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SabreTools/SabreHelper/RomManipulation.cs

289 lines
9.1 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml;
namespace SabreTools.Helper
{
public class RomManipulation
{
/// <summary>
/// Parse a DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="logger">Logger object for console and/or file output</param>
/// <returns>List of RomData objects representing the found data</returns>
public static List<RomData> Parse(string filename, int sysid, int srcid, Logger logger)
{
List<RomData> roms = new List<RomData>();
bool superdat = false;
XmlDocument doc = new XmlDocument();
try
{
doc.LoadXml(File.ReadAllText(filename));
}
catch (XmlException)
{
doc.LoadXml(Converters.RomVaultToXML(File.ReadAllLines(filename)).ToString());
}
// Experimental looping using only XML parsing
XmlNode node = doc.FirstChild;
if (node != null && node.Name == "xml")
{
// Skip over everything that's not an element
while (node.NodeType != XmlNodeType.Element)
{
node = node.NextSibling;
}
}
// Once we find the main body, enter it
if (node != null && (node.Name == "datafile" || node.Name == "softwarelist"))
{
node = node.FirstChild;
}
// Skip the header if it exists
if (node != null && node.Name == "header")
{
// Check for SuperDAT mode
if (node.SelectSingleNode("name").InnerText.Contains(" - SuperDAT"))
{
superdat = true;
}
// Skip over anything that's not an element
while (node.NodeType != XmlNodeType.Element)
{
node = node.NextSibling;
}
}
// Loop over the document until the end
while (node != null)
{
if (node.NodeType == XmlNodeType.Element && (node.Name == "machine" || node.Name == "game" || node.Name == "software"))
{
string tempname = "";
if (node.Name == "software")
{
tempname = node.SelectSingleNode("description").InnerText;
}
else
{
// There are rare cases where a malformed XML will not have the required attributes. We can only skip them.
if (node.Attributes.Count == 0)
{
logger.Error(@"A node with malformed XML has been found!
For RV DATs, please make sure that all names and descriptions are quoted.
For XML DATs, make sure that the DAT has all required information.");
node = node.NextSibling;
continue;
}
tempname = node.Attributes["name"].Value;
}
if (superdat)
{
tempname = Regex.Match(tempname, @".*?\\(.*)").Groups[1].Value;
}
// Get the roms from the machine
if (node.HasChildNodes)
{
// If this node has children, traverse the children
foreach (XmlNode child in node.ChildNodes)
{
// If we find a rom or disk, add it
if (child.NodeType == XmlNodeType.Element && (child.Name == "rom" || child.Name == "disk"))
{
// Take care of hex-sized files
long size = -1;
if (child.Attributes["size"] != null && child.Attributes["size"].Value.Contains("0x"))
{
size = Convert.ToInt64(child.Attributes["size"].Value, 16);
}
else if (child.Attributes["size"] != null)
{
size = Int64.Parse(child.Attributes["size"].Value);
}
roms.Add(new RomData
{
Game = tempname,
Name = child.Attributes["name"].Value,
Type = child.Name,
SystemID = sysid,
SourceID = srcid,
Size = size,
CRC = (child.Attributes["crc"] != null ? child.Attributes["crc"].Value.ToLowerInvariant().Trim() : ""),
MD5 = (child.Attributes["md5"] != null ? child.Attributes["md5"].Value.ToLowerInvariant().Trim() : ""),
SHA1 = (child.Attributes["sha1"] != null ? child.Attributes["sha1"].Value.ToLowerInvariant().Trim() : ""),
});
}
// If we find the signs of a software list, traverse the children
else if (child.NodeType == XmlNodeType.Element && child.Name == "part" && child.HasChildNodes)
{
foreach (XmlNode part in child.ChildNodes)
{
// If we find a dataarea, traverse the children
if (part.NodeType == XmlNodeType.Element && part.Name == "dataarea")
{
foreach (XmlNode data in part.ChildNodes)
{
// If we find a rom or disk, add it
