Usage: DATFromDir [options] [filename|dirname] <filename|dirname> ...
Options:
-h, -?, --help Show this help dialog
-m, --noMD5 Don't include MD5 in output
-s, --noSHA1 Don't include SHA1 in output
-b, --bare Don't include date in file name
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-u, --unzip Force unzipping in created DAT
-f, --files Treat archives as files
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-o, --old Output DAT in CMP format instead of XML
-gz, --gz-files Allow reading of GZIP files as archives
-ro, --romba Read files from a Romba input
-n=, --name= Set the internal name of the DAT
-d=, --desc= Set the filename and description of the DAT
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-c=, --cat= Set the category of the DAT
-v=, --version= Set the version of the DAT
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-au=, --author= Set the author of the DAT
-sd, --superdat Enable SuperDAT creation
-t=, --temp= Set the temporary directory to use");
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break;
case "OfflineMerge":
Console.WriteLine(@"OfflineMerge - Update DATS for offline arrays
-----------------------------------------
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Usage: OfflineMerge [options] [inputs]
Options:
-h, -?, --help Show this help dialog
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-f, --fake Replace all hashes and sizes by the default
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Inputs:
-com= Complete current DAT
-fix= Complete current Missing
-new= New Complete DAT
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This program will output the following DATs:
(a) Net New - (NewComplete)-(Complete)
(b) Unneeded - (Complete)-(NewComplete)
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(c) New Missing - (Net New)+(Missing-(Unneeded))
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(d) Have - (NewComplete)-(New Missing)
OR (Complete or NewComplete)-(Missing) if one is missing");
break;
case "DATabaseTwo":
Console.WriteLine(@"DATabaseTwo - Catalog and merge DATs by system
-----------------------------------------
Usage: DATabaseTwo [options]
Options:
-h, -?, --help Show this help dialog
-g, --generate Start tool in generate mode
-ga, --generate-all Start tool in generate all mode
-i, --ignore Don't prompt for new sources
-lsy, --list-systems List all systems (id <= name)
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-nr, --no-rename Don't auto-rename games by source/system
-o, --old Output DAT in CMP format instead of XML
-sys=, --system= System ID to generate from
");
break;
case "Filter":
Console.WriteLine(@"Filter - Filter DATs by inputted criteria
-----------------------------------------
Usage: Filter [options] [inputs]
Options:
-h, -?, --help Show this help dialog
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-out=, --out= Output directory
-gn=, --game-name= Game name to be filtered on
-rn=, --rom-name= Rom name to be filtered on
-rt=, --rom-type= Rom type to be filtered on
-sgt=, --greater= Size greater than or equal to
-slt=, --less= Size less than or equal to
-seq=, --equal= Size equal to
-crc=, --crc= CRC to be filtered on
-md5=, --md5= MD5 to be filtered on
-sha1=, --sha1= SHA-1 to be filtered on
-nd, --nodump Only match nodump roms
-nnd, --not-nodump Exclude all nodump roms
Game name, Rom name, CRC, MD5, SHA-1 can do partial matches
using asterisks as follows (case insensitive):
*00 means ends with '00'
00* means starts with '00'
*00* means contains '00'
00 means exactly equals '00'");
break;
default:
Console.Write("This is the default help output");
break;
}
}
public static void Credits()
{
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Console.WriteLine(@"-----------------------------------------
Credits
-----------------------------------------
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Programmer / Lead: Matt Nadareski (darksabre76)
Additional code: emuLOAD, @tractivo
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Testing: emuLOAD, @tractivo, Kludge, Obiwantje, edc
Suggestions: edc, AcidX, Amiga12, EliUmniCk
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Based on work by: The Wizard of DATz");
}
}
}