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SabreTools/SabreTools.Library/DatItems/Machine.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
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using SabreTools.Library.Filtering;
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using SabreTools.Library.Tools;
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents the information specific to a set/game/machine
/// </summary>
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[JsonObject("machine")]
public class Machine : ICloneable
{
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#region Fields
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#region Common Fields
/// <summary>
/// Name of the machine
/// </summary>
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[JsonProperty("name", DefaultValueHandling = DefaultValueHandling.Include)]
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public string Name { get; set; } = null;
/// <summary>
/// Additional notes
/// </summary>
/// <remarks>Known as "Extra" in AttractMode</remarks>
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[JsonProperty("comment", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Comment { get; set; } = null;
/// <summary>
/// Extended description
/// </summary>
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[JsonProperty("description", DefaultValueHandling = DefaultValueHandling.Include)]
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public string Description { get; set; } = null;
/// <summary>
/// Year(s) of release/manufacture
/// </summary>
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[JsonProperty("year", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Year { get; set; } = null;
/// <summary>
/// Manufacturer, if available
/// </summary>
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[JsonProperty("manufacturer", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Manufacturer { get; set; } = null;
/// <summary>
/// Publisher, if available
/// </summary>
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[JsonProperty("publisher", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Publisher { get; set; } = null;
/// <summary>
/// Category, if available
/// </summary>
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[JsonProperty("category", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Category { get; set; } = null;
/// <summary>
/// fomof parent
/// </summary>
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[JsonProperty("romof", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string RomOf { get; set; } = null;
/// <summary>
/// cloneof parent
/// </summary>
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[JsonProperty("cloneof", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string CloneOf { get; set; } = null;
/// <summary>
/// sampleof parent
/// </summary>
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[JsonProperty("sampleof", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string SampleOf { get; set; } = null;
/// <summary>
/// Type of the machine
/// </summary>
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[JsonProperty("type", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[JsonConverter(typeof(StringEnumConverter))]
public MachineType MachineType { get; set; } = MachineType.NULL;
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#endregion
#region AttractMode Fields
/// <summary>
/// Player count
/// </summary>
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/// <remarks>Also in Logiqx EmuArc</remarks>
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[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Players { get; set; } = null;
/// <summary>
/// Screen rotation
/// </summary>
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[JsonProperty("rotation", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Rotation { get; set; } = null;
/// <summary>
/// Control method
/// </summary>
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[JsonProperty("control", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Control { get; set; } = null;
/// <summary>
/// Support status
/// </summary>
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[JsonProperty("status", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Status { get; set; } = null;
/// <summary>
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/// Display count
/// </summary>
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[JsonProperty("displaycount", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string DisplayCount { get; set; } = null;
/// <summary>
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/// Display type
/// </summary>
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[JsonProperty("displaytype", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string DisplayType { get; set; } = null;
/// <summary>
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/// Number of input buttons
/// </summary>
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[JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Buttons { get; set; } = null;
#endregion
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// TODO: Ensure read/write for all fields here
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#region ListXML Fields
/// <summary>
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/// Emulator source file related to the machine
/// </summary>
/// <remarks>Also in Logiqx</remarks>
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[JsonProperty("sourcefile", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string SourceFile { get; set; } = null;
/// <summary>
/// Machine runnable status
/// </summary>
/// <remarks>Also in Logiqx</remarks>
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[JsonProperty("runnable", DefaultValueHandling = DefaultValueHandling.Ignore)]
public Runnable Runnable { get; set; } = Runnable.NULL;
