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SabreTools/SabreTools.Library/DatItems/DipSwitch.cs

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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Serialization;
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using SabreTools.Data;
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using SabreTools.Library.Filtering;
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using SabreTools.Library.Tools;
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using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents which DIP Switch(es) is associated with a set
/// </summary>
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[JsonObject("dipswitch"), XmlRoot("dipswitch")]
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public class DipSwitch : DatItem
{
#region Fields
#region Common
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/// <summary>
/// Name of the item
/// </summary>
[JsonProperty("name")]
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[XmlElement("name")]
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public string Name { get; set; }
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/// <summary>
/// Tag associated with the dipswitch
/// </summary>
[JsonProperty("tag", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("tag")]
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public string Tag { get; set; }
/// <summary>
/// Mask associated with the dipswitch
/// </summary>
[JsonProperty("mask", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("mask")]
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public string Mask { get; set; }
/// <summary>
/// Conditions associated with the dipswitch
/// </summary>
[JsonProperty("conditions", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("conditions")]
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public List<Condition> Conditions { get; set; }
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[JsonIgnore]
public bool ConditionsSpecified { get { return Conditions != null && Conditions.Count > 0; } }
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/// <summary>
/// Locations associated with the dipswitch
/// </summary>
[JsonProperty("locations", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("locations")]
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public List<Location> Locations { get; set; }
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[JsonIgnore]
public bool LocationsSpecified { get { return Locations != null && Locations.Count > 0; } }
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/// <summary>
/// Settings associated with the dipswitch
/// </summary>
[JsonProperty("values", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("values")]
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public List<Setting> Values { get; set; }
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[JsonIgnore]
public bool ValuesSpecified { get { return Values != null && Values.Count > 0; } }
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#endregion
#region SoftwareList
/// <summary>
/// Original hardware part associated with the item
/// </summary>
[JsonProperty("part", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("part")]
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public Part Part { get; set; } = null;
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[JsonIgnore]
public bool PartSpecified
{
get
{
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return Part != null
&& (!string.IsNullOrEmpty(Part.Name)
|| !string.IsNullOrEmpty(Part.Interface));
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}
}
#endregion
#endregion // Fields
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#region Accessors
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/// <summary>
/// Gets the name to use for a DatItem
/// </summary>
/// <returns>Name if available, null otherwise</returns>
public override string GetName()
{
return Name;
}
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/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle DipSwitch-specific fields
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#region Common
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if (mappings.Keys.Contains(Field.DatItem_Name))
Name = mappings[Field.DatItem_Name];
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if (mappings.Keys.Contains(Field.DatItem_Tag))
Tag = mappings[Field.DatItem_Tag];
if (mappings.Keys.Contains(Field.DatItem_Mask))
Mask = mappings[Field.DatItem_Mask];
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if (ConditionsSpecified)
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{
foreach (Condition condition in Conditions)
{
condition.SetFields(mappings, true);
}
}
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if (LocationsSpecified)
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{
foreach (Location location in Locations)
{
location.SetFields(mappings);
}
}
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if (ValuesSpecified)
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{
foreach (Setting value in Values)
{
value.SetFields(mappings);
}
}
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#endregion
#region SoftwareList
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// Handle Part-specific fields
if (Part == null)
Part = new Part();
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Part.SetFields(mappings);
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#endregion
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}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty DipSwitch object
/// </summary>
public DipSwitch()
{
Name = string.Empty;
ItemType = ItemType.DipSwitch;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new DipSwitch()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
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Name = this.Name,
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Tag = this.Tag,
Mask = this.Mask,
Conditions = this.Conditions,
Locations = this.Locations,
Values = this.Values,
Part = this.Part,
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};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a DipSwitch, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a DipSwitch
DipSwitch newOther = other as DipSwitch;
// If the DipSwitch information matches
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bool match = (Name == newOther.Name
&& Tag == newOther.Tag
&& Mask == newOther.Mask);
if (!match)
return match;
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// If the part matches
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if (PartSpecified)