if (data.NodeType == XmlNodeType.Element && (data.Name == "rom" || data.Name == "disk") && data.Attributes["name"] != null)
{
// Take care of hex-sized files
long size = -1;
if (data.Attributes["size"] != null && data.Attributes["size"].Value.Contains("0x"))
{
size = Convert.ToInt64(data.Attributes["size"].Value, 16);
}
else if (data.Attributes["size"] != null)
{
size = Int64.Parse(data.Attributes["size"].Value);
}
roms.Add(new RomData
{
Game = tempname,
Name = data.Attributes["name"].Value,
Type = data.Name,
SystemID = sysid,
SourceID = srcid,
Size = size,
CRC = (data.Attributes["crc"] != null ? data.Attributes["crc"].Value.ToLowerInvariant().Trim() : ""),
MD5 = (data.Attributes["md5"] != null ? data.Attributes["md5"].Value.ToLowerInvariant().Trim() : ""),
SHA1 = (data.Attributes["sha1"] != null ? data.Attributes["sha1"].Value.ToLowerInvariant().Trim() : ""),
});
}
}
}
}
}
}
}
}
node = node.NextSibling;
}
return roms;
}
/// <summary>
/// Merge an arbitrary set of ROMs based on the supplied information
/// </summary>
/// <param name="inroms">List of RomData objects representing the roms to be merged</param>
/// <param name="presorted">True if the list should be considered pre-sorted (default false)</param>
/// <returns>A List of RomData objects representing the merged roms</returns>
public static List<RomData> Merge(List<RomData> inroms, bool presorted = false)
{
List<RomData> outroms = new List<RomData>();
// First sort the roms by size, crc, sysid, srcid, md5, and sha1 (in order), if not sorted already
if (!presorted)
{
inroms.Sort(delegate (RomData x, RomData y)
{
if (x.Size == y.Size)
{
if (x.CRC == y.CRC)
{
if (x.SystemID == y.SystemID)
{
if (x.SourceID == y.SourceID)
{
if (x.MD5 == y.MD5)
{
return String.Compare(x.SHA1, y.SHA1);
}
return String.Compare(x.MD5, y.MD5);
}
return x.SourceID - y.SourceID;
}
return x.SystemID - y.SystemID;
}
return String.Compare(x.CRC, y.CRC);
}
return (int)(x.Size - y.Size);
});
}
// Then, deduplicate them by checking to see if data matches
foreach (RomData rom in inroms)
{
// If it's the first rom in the list, don't touch it
if (outroms.Count != 0)
{
// Check if the rom is a duplicate
RomData last = outroms[outroms.Count - 1];
bool shouldcont = false;
if (rom.Type == "rom" && last.Type == "rom")
{
shouldcont = ((rom.Size != -1 && rom.Size == last.Size) && (
(rom.CRC != "" && last.CRC != "" && rom.CRC == last.CRC) ||
(rom.MD5 != "" && last.MD5 != "" && rom.MD5 == last.MD5) ||
(rom.SHA1 != "" && last.SHA1 != "" && rom.SHA1 == last.SHA1)
)
);
}
else if (rom.Type == "disk" && last.Type == "disk")
{
shouldcont = ((rom.MD5 != "" && last.MD5 != "" && rom.MD5 == last.MD5) ||
(rom.SHA1 != "" && last.SHA1 != "" && rom.SHA1 == last.SHA1)
);
}
// If it's a duplicate, skip adding it to the output but add any missing information
if (shouldcont)
{
last.CRC = (last.CRC == "" && rom.CRC != "" ? rom.CRC : last.CRC);
last.MD5 = (last.MD5 == "" && rom.MD5 != "" ? rom.MD5 : last.MD5);
last.SHA1 = (last.SHA1 == "" && rom.SHA1 != "" ? rom.SHA1 : last.SHA1);
outroms.RemoveAt(inroms.Count - 1);
outroms.Insert(inroms.Count, last);
continue;
}
}
}
// Then return the result
return outroms;
}
/// <summary>
/// Sort a list of RomData objects by SystemID, SourceID, Game, and Name (in order)
/// </summary>
/// <param name="roms">List of RomData objects representing the roms to be sorted</param>
/// <param name="norename">True if files are not renamed, false otherwise</param>
public static void Sort(List<RomData> roms, bool norename)
{
roms.Sort(delegate (RomData x, RomData y)
{
if (x.SystemID == y.SystemID)
{
if (x.SourceID == y.SourceID)
{
if (x.Game == y.Game)
{
return String.Compare(x.Name, y.Name);
}
return String.Compare(x.Game, y.Game);
}
return (norename ? String.Compare(x.Game, y.Game) : x.SourceID - y.SourceID);
}
return (norename ? String.Compare(x.Game, y.Game) : x.SystemID - y.SystemID);
});
}
}
}