/// <summary>
/// List of associated device names
/// </summary>
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[JsonProperty("devices", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlDeviceReference> DeviceReferences { get; set; } = null;
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/// <summary>
/// List of associated chips
/// </summary>
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[JsonProperty("chips", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlChip> Chips { get; set; } = null;
/// <summary>
/// List of associated displays
/// </summary>
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[JsonProperty("displays", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlDisplay> Displays { get; set; } = null;
/// <summary>
/// List of associated sounds
/// </summary>
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[JsonProperty("sounds", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlSound> Sounds { get; set; } = null;
/// <summary>
/// List of associated conditions
/// </summary>
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[JsonProperty("conditions", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlCondition> Conditions { get; set; } = null;
/// <summary>
/// List of associated inputs
/// </summary>
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[JsonProperty("inputs", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlInput> Inputs { get; set; } = null;
/// <summary>
/// List of associated dipswitches
/// </summary>
/// <remarks>Also in SoftwareList</remarks>
/// TODO: Order ListXML and SoftwareList outputs by area names
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[JsonProperty("dipswitches", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlDipSwitch> DipSwitches { get; set; } = null;
/// <summary>
/// List of associated configurations
/// </summary>
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[JsonProperty("configurations", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlConfiguration> Configurations { get; set; } = null;
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/// <summary>
/// List of associated ports
/// </summary>
[JsonProperty("ports", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlPort> Ports { get; set; } = null;
/// <summary>
/// List of associated adjusters
/// </summary>
[JsonProperty("adjusters", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlAdjuster> Adjusters { get; set; } = null;
/// <summary>
/// List of associated drivers
/// </summary>
[JsonProperty("drivers", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlDriver> Drivers { get; set; } = null;
/// <summary>
/// List of associated features
/// </summary>
[JsonProperty("features", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlFeature> Features { get; set; } = null;
/// <summary>
/// List of associated devices
/// </summary>
[JsonProperty("devices", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlDevice> Devices { get; set; } = null;
/// <summary>
/// List of slot options
/// </summary>
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[JsonProperty("slots", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<ListXmlSlot> Slots { get; set; } = null;
/// <summary>
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/// List of software lists
/// </summary>
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[JsonProperty("softwarelists", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlSoftwareList> SoftwareLists { get; set; } = null;
/// <summary>
/// List of ramoptions
/// </summary>
[JsonProperty("ramoptions", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<ListXmlRamOption> RamOptions { get; set; } = null;
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#endregion
#region Logiqx Fields
/// <summary>
/// Machine board name
/// </summary>
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[JsonProperty("board", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Board { get; set; } = null;
/// <summary>
/// Rebuild location if different than machine name
/// </summary>
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[JsonProperty("rebuildto", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string RebuildTo { get; set; } = null;
#endregion
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// TODO: Should this be a separate object for TruRip?
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#region Logiqx EmuArc Fields
/// <summary>
/// Title ID
/// </summary>
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[JsonProperty("titleid", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string TitleID { get; set; } = null;
/// <summary>
/// Machine developer
/// </summary>
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[JsonProperty("developer", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Developer { get; set; } = null;
/// <summary>
/// Game genre
/// </summary>
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[JsonProperty("genre", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Genre { get; set; } = null;
/// <summary>
/// Game subgenre
/// </summary>
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[JsonProperty("subgenre", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Subgenre { get; set; } = null;
/// <summary>
/// Game ratings
/// </summary>
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[JsonProperty("ratings", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Ratings { get; set; } = null;
/// <summary>
/// Game score
/// </summary>
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[JsonProperty("score", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Score { get; set; } = null;
/// <summary>
/// Is the machine enabled
/// </summary>
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[JsonProperty("enabled", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string Enabled { get; set; } = null; // bool?
