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SabreTools/SingleGame/SingleGame.cs

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C#
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using System;
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using System.Collections.Generic;
using System.IO;
using System.Xml;
using SabreTools.Helper;
namespace SabreTools
{
public class SingleGame
{
private static string _filename = "";
private static string _path = "";
private static bool _rename = true;
public static void Main(string[] args)
{
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Console.Clear();
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// Credits take precidence over all
if ((new List<string>(args)).Contains("--credits"))
{
Build.Credits();
return;
}
if (args.Length == 0)
{
Build.Help();
return;
}
Logger logger = new Logger(false, "singlegame.log");
logger.Start();
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// Output the title
Build.Start("SingleGame");
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_filename = args[0];
if (args.Length > 1)
{
for (int i = 1; i < args.Length; i++)
{
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switch (args[i])
{
case "-n":
_rename = false;
break;
default:
if (args[i].StartsWith("-r"))
{
_path = args[i].Split('=')[1];
}
break;
}
}
}
_path = (_path == "" ? Environment.CurrentDirectory : _path);
// Import the existing DAT
List<RomData> roms = RomManipulation.Parse(_filename, 0, 0, logger);
// If we are in single game mode, rename all games
if (_rename)
{
roms.ForEach(delegate (RomData x)
{
x.Game = "!";
});
}
// Trim all file names according to the path that's set
roms.ForEach(delegate (RomData x)
{
// Windows max name length is 260
int usableLength = 259 - _path.Length;
if (x.Name.Length > usableLength)
{
string ext = Path.GetExtension(x.Name);
x.Name = x.Name.Substring(0, usableLength - ext.Length);
x.Name += ext;
}
});
// Now write the file out accordingly
Output.WriteToDat(Path.GetFileNameWithoutExtension(_filename),
Path.GetFileNameWithoutExtension(_filename), "", "", "", "", false, Path.GetExtension(_filename) == ".dat", "", roms, logger);
logger.Close();
}
}
}