2020-07-26 22:34:45 -07:00
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Item dictionary with statistics, bucketing, and sorting
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/// </summary>
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public class ItemDictionary : IDictionary<string, List<DatItem>>
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{
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#region Private instance variables
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/// <summary>
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/// Determine the bucketing key for all items
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/// </summary>
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private BucketedBy bucketedBy;
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/// <summary>
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/// Determine merging type for all items
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/// </summary>
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private DedupeType mergedBy;
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/// <summary>
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/// Internal dictionary for the class
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/// </summary>
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private Dictionary<string, List<DatItem>> items;
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#endregion
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#region Publically available fields
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/// <summary>
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/// Get the keys from the file dictionary
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/// </summary>
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/// <returns>List of the keys</returns>
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public ICollection<string> Keys
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{
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get { return items.Keys; }
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}
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/// <summary>
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/// Get the keys in sorted order from the file dictionary
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/// </summary>
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/// <returns>List of the keys in sorted order</returns>
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public List<string> SortedKeys
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{
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get
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{
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var keys = items.Keys.ToList();
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keys.Sort(new NaturalComparer());
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return keys;
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}
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}
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2020-07-26 23:39:33 -07:00
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/// <summary>
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/// DatStats object for reporting
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/// </summary>
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public DatStats Statistics { get; private set; }
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2020-07-26 22:34:45 -07:00
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#endregion
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#region Accessors
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/// <summary>
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/// Passthrough to access the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to reference</param>
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public List<DatItem> this[string key]
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{
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get
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// Ensure the key exists
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EnsureKey(key);
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// Now return the value
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return items[key];
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}
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}
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set
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{
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AddRange(key, value);
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}
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}
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/// <summary>
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/// Add a value to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void Add(string key, DatItem value)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// Ensure the key exists
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EnsureKey(key);
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// If item is null, don't add it
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if (value == null)
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return;
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// Now add the value
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items[key].Add(value);
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// Now update the statistics
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Statistics.AddItem(value);
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}
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}
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/// <summary>
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/// Add a range of values to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void Add(string key, List<DatItem> value)
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{
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AddRange(key, value);
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}
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/// <summary>
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/// Add a range of values to the file dictionary
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/// </summary>
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/// <param name="key">Key in the dictionary to add to</param>
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/// <param name="value">Value to add to the dictionary</param>
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public void AddRange(string key, List<DatItem> value)
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{