/// <summary>
/// Does the game have a CRC check
/// </summary>
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[JsonProperty("hascrc", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public bool? HasCrc { get; set; } = null;
/// <summary>
/// Machine relations
/// </summary>
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[JsonProperty("relatedto", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string RelatedTo { get; set; } = null;
#endregion
#region OpenMSX Fields
/// <summary>
/// Generation MSX ID
/// </summary>
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[JsonProperty("genmsxid", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string GenMSXID { get; set; } = null;
/// <summary>
/// MSX System
/// </summary>
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[JsonProperty("system", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string System { get; set; } = null;
/// <summary>
/// Machine country of origin
/// </summary>
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[JsonProperty("country", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Country { get; set; } = null;
#endregion
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// TODO: Ensure read/write for all fields here
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#region SoftwareList Fields
/// <summary>
/// Support status
/// </summary>
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[JsonProperty("supported", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public Supported Supported { get; set; } = Supported.NULL;
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/// <summary>
/// List of info items
/// </summary>
/// <remarks>Also in SoftwareList</remarks>
[JsonProperty("infos", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<SoftwareListInfo> Infos { get; set; } = null;
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/// <summary>
/// List of shared feature items
/// </summary>
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[JsonProperty("sharedfeat", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<SoftwareListSharedFeature> SharedFeatures { get; set; } = null;
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#endregion
#endregion
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#region Accessors
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/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public void SetFields(Dictionary<Field, string> mappings)
{
#region Common
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if (mappings.Keys.Contains(Field.Machine_Name))
Name = mappings[Field.Machine_Name];
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if (mappings.Keys.Contains(Field.Machine_Comment))
Comment = mappings[Field.Machine_Comment];
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if (mappings.Keys.Contains(Field.Machine_Description))
Description = mappings[Field.Machine_Description];
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if (mappings.Keys.Contains(Field.Machine_Year))
Year = mappings[Field.Machine_Year];
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if (mappings.Keys.Contains(Field.Machine_Manufacturer))
Manufacturer = mappings[Field.Machine_Manufacturer];
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if (mappings.Keys.Contains(Field.Machine_Publisher))
Publisher = mappings[Field.Machine_Publisher];
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if (mappings.Keys.Contains(Field.Machine_Category))
Category = mappings[Field.Machine_Category];
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if (mappings.Keys.Contains(Field.Machine_RomOf))
RomOf = mappings[Field.Machine_RomOf];
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if (mappings.Keys.Contains(Field.Machine_CloneOf))
CloneOf = mappings[Field.Machine_CloneOf];
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if (mappings.Keys.Contains(Field.Machine_SampleOf))
SampleOf = mappings[Field.Machine_SampleOf];
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if (mappings.Keys.Contains(Field.Machine_Type))
MachineType = mappings[Field.Machine_Type].AsMachineType();
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#endregion
#region AttractMode
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if (mappings.Keys.Contains(Field.Machine_Players))
Players = mappings[Field.Machine_Players];
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if (mappings.Keys.Contains(Field.Machine_Rotation))
Rotation = mappings[Field.Machine_Rotation];
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if (mappings.Keys.Contains(Field.Machine_Control))
Control = mappings[Field.Machine_Control];
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if (mappings.Keys.Contains(Field.Machine_Status))
Status = mappings[Field.Machine_Status];
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if (mappings.Keys.Contains(Field.Machine_DisplayCount))
DisplayCount = mappings[Field.Machine_DisplayCount];
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if (mappings.Keys.Contains(Field.Machine_DisplayType))
DisplayType = mappings[Field.Machine_DisplayType];
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if (mappings.Keys.Contains(Field.Machine_Buttons))
Buttons = mappings[Field.Machine_Buttons];
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#endregion
#region ListXML
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if (mappings.Keys.Contains(Field.Machine_SourceFile))
SourceFile = mappings[Field.Machine_SourceFile];
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if (mappings.Keys.Contains(Field.Machine_Runnable))
Runnable = mappings[Field.Machine_Runnable].AsRunnable();
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// TODO: Add Machine_DeviceReference*
// TODO: Add Machine_Chip*
// TODO: Add Machine_Display*
// TODO: Add Machine_Sound*
// TODO: Add Machine_Condition*
// TODO: Add Machine_Input*