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match &= (Part == newOther.Part);
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// If the conditions match
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if (ConditionsSpecified)
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{
foreach (Condition condition in Conditions)
{
match &= newOther.Conditions.Contains(condition);
}
}
// If the locations match
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if (LocationsSpecified)
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{
foreach (Location location in Locations)
{
match &= newOther.Locations.Contains(location);
}
}
// If the values match
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if (ValuesSpecified)
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{
foreach (Setting value in Values)
{
match &= newOther.Values.Contains(value);
}
}
return match;
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}
#endregion
#region Filtering
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/// <summary>
/// Clean a DatItem according to the cleaner
/// </summary>
/// <param name="cleaner">Cleaner to implement</param>
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
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/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <param name="sub">True if this is a subitem, false otherwise</param>
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/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter, bool sub = false)
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{
// Check common fields first
if (!base.PassesFilter(filter, sub))
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return false;
#region Common
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// Filter on item name
if (!filter.PassStringFilter(filter.DatItem_Name, Name))
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return false;
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// Filter on tag
if (!filter.PassStringFilter(filter.DatItem_Tag, Tag))
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return false;
// Filter on mask
if (!filter.PassStringFilter(filter.DatItem_Mask, Mask))
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return false;
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// Filter on individual conditions
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if (ConditionsSpecified)
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{
foreach (Condition condition in Conditions)
{
if (!condition.PassesFilter(filter, true))
return false;
}
}
// Filter on individual locations
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if (LocationsSpecified)
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{
foreach (Location location in Locations)
{
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if (!location.PassesFilter(filter, true))
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return false;
}
}
// Filter on individual conditions
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if (ValuesSpecified)
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{
foreach (Setting value in Values)
{
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if (!value.PassesFilter(filter, true))
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return false;
}
}
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#endregion
#region SoftwareList
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// Filter on Part
if (PartSpecified)
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{
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if (!Part.PassesFilter(filter, true))
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return false;
}
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#endregion
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return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
#region Common
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if (fields.Contains(Field.DatItem_Name))
Name = null;
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if (fields.Contains(Field.DatItem_Tag))
Tag = null;
if (fields.Contains(Field.DatItem_Mask))
Mask = null;
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if (ConditionsSpecified)
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{
foreach (Condition condition in Conditions)
{
condition.RemoveFields(fields, true);
}
}
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if (LocationsSpecified)
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{
foreach (Location location in Locations)
{
location.RemoveFields(fields);
}
}
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if (ValuesSpecified)
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{
foreach (Setting value in Values)
{
value.RemoveFields(fields);
}
}
#endregion
#region SoftwareList
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if (PartSpecified)
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Part.RemoveFields(fields);
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#endregion
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}
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/// <summary>
/// Set internal names to match One Rom Per Game (ORPG) logic
/// </summary>
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
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#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a DipSwitch to replace from, ignore specific fields
if (item.ItemType != ItemType.DipSwitch)
return;
// Cast for easier access
DipSwitch newItem = item as DipSwitch;
// Replace the fields
#region Common
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if (fields.Contains(Field.DatItem_Name))
Name = newItem.Name;
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if (fields.Contains(Field.DatItem_Tag))
Tag = newItem.Tag;
if (fields.Contains(Field.DatItem_Mask))
Mask = newItem.Mask;
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// DatItem_Condition_* doesn't make sense here
// since not every condition under the other item
// can replace every condition under this item
// DatItem_Location_* doesn't make sense here
// since not every location under the other item
// can replace every location under this item
// DatItem_Setting_* doesn't make sense here
// since not every value under the other item
// can replace every value under this item
#endregion
#region SoftwareList
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if (PartSpecified && newItem.PartSpecified)
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Part.ReplaceFields(newItem.Part, fields);
#endregion
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}
#endregion
}
}