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SabreTools/SabreTools.Library/DatFiles/EverdriveSmdb.cs

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using System;
using System.Collections.Generic;
using System.IO;
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using System.Text;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.IO;
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namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an Everdrive SMDB file
/// </summary>
internal class EverdriveSMDB : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public EverdriveSMDB(DatFile datFile)
: base(datFile)
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{
}
/// <summary>
/// Parse an Everdrive SMDB file and return all found games within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
protected override void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false)
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{
// Open a file reader
Encoding enc = FileExtensions.GetEncoding(filename);
SeparatedValueReader svr = new SeparatedValueReader(FileExtensions.TryOpenRead(filename), enc)
{
Header = false,
Quotes = false,
Separator = '\t',
VerifyFieldCount = false,
};
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while (!svr.EndOfStream)
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{
try
{
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// If we can't read the next line, break
if (!svr.ReadNextLine())
break;
// If the line returns null somehow, skip
if (svr.Line == null)
continue;
/*
The gameinfo order is as follows
0 - SHA-256
1 - Machine Name/Filename
2 - SHA-1
3 - MD5
4 - CRC32
*/
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string[] fullname = svr.Line[1].Split('/');
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Rom rom = new Rom
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{
Name = svr.Line[1].Substring(fullname[0].Length + 1),
Size = null, // No size provided, but we don't want the size being 0
CRC = svr.Line[4],
MD5 = svr.Line[3],
SHA1 = svr.Line[2],
SHA256 = svr.Line[0],
ItemStatus = ItemStatus.None,
Machine = new Machine
{
Name = fullname[0],
Description = fullname[0],
},
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Source = new Source
{
Index = indexId,
Name = filename,
},
};
// Now process and add the rom
ParseAddHelper(rom);
}
catch (Exception ex)
{
string message = $"'{filename}' - There was an error parsing line {svr.LineNumber} '{svr.CurrentLine}'";
logger.Error(ex, message);
if (throwOnError)
{
svr.Dispose();
throw new Exception(message, ex);
}
}
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}
svr.Dispose();
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}
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/// <inheritdoc/>
protected override ItemType[] GetSupportedTypes()
{
return new ItemType[] { ItemType.Rom };
}
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/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
try
{
logger.User($"Opening file for writing: {outfile}");
FileStream fs = FileExtensions.TryCreate(outfile);
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// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
}
SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
{
Quotes = false,
Separator = '\t',
VerifyFieldCount = true
};
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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List<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(svw, datItem);
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}
}
logger.Verbose($"File written!{Environment.NewLine}");
svw.Dispose();
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fs.Dispose();
}
catch (Exception ex)
{
logger.Error(ex);
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if (throwOnError) throw ex;
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return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="svw">SeparatedValueWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
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private void WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
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{
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// No game should start with a path separator
datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
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// Pre-process the item name
ProcessItemName(datItem, true);
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// Build the state
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
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string[] fields = new string[]
{
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rom.SHA256 ?? string.Empty,
$"{rom.Machine.Name ?? string.Empty}/",
rom.Name ?? string.Empty,
rom.SHA1 ?? string.Empty,
rom.MD5 ?? string.Empty,
rom.CRC ?? string.Empty,
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};
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svw.WriteValues(fields);
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break;
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}
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svw.Flush();
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}
}
}