// TODO: Add Machine_DipSwitch*
// TODO: Add Machine_Configuration*
// TODO: Add Machine_Port*
// TODO: Add Machine_Adjuster*
// TODO: Add Machine_Driver*
// TODO: Add Machine_Feature*
// TODO: Add Machine_Device*
// TODO: Add Machine_Slot*
// TODO: Add Machine_SoftwareList*
// TODO: Add Machine_RamOption*
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#endregion
#region Logiqx
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if (mappings.Keys.Contains(Field.Machine_Board))
Board = mappings[Field.Machine_Board];
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if (mappings.Keys.Contains(Field.Machine_RebuildTo))
RebuildTo = mappings[Field.Machine_RebuildTo];
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#endregion
#region Logiqx EmuArc
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if (mappings.Keys.Contains(Field.Machine_TitleID))
TitleID = mappings[Field.Machine_TitleID];
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if (mappings.Keys.Contains(Field.Machine_Developer))
Developer = mappings[Field.Machine_Developer];
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if (mappings.Keys.Contains(Field.Machine_Genre))
Genre = mappings[Field.Machine_Genre];
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if (mappings.Keys.Contains(Field.Machine_Subgenre))
Subgenre = mappings[Field.Machine_Subgenre];
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if (mappings.Keys.Contains(Field.Machine_Ratings))
Ratings = mappings[Field.Machine_Ratings];
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if (mappings.Keys.Contains(Field.Machine_Score))
Score = mappings[Field.Machine_Score];
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if (mappings.Keys.Contains(Field.Machine_Enabled))
Enabled = mappings[Field.Machine_Enabled];
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if (mappings.Keys.Contains(Field.Machine_CRC))
HasCrc = mappings[Field.Machine_CRC].AsYesNo();
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if (mappings.Keys.Contains(Field.Machine_RelatedTo))
RelatedTo = mappings[Field.Machine_RelatedTo];
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#endregion
#region OpenMSX
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if (mappings.Keys.Contains(Field.Machine_GenMSXID))
GenMSXID = mappings[Field.Machine_GenMSXID];
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if (mappings.Keys.Contains(Field.Machine_System))
System = mappings[Field.Machine_System];
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if (mappings.Keys.Contains(Field.Machine_Country))
Country = mappings[Field.Machine_Country];
#endregion
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#region SoftwareList
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if (mappings.Keys.Contains(Field.Machine_Supported))
Supported = mappings[Field.Machine_Supported].AsSupported();
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// TODO: Add Machine_Info*
// TODO: Add Machine_SharedFeature*
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#endregion
}
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#endregion
#region Constructors
/// <summary>
/// Create a new Machine object
/// </summary>
public Machine()
{
}
/// <summary>
/// Create a new Machine object with the included information
/// </summary>
/// <param name="name">Name of the machine</param>
/// <param name="description">Description of the machine</param>
public Machine(string name, string description)
{
Name = name;
Description = description;
}
#endregion
#region Cloning methods
/// <summary>
/// Create a clone of the current machine
/// </summary>
/// <returns>New machine with the same values as the current one</returns>
public object Clone()
{
return new Machine()
{
#region Common
Name = this.Name,
Comment = this.Comment,
Description = this.Description,
Year = this.Year,
Manufacturer = this.Manufacturer,
Publisher = this.Publisher,
Category = this.Category,
RomOf = this.RomOf,
CloneOf = this.CloneOf,
SampleOf = this.SampleOf,
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#endregion
#region AttractMode
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Players = this.Players,
Rotation = this.Rotation,
Control = this.Control,
Status = this.Status,
DisplayCount = this.DisplayCount,
DisplayType = this.DisplayType,
Buttons = this.Buttons,
#endregion
#region ListXML
SourceFile = this.SourceFile,
Runnable = this.Runnable,
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DeviceReferences = this.DeviceReferences,
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Slots = this.Slots,
Infos = this.Infos,
MachineType = this.MachineType,
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#endregion
#region Logiqx
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Board = this.Board,
RebuildTo = this.RebuildTo,
#endregion
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#region Logiqx EmuArc
TitleID = this.TitleID,
Developer = this.Developer,
Genre = this.Genre,
Subgenre = this.Subgenre,
Ratings = this.Ratings,
Score = this.Score,
Enabled = this.Enabled,
HasCrc = this.HasCrc,
RelatedTo = this.RelatedTo,
#endregion
#region OpenMSX
GenMSXID = this.GenMSXID,
System = this.System,
Country = this.Country,
#endregion
#region SoftwareList
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Supported = this.Supported,
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SharedFeatures = this.SharedFeatures,
DipSwitches = this.DipSwitches,
#endregion
};
}
#endregion
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#region Filtering
/// <summary>
/// Check to see if a Machine passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public bool PassesFilter(Filter filter)
{
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#region Common
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// Filter on machine name
bool? machineNameFound = filter.MachineName.MatchesPositiveSet(Name);
