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SabreTools/SabreTools.Helper/Remapping.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace SabreTools.Helper
{
/// <summary>
/// Contains all remappings of known import classes
/// </summary>
public class Remapping
{
// Remapping classes represented by a dictionary of dictionaries (name, (from, to))
public static Dictionary<string, Dictionary<string, string>> DatMaps = new Dictionary<string, Dictionary<string, string>>();
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// Header skip classes represented by a dictionary of dictionaries (name, (header, size))
public static Dictionary<string, Dictionary<string, int>> HeaderMaps = new Dictionary<string, Dictionary<string, int>>();
/// <summary>
/// Create all remappings to be used by the program
/// </summary>
public static void CreateRemappings()
{
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// Create array of dictionary names
string[] remappings =
{
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"Good", "MAME", "MaybeIntro", "NoIntro", "NonGood", "Redump", "TOSEC", "TruRip",
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};
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// Loop through and add all remappings
foreach (string remapping in remappings)
{
DatMaps.Add(remapping, new Dictionary<string, string>());
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RemappingHelper(remapping);
}
}
/// <summary>
/// Create a remapping from XML
/// </summary>
/// <param name="mapping">Name of the mapping to be populated</param>
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private static void RemappingHelper(string mapping)
{
// Read in remapping from file
XmlDocument doc = new XmlDocument();
try
{
doc.LoadXml(File.ReadAllText("Mappings/" + mapping + ".xml"));
}
catch (XmlException ex)
{
Console.WriteLine(mapping + " remappings could not be loaded! " + ex.ToString());
return;
}
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// Get the mappings parent node
XmlNode node = doc.FirstChild;
while (node.Name != "mappings")
{
node = node.NextSibling;
}
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// If the node is empty, just return so it doesn't crash
if (!node.HasChildNodes)
{
return;
}
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// Get the first mapping node
node = node.FirstChild;
while (node.NodeType != XmlNodeType.Element && node.Name != "mapping")
{
node = node.NextSibling;
}
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// Now read in the mappings
while (node != null && node.Name == "mapping")
{
DatMaps[mapping].Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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// Get the next node and skip over anything that's not an element
node = node.NextSibling;
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if (node == null)
{
break;
}
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while (node.NodeType != XmlNodeType.Element && node.Name != "mapping")
{
node = node.NextSibling;
}
}
}
/// <summary>
/// Create all header mappings to be used by the program
/// </summary>
public static void CreateHeaderSkips()
{
// Create array of dictionary names
string[] skippers =
{
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"a7800", "fds", "lynx", /* "n64", */ "nes", "pce", "psid", "snes", "spc",
};
// Loop through and add all remappings
foreach (string skipper in skippers)
{
HeaderMaps.Add(skipper, new Dictionary<string, int>());
SkipperHelper(skipper);
}
}
/// <summary>
/// Create a remapping from XML
/// </summary>
/// <param name="skipper">Name of the header skipper to be populated</param>
private static void SkipperHelper(string skipper)
{
// Read in remapping from file
XmlDocument doc = new XmlDocument();
try
{
doc.LoadXml(File.ReadAllText("Skippers/" + skipper + ".xml"));
}
catch (XmlException ex)
{
Console.WriteLine(skipper + " header skippers could not be loaded! " + ex.ToString());
return;
}
// Get the detector parent node
XmlNode node = doc.FirstChild;
while (node.Name != "detector")
{
node = node.NextSibling;
}
// Get the first rule node
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node = node.SelectSingleNode("rule");
// Now read in the rules
while (node != null && node.Name == "rule")
{
// Size is the offset for the actual game data
int size = (node.Attributes["start_offset"] != null ? Convert.ToInt32(node.Attributes["start_offset"].Value, 16) : 0);
// Each rule set can have more than one data rule. We can't really use multiples right now
if (node.SelectNodes("data") != null)
{
foreach (XmlNode child in node.SelectNodes("data"))
{
// Add an offset to the match if one exists
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string header = (child.Attributes["offset"] != null && child.Attributes["offset"].Value != "0" ? "^.{" + (Convert.ToInt32(child.Attributes["offset"].Value, 16) * 2) + "}" : "^");
header += child.Attributes["value"].Value;
// Now add the header and value to the appropriate skipper dictionary
HeaderMaps[skipper].Add(header, size);
}
}
// Get the next node and skip over anything that's not an element
node = node.NextSibling;
if (node == null)
{
break;
}
while (node.NodeType != XmlNodeType.Element && node.Name != "rule")
{
node = node.NextSibling;
}
}
}
}
}