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// Explicit lock for some weird corner cases
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lock (key)
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{
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// Ensure the key exists
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EnsureKey(key);
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// Now add the value
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items[key].AddRange(value);
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// Now update the statistics
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foreach (DatItem item in value)
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{
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Statistics.AddItem(item);
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}
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}
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}
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/// <summary>
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/// Get if the file dictionary contains the key
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/// </summary>
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/// <param name="key">Key in the dictionary to check</param>
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/// <returns>True if the key exists, false otherwise</returns>
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public bool ContainsKey(string key)
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{
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// If the key is null, we return false since keys can't be null
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if (key == null)
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return false;
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// Explicit lock for some weird corner cases
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lock (key)
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{
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return items.ContainsKey(key);
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}
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}
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/// <summary>
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/// Get if the file dictionary contains the key and value
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/// </summary>
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/// <param name="key">Key in the dictionary to check</param>
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/// <param name="value">Value in the dictionary to check</param>
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/// <returns>True if the key exists, false otherwise</returns>
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public bool Contains(string key, DatItem value)
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{
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// If the key is null, we return false since keys can't be null
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if (key == null)
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return false;
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// Explicit lock for some weird corner cases
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lock (key)
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{
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if (items.ContainsKey(key))
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return items[key].Contains(value);
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}
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return false;
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}
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/// <summary>
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/// Remove a key from the file dictionary if it exists
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/// </summary>
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/// <param name="key">Key in the dictionary to remove</param>
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public bool Remove(string key)
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{
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// If the key doesn't exist, return
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if (!ContainsKey(key))
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return false;
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// Remove the statistics first
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foreach (DatItem item in items[key])
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{
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Statistics.RemoveItem(item);
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}
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// Remove the key from the dictionary
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return items.Remove(key);
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}
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/// <summary>
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/// Remove the first instance of a value from the file dictionary if it exists
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/// </summary>
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/// <param name="key">Key in the dictionary to remove from</param>
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/// <param name="value">Value to remove from the dictionary</param>
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public bool Remove(string key, DatItem value)
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{
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// If the key and value doesn't exist, return
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if (!Contains(key, value))
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return false;
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// Remove the statistics first
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Statistics.RemoveItem(value);
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return items[key].Remove(value);
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}
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/// <summary>
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/// Override the internal BucketedBy value
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/// </summary>
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/// <param name="newBucket"></param>
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public void SetBucketedBy(BucketedBy newBucket)
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{
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bucketedBy = newBucket;
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}
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/// <summary>