if (filter.IncludeOfInGame)
{
machineNameFound |= (filter.MachineName.MatchesPositiveSet(CloneOf) == true);
machineNameFound |= (filter.MachineName.MatchesPositiveSet(RomOf) == true);
}
if (machineNameFound == false)
return false;
machineNameFound = filter.MachineName.MatchesNegativeSet(Name);
if (filter.IncludeOfInGame)
{
machineNameFound |= (filter.MachineName.MatchesNegativeSet(CloneOf) == true);
machineNameFound |= (filter.MachineName.MatchesNegativeSet(RomOf) == true);
}
if (machineNameFound == false)
return false;
// Filter on comment
if (filter.Comment.MatchesPositiveSet(Comment) == false)
return false;
if (filter.Comment.MatchesNegativeSet(Comment) == true)
return false;
// Filter on machine description
if (filter.MachineDescription.MatchesPositiveSet(Description) == false)
return false;
if (filter.MachineDescription.MatchesNegativeSet(Description) == true)
return false;
// Filter on year
if (filter.Year.MatchesPositiveSet(Year) == false)
return false;
if (filter.Year.MatchesNegativeSet(Year) == true)
return false;
// Filter on manufacturer
if (filter.Manufacturer.MatchesPositiveSet(Manufacturer) == false)
return false;
if (filter.Manufacturer.MatchesNegativeSet(Manufacturer) == true)
return false;
// Filter on publisher
if (filter.Publisher.MatchesPositiveSet(Publisher) == false)
return false;
if (filter.Publisher.MatchesNegativeSet(Publisher) == true)
return false;
// Filter on category
if (filter.Category.MatchesPositiveSet(Category) == false)
return false;
if (filter.Category.MatchesNegativeSet(Category) == true)
return false;
// Filter on romof
if (filter.RomOf.MatchesPositiveSet(RomOf) == false)
return false;
if (filter.RomOf.MatchesNegativeSet(RomOf) == true)
return false;
// Filter on cloneof
if (filter.CloneOf.MatchesPositiveSet(CloneOf) == false)
return false;
if (filter.CloneOf.MatchesNegativeSet(CloneOf) == true)
return false;
// Filter on sampleof
if (filter.SampleOf.MatchesPositiveSet(SampleOf) == false)
return false;
if (filter.SampleOf.MatchesNegativeSet(SampleOf) == true)
return false;
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#endregion
#region AttractMode
// Filter on players
if (filter.Players.MatchesPositiveSet(Players) == false)
return false;
if (filter.Players.MatchesNegativeSet(Players) == true)
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return false;
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// Filter on rotation
if (filter.Rotation.MatchesPositiveSet(Rotation) == false)
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return false;
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if (filter.Rotation.MatchesNegativeSet(Rotation) == true)
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return false;
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// Filter on control
if (filter.Control.MatchesPositiveSet(Control) == false)
return false;
if (filter.Control.MatchesNegativeSet(Control) == true)
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return false;
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// Filter on support status
if (filter.SupportStatus.MatchesPositiveSet(Status) == false)
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return false;
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if (filter.SupportStatus.MatchesNegativeSet(Status) == true)
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return false;
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// Filter on display count
if (filter.DisplayCount.MatchesPositiveSet(DisplayCount) == false)
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return false;
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if (filter.DisplayCount.MatchesNegativeSet(DisplayCount) == true)
return false;
// Filter on display type
if (filter.DisplayType.MatchesPositiveSet(DisplayType) == false)
return false;
if (filter.DisplayType.MatchesNegativeSet(DisplayType) == true)
return false;
// Filter on buttons
if (filter.Buttons.MatchesPositiveSet(Buttons) == false)
return false;
if (filter.Buttons.MatchesNegativeSet(Buttons) == true)
return false;
#endregion
#region ListXML
// Filter on source file
if (filter.SourceFile.MatchesPositiveSet(SourceFile) == false)
return false;
if (filter.SourceFile.MatchesNegativeSet(SourceFile) == true)
return false;
// Filter on runnable
if (filter.Runnables.MatchesPositive(Runnable.NULL, Runnable) == false)
return false;
if (filter.Runnables.MatchesNegative(Runnable.NULL, Runnable) == true)
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return false;
// Filter on devices
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if (DeviceReferences != null && DeviceReferences.Any())
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{
bool anyPositiveDevice = false;
bool anyNegativeDevice = false;
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foreach (ListXmlDeviceReference device in DeviceReferences)
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{
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anyPositiveDevice |= filter.Devices.MatchesPositiveSet(device.Name) != false;
anyNegativeDevice |= filter.Devices.MatchesNegativeSet(device.Name) == false;
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}
if (!anyPositiveDevice || anyNegativeDevice)
return false;
}
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// TODO: Add Slot filter
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// Filter on machine type
if (filter.MachineTypes.MatchesPositive(MachineType.NULL, MachineType) == false)
return false;
if (filter.MachineTypes.MatchesNegative(MachineType.NULL, MachineType) == true)
return false;
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#endregion
#region Logiqx
// Filter on board
if (filter.Board.MatchesPositiveSet(Board) == false)
return false;
if (filter.Board.MatchesNegativeSet(Board) == true)
return false;
// Filter on rebuildto
if (filter.RebuildTo.MatchesPositiveSet(RebuildTo) == false)
return false;
if (filter.RebuildTo.MatchesNegativeSet(RebuildTo) == true)
return false;
#endregion
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#region Logiqx EmuArc
// Filter on title ID
if (filter.TitleID.MatchesPositiveSet(TitleID) == false)
return false;
if (filter.TitleID.MatchesNegativeSet(TitleID) == true)
return false;
// Filter on developer
if (filter.Developer.MatchesPositiveSet(Developer) == false)
return false;
if (filter.Developer.MatchesNegativeSet(Developer) == true)
return false;
// Filter on genre
if (filter.Genre.MatchesPositiveSet(Genre) == false)
return false;
if (filter.Genre.MatchesNegativeSet(Genre) == true)
return false;
// Filter on rebuildto
if (filter.Subgenre.MatchesPositiveSet(Subgenre) == false)
return false;
if (filter.Subgenre.MatchesNegativeSet(Subgenre) == true)
return false;
// Filter on subgenre
if (filter.Ratings.MatchesPositiveSet(Ratings) == false)
return false;
if (filter.Ratings.MatchesNegativeSet(Ratings) == true)
return false;
// Filter on score
if (filter.Score.MatchesPositiveSet(Score) == false)
return false;
if (filter.Score.MatchesNegativeSet(Score) == true)
return false;
// Filter on enabled
if (filter.Enabled.MatchesPositiveSet(Enabled) == false)
return false;
if (filter.Enabled.MatchesNegativeSet(Enabled) == true)
return false;
// Filter on has CRC flag
if (filter.HasCrc.MatchesNeutral(null, HasCrc) == false)
return false;
// Filter on related to
if (filter.RelatedTo.MatchesPositiveSet(RelatedTo) == false)
return false;
if (filter.RelatedTo.MatchesNegativeSet(RelatedTo) == true)
return false;
#endregion
#region OpenMSX
// Filter on Generation MSX ID
if (filter.GenMSXID.MatchesPositiveSet(GenMSXID) == false)
return false;
if (filter.GenMSXID.MatchesNegativeSet(GenMSXID) == true)
return false;
// Filter on system
if (filter.System.MatchesPositiveSet(System) == false)
return false;
if (filter.System.MatchesNegativeSet(System) == true)
return false;
// Filter on country
if (filter.Country.MatchesPositiveSet(Country) == false)
return false;
if (filter.Country.MatchesNegativeSet(Country) == true)
return false;
#endregion
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#region SoftwareList
// Filter on supported
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if (filter.SupportedStatus.MatchesPositive(Supported.NULL, Supported) == false)
return false;
if (filter.SupportedStatus.MatchesNegative(Supported.NULL, Supported) == true)
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return false;
#endregion
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return true;
}
/// <summary>
/// Remove fields from the Machine
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public void RemoveFields(List<Field> fields)
{
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#region Common
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if (fields.Contains(Field.Machine_Name))
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Name = null;
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if (fields.Contains(Field.Machine_Comment))
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Comment = null;
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if (fields.Contains(Field.Machine_Description))
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Description = null;
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if (fields.Contains(Field.Machine_Year))
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Year = null;
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if (fields.Contains(Field.Machine_Manufacturer))
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Manufacturer = null;
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if (fields.Contains(Field.Machine_Publisher))
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Publisher = null;
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if (fields.Contains(Field.Machine_Category))
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Category = null;
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if (fields.Contains(Field.Machine_RomOf))
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RomOf = null;
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if (fields.Contains(Field.Machine_CloneOf))
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CloneOf = null;
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if (fields.Contains(Field.Machine_SampleOf))
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SampleOf = null;
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if (fields.Contains(Field.Machine_Type))
MachineType = MachineType.NULL;
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#endregion
#region AttractMode
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if (fields.Contains(Field.Machine_Players))
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Players = null;
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if (fields.Contains(Field.Machine_Rotation))
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Rotation = null;
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if (fields.Contains(Field.Machine_Control))
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Control = null;
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if (fields.Contains(Field.Machine_Status))
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Status = null;
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if (fields.Contains(Field.Machine_DisplayCount))
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DisplayCount = null;
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if (fields.Contains(Field.Machine_DisplayType))
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DisplayType = null;
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if (fields.Contains(Field.Machine_Buttons))
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Buttons = null;