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/// Ensure the key exists in the items dictionary
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/// </summary>
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/// <param name="key">Key to ensure</param>
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private void EnsureKey(string key)
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{
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// If the key is missing from the dictionary, add it
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if (!items.ContainsKey(key))
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items.Add(key, new List<DatItem>());
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Generic constructor
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/// </summary>
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public ItemDictionary()
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{
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bucketedBy = BucketedBy.Default;
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mergedBy = DedupeType.None;
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items = new Dictionary<string, List<DatItem>>();
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Statistics = new DatStats();
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}
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#endregion
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#region Custom Functionality
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/// <summary>
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/// Take the arbitrarily bucketed Files Dictionary and convert to one bucketed by a user-defined method
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/// </summary>
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/// <param name="bucketBy">BucketedBy enum representing how to bucket the individual items</param>
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/// <param name="dedupeType">Dedupe type that should be used</param>
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/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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public void BucketBy(BucketedBy bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
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// If we have a situation where there's no dictionary or no keys at all, we skip
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if (items == null || items.Count == 0)
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return;
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// If the sorted type isn't the same, we want to sort the dictionary accordingly
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if (this.bucketedBy != bucketBy)
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{
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Globals.Logger.User($"Organizing roms by {bucketBy}");
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// Set the sorted type
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this.bucketedBy = bucketBy;
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// Reset the merged type since this might change the merge
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this.mergedBy = DedupeType.None;
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// First do the initial sort of all of the roms inplace
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List<string> oldkeys = Keys.ToList();
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for (int k = 0; k < oldkeys.Count; k++)
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{
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string key = oldkeys[k];
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// Get the unsorted current list
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List<DatItem> items = this[key];
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// Now add each of the roms to their respective keys
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for (int i = 0; i < items.Count; i++)
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{
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DatItem item = items[i];
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if (item == null)
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continue;
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// We want to get the key most appropriate for the given sorting type
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string newkey = item.GetKey(bucketBy, lower, norename);
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// If the key is different, move the item to the new key
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if (newkey != key)
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{
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Add(newkey, item);
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Remove(key, item);
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i--; // This make sure that the pointer stays on the correct since one was removed
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If the key is now empty, remove it
|
|
|
|
|
|
if (this[key].Count == 0)
|
|
|
|
|
|
Remove(key);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If the merge type isn't the same, we want to merge the dictionary accordingly
|
|
|
|
|
|
if (this.mergedBy != dedupeType)
|
|
|
|
|
|
{
|
|
|
|
|
|
Globals.Logger.User($"Deduping roms by {dedupeType}");
|
|
|
|
|
|
|
|
|
|
|
|
// Set the sorted type
|
|
|
|
|
|
this.mergedBy = dedupeType;
|
|
|
|
|
|
|
|
|
|
|
|
Parallel.ForEach(Keys, Globals.ParallelOptions, key =>
|
|
|
|
|
|
{
|
|
|
|
|
|
// Get the possibly unsorted list
|
|
|
|
|
|
List<DatItem> sortedlist = this[key];
|
|
|
|
|
|
|
|
|
|
|
|
// Sort the list of items to be consistent
|
|
|
|
|
|
DatItem.Sort(ref sortedlist, false);
|
|
|
|
|
|
|
|
|
|
|
|
// If we're merging the roms, do so
|
|
|
|
|
|
if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == BucketedBy.Game))
|
|
|
|
|
|
sortedlist = DatItem.Merge(sortedlist);
|
|
|
|
|
|
|
|
|
|
|
|
// Add the list back to the dictionary
|
|
|
|
|
|
Remove(key);
|
|
|
|
|
|
AddRange(key, sortedlist);
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
// If the merge type is the same, we want to sort the dictionary to be consistent
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Parallel.ForEach(Keys, Globals.ParallelOptions, key =>
|
|
|
|
|
|
{
|
|
|
|
|
|
// Get the possibly unsorted list
|
|
|
|
|
|
List<DatItem> sortedlist = this[key];
|
|
|
|
|
|
|
|
|
|
|
|
// Sort the list of items to be consistent
|
|
|
|
|
|
DatItem.Sort(ref sortedlist, false);
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Now clean up all empty keys
|
|
|
|
|
|
ClearEmpty();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Remove all items marked for removal
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void ClearMarked()
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (string key in items.Keys)
|
|
|
|
|
|
{
|
|
|
|
|
|
List<DatItem> oldItemList = items[key];
|
|
|
|
|
|
List<DatItem> newItemList = oldItemList.Where(i => !i.Remove).ToList();
|
|
|
|
|
|
|
|
|
|
|
|
Remove(key);
|
|
|
|
|
|
AddRange(key, newItemList);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// List all duplicates found in a DAT based on a DatItem
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="datItem">Item to try to match</param>
|
|
|
|
|
|
/// <param name="remove">True to mark matched roms for removal from the input, false otherwise (default)</param>
|
|
|
|
|
|
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
|
|
|
|
|
/// <returns>List of matched DatItem objects</returns>
|
|
|
|
|
|
public List<DatItem> GetDuplicates(DatItem datItem, bool remove = false, bool sorted = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
List<DatItem> output = new List<DatItem>();
|
|
|
|
|
|
|
|
|
|
|
|
// Check for an empty rom list first
|
|
|
|
|
|
if (Statistics.Count == 0)
|
|
|
|
|
|
return output;
|
|
|
|
|
|
|
|
|
|
|
|
// We want to get the proper key for the DatItem
|
|
|
|
|
|
string key = SortAndGetKey(datItem, sorted);
|
|
|
|
|
|
|
|
|
|
|
|
// If the key doesn't exist, return the empty list
|
|
|
|
|
|
if (!ContainsKey(key))
|
|
|
|
|
|
return output;
|
|
|
|
|
|
|
|
|
|
|
|
// Try to find duplicates
|
|
|
|
|
|
List<DatItem> roms = this[key];
|
|
|
|
|
|
List<DatItem> left = new List<DatItem>();
|
|
|
|
|
|
for (int i = 0; i < roms.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
DatItem other = roms[i];
|
|
|
|
|
|
|
|
|
|
|
|
if (datItem.Equals(other))
|
|
|
|
|
|
{
|
|
|
|
|
|
other.Remove = true;
|
|
|
|
|
|
output.Add(other);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
left.Add(other);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If we're in removal mode, add back all roms with the proper flags
|
|
|
|
|
|
if (remove)
|
|
|
|
|
|
{
|
|
|
|
|
|
Remove(key);
|
|
|
|
|
|
AddRange(key, output);
|
|
|
|
|
|
AddRange(key, left);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return output;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Check if a DAT contains the given DatItem
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="datItem">Item to try to match</param>
|
|
|
|
|
|
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
|
|
|
|
|
/// <returns>True if it contains the rom, false otherwise</returns>
|
|
|
|
|
|
public bool HasDuplicates(DatItem datItem, bool sorted = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Check for an empty rom list first
|
|
|
|
|
|
if (Statistics.Count == 0)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
// We want to get the proper key for the DatItem
|
|
|
|
|
|
string key = SortAndGetKey(datItem, sorted);
|
|
|
|
|
|
|
|
|
|
|
|
// If the key doesn't exist, return the empty list
|
|
|
|
|
|
if (!ContainsKey(key))
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
// Try to find duplicates
|
|
|
|
|
|
List<DatItem> roms = this[key];
|
|
|
|
|
|
return roms.Any(r => datItem.Equals(r));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Recalculate the statistics for the Dat
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void RecalculateStats()
|
|
|
|
|
|
{
|
|
|
|
|
|
// Wipe out any stats already there
|
|
|
|
|
|
Statistics.Reset();
|
|
|
|
|
|
|
|
|
|
|
|
// If we have a blank Dat in any way, return
|
|
|
|
|
|
if (this == null || Statistics.Count == 0)
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
// Loop through and add
|
|
|
|
|
|
Parallel.ForEach(items.Keys, Globals.ParallelOptions, key =>
|
|
|
|
|
|
{
|
|
|
|
|
|
List<DatItem> datItems = items[key];
|
|
|
|
|
|
foreach (DatItem item in datItems)
|
|
|
|
|
|
{
|
|
|
|
|
|
Statistics.AddItem(item);
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Remove any keys that have null or empty values
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void ClearEmpty()
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (string key in items.Keys)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (items[key] == null || items[key].Count == 0)
|
|
|
|
|
|
items.Remove(key);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Sort the input DAT and get the key to be used by the item
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="datItem">Item to try to match</param>
|
|
|
|
|
|
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
|
|
|
|
|
|
/// <returns>Key to try to use</returns>
|
|
|
|
|
|
private string SortAndGetKey(DatItem datItem, bool sorted = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
// If we're not already sorted, take care of it
|
|
|
|
|
|
if (!sorted)
|
|
|
|
|
|
BucketBy(Statistics.GetBestAvailable(), DedupeType.None);
|
|
|
|
|
|
|
|
|
|
|
|
// Now that we have the sorted type, we get the proper key
|
|
|
|
|
|
return datItem.GetKey(bucketedBy);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region IDictionary Implementations
|
|
|
|
|
|
|
|
|
|
|
|
public ICollection<List<DatItem>> Values => ((IDictionary<string, List<DatItem>>)items).Values;
|
|
|
|
|
|
|
|
|
|
|
|
public int Count => ((ICollection<KeyValuePair<string, List<DatItem>>>)items).Count;
|
|
|
|
|
|
|
|
|
|
|
|
public bool IsReadOnly => ((ICollection<KeyValuePair<string, List<DatItem>>>)items).IsReadOnly;
|
|
|
|
|
|
|
|
|
|
|
|
public bool TryGetValue(string key, out List<DatItem> value)
|
|
|
|
|
|
{
|
|
|
|
|
|
return ((IDictionary<string, List<DatItem>>)items).TryGetValue(key, out value);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Add(KeyValuePair<string, List<DatItem>> item)
|
|
|
|
|
|
{
|
|
|
|
|
|
((ICollection<KeyValuePair<string, List<DatItem>>>)items).Add(item);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Clear()
|
|
|
|
|
|
{
|
|
|
|
|
|
((ICollection<KeyValuePair<string, List<DatItem>>>)items).Clear();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool Contains(KeyValuePair<string, List<DatItem>> item)
|
|
|
|
|
|
{
|
|
|
|
|
|
return ((ICollection<KeyValuePair<string, List<DatItem>>>)items).Contains(item);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void CopyTo(KeyValuePair<string, List<DatItem>>[] array, int arrayIndex)
|
|
|
|
|
|
{
|
|
|
|
|
|
((ICollection<KeyValuePair<string, List<DatItem>>>)items).CopyTo(array, arrayIndex);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool Remove(KeyValuePair<string, List<DatItem>> item)
|
|
|
|
|
|
{
|
|
|
|
|
|
return ((ICollection<KeyValuePair<string, List<DatItem>>>)items).Remove(item);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public IEnumerator<KeyValuePair<string, List<DatItem>>> GetEnumerator()
|
|
|
|
|
|
{
|
|
|
|
|
|
return ((IEnumerable<KeyValuePair<string, List<DatItem>>>)items).GetEnumerator();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
|
|
|
|
{
|
|
|
|
|
|
return ((IEnumerable)items).GetEnumerator();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|