#endregion
#region ListXML
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if (fields.Contains(Field.Machine_SourceFile))
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SourceFile = null;
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if (fields.Contains(Field.Machine_Runnable))
Runnable = Runnable.NULL;
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if (fields.Contains(Field.Machine_DeviceReferences))
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DeviceReferences = null;
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if (fields.Contains(Field.Machine_Slots))
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Slots = null;
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if (fields.Contains(Field.Machine_Infos))
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Infos = null;
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#endregion
#region Logiqx
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if (fields.Contains(Field.Machine_Board))
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Board = null;
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if (fields.Contains(Field.Machine_RebuildTo))
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RebuildTo = null;
#endregion
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#region Logiqx EmuArc
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if (fields.Contains(Field.Machine_TitleID))
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TitleID = null;
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if (fields.Contains(Field.Machine_Developer))
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Developer = null;
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if (fields.Contains(Field.Machine_Genre))
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Genre = null;
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if (fields.Contains(Field.Machine_Subgenre))
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Subgenre = null;
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if (fields.Contains(Field.Machine_Ratings))
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Ratings = null;
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if (fields.Contains(Field.Machine_Score))
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Score = null;
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if (fields.Contains(Field.Machine_Enabled))
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Enabled = null;
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if (fields.Contains(Field.Machine_CRC))
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HasCrc = null;
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if (fields.Contains(Field.Machine_RelatedTo))
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RelatedTo = null;
#endregion
#region OpenMSX
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if (fields.Contains(Field.Machine_GenMSXID))
GenMSXID = null;
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if (fields.Contains(Field.Machine_System))
System = null;
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if (fields.Contains(Field.Machine_Country))
Country = null;
#endregion
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#region SoftwareList
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if (fields.Contains(Field.Machine_Supported))
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Supported = Supported.NULL;
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if (fields.Contains(Field.Machine_SharedFeatures))
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SharedFeatures = null;
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if (fields.Contains(Field.Machine_DipSwitches))
DipSwitches = null;
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#endregion
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}
#endregion
#region Sorting and Merging
/// <summary>
/// Replace machine fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
/// <param name="onlySame">True if descriptions should only be replaced if the game name is the same, false otherwise</param>
public void ReplaceFields(Machine machine, List<Field> fields, bool onlySame)
{
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#region Common
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if (fields.Contains(Field.Machine_Name))
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Name = machine.Name;
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if (fields.Contains(Field.Machine_Comment))
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Comment = machine.Comment;
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if (fields.Contains(Field.Machine_Description))
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{
if (!onlySame || (onlySame && Name == Description))
Description = machine.Description;
}
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if (fields.Contains(Field.Machine_Year))
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Year = machine.Year;
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if (fields.Contains(Field.Machine_Manufacturer))
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Manufacturer = machine.Manufacturer;
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if (fields.Contains(Field.Machine_Publisher))
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Publisher = machine.Publisher;
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if (fields.Contains(Field.Machine_Category))
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Category = machine.Category;
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if (fields.Contains(Field.Machine_RomOf))
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RomOf = machine.RomOf;
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if (fields.Contains(Field.Machine_CloneOf))
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CloneOf = machine.CloneOf;
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if (fields.Contains(Field.Machine_SampleOf))
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SampleOf = machine.SampleOf;
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if (fields.Contains(Field.Machine_Type))
MachineType = machine.MachineType;
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#endregion
#region AttractMode
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if (fields.Contains(Field.Machine_Players))
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Players = machine.Players;
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if (fields.Contains(Field.Machine_Rotation))
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Rotation = machine.Rotation;
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if (fields.Contains(Field.Machine_Control))
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Control = machine.Control;
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if (fields.Contains(Field.Machine_Status))
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Status = machine.Status;
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if (fields.Contains(Field.Machine_DisplayCount))
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DisplayCount = machine.DisplayCount;
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if (fields.Contains(Field.Machine_DisplayType))
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DisplayType = machine.DisplayType;
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if (fields.Contains(Field.Machine_Buttons))
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Buttons = machine.Buttons;
#endregion
#region ListXML
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if (fields.Contains(Field.Machine_SourceFile))
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SourceFile = machine.SourceFile;
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if (fields.Contains(Field.Machine_Runnable))
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Runnable = machine.Runnable;
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if (fields.Contains(Field.Machine_DeviceReferences))
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DeviceReferences = machine.DeviceReferences;
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if (fields.Contains(Field.Machine_Slots))
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Slots = machine.Slots;
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if (fields.Contains(Field.Machine_Infos))
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Infos = machine.Infos;
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#endregion
#region Logiqx
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if (fields.Contains(Field.Machine_Board))
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Board = machine.Board;
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if (fields.Contains(Field.Machine_RebuildTo))
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RebuildTo = machine.RebuildTo;
#endregion
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#region Logiqx EmuArc
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if (fields.Contains(Field.Machine_TitleID))
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TitleID = machine.TitleID;
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if (fields.Contains(Field.Machine_Developer))
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Developer = machine.Developer;
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if (fields.Contains(Field.Machine_Genre))
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Genre = machine.Genre;
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if (fields.Contains(Field.Machine_Subgenre))
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Subgenre = machine.Subgenre;
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if (fields.Contains(Field.Machine_Ratings))
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Ratings = machine.Ratings;
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if (fields.Contains(Field.Machine_Score))
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Score = machine.Score;
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if (fields.Contains(Field.Machine_Enabled))
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Enabled = machine.Enabled;
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if (fields.Contains(Field.Machine_CRC))
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HasCrc = machine.HasCrc;
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if (fields.Contains(Field.Machine_RelatedTo))
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RelatedTo = machine.RelatedTo;
#endregion
#region OpenMSX
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if (fields.Contains(Field.Machine_GenMSXID))
GenMSXID = machine.GenMSXID;
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if (fields.Contains(Field.Machine_System))
System = machine.System;
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if (fields.Contains(Field.Machine_Country))
Country = machine.Country;
#endregion
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#region SoftwareList
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if (fields.Contains(Field.Machine_Supported))
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Supported = machine.Supported;
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if (fields.Contains(Field.Machine_SharedFeatures))
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SharedFeatures = machine.SharedFeatures;
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if (fields.Contains(Field.Machine_DipSwitches))
DipSwitches = machine.DipSwitches;
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#endregion
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}
#endregion